If you remove the ending credits from New Vegas do you know what you get in terms of "consequence"?Anthraxus said:]I said that I don't mean some bullshit comments which don't actually EFFECT THE GAME IN A MEANINGFUL WAY. And all you do is talk about how so and so mentions this, or mentions that.
You get generic NPCs led by one named NPC replacing other generic NPCs led by one named NPC
Killing NCR at Helios via death ray
Before - Generic NCR led by named NPC
After - generic Legion NPCs led by name NPC
Killing Legion at Nelson
Before - Generic Leigion NPCs led by named Leigion NPC
After - Generic NCR NPCs led by named NCR NPC
Finding a cure for the supermtants
success - 4 generic and 1 named super mutant stay
fail - above leave, but no encounter after wards
All the world events that stem from actions you take in New Vegas are the same for everything you can do.
Either
A. NPCs get replaced
B. NPCs just leave and never show up again
the ONLY time your actions have real consequence, that actually changes things, is in the last 5-10 minutes of the game were your allies show up and help you at hoover dam, that and the epilogue.
95% of world altering consequences are only ever TOLD to you in the epilogue, it only exists in some voice overs, you dont get to physically see the world change, you are just told it is, which makes all said consequence pointless because you never get to experience it.
I would stake my life that had skyrim had a radio with a newsreporter and a series of epilogue slides we wouldn't be here having this discussion.
And at the end of the day the "conseuqence" Skyrim would have had would have been just as fake as NEw Vegas pretends it has.
95% of New Vegas's "consequences" is fake because you never get to see it or experience it, your are just sat down and told it happened in some ending slides. Its a really cheap, and exceedingly transparent gimmick that tricks people into believe their actions had more consequence then they did. that people still fall for it amuses me to no end.