Murmillos said:
But here I am.. typing baffled, that as much as you defend the bullshit of The Elder Scrolls lore/gameplay/logic, you are unwilling to accept that the developers that it would be cool that logic of the world make it so that one has to use two different weapons. One for man, one for monsters....
Because that isn't cool, or smart, that's just stupid.
I can understand needing a silver weapon to like fight ghosts, or do extra damage against shit like werewolves, but needing an entire extra blade for the sole reason of "we made it that a sharp blade can't do anywhere near as much damage as an equally sharp blade because its not made out of a special "anti-monster" material is just dumb.
Its a fucking sword, like I wouldn't care if one did slightly more damage to monsters then the other, but NEEDING a 2nd sword just to fight monsters is fucking dumb, and arbitrary. It just exists to create FALSE complexity by imposing an BS and unreasonably stupid limit on the player.
Rikomag132 said:
Wow, thanks for not spoiling the main storyline, I mean it's not like it would be really fucking annoying or anything.
Dude its been 6 months, get over it. Its like getting pissed if someone says Snape killed dumbledor.
Anthraxus said:
I agree with QTE's and the over use of cutscenes, but dice rolls and turn based combat/tactical rpgs is the shit. (when done well especially)
I like to relax, plan out my moves, strategize when I play rpgs. Take a swig of brandy between turns, maybe. Not have to be all tensed out and having to use my reflexes & mash buttons. That's for when I want to play an action game see. And if I'm gonna do that, I'd rather play one with actual decent combat, like Dark Souls or Severance, say. I like games that have an identity, not jacks of all trades, masters of none.
I can't stand dice-roll and turn-based things mostly because those games lack urgency during combat.
I mean I get were people say Skyrim lacks urgency in its MQ, because it does, but really turn-based games are the single least urgent form of combat ever, you can sit there for 4 days in the middle of a fight and never die because you haven't taken your turn, thus the enemies cant do anything.
Yeah it gives you time to "plan shit out" but if your original plan doesn't work there's no form of negative consequence for that because you can just sit there for infinity planning a better next move.
In Skyrim if you fuck up, your fucking death because you just aggored like 6 Dragur death-overlords who now bum-rushed you and are attacking you at once, you actually have to face the consequences of fucking up instead of getting a infinite time ti sit around and plan.
Furthermore you cant be a jack-of-all-trades in Skyrim, without perks in a skill tree yeah you may have it at 100 but that doesn't mean much of anything.
Eddie the head said:
They do tell you what happens to the hero of Oblivion you can talk to him in Skyrim. He or she just turns into Sheogorath in every way. Yeah I guess the Shivering Isles did happen. If you are wondering how you know this Sheogorath mentions in his quest in Skyrim about how he was there when Martin turned into a "Dragon god."
I know he is Sheo, but other people dont. People see him as the Sheo that always has been, and have forgotten his past.
Shoggoth2588 said:
Just saying; I shouldn't, as an Imperial, be able to waltz into a Stormcloak encampment. There should be some sort of conflict. I should be yelled at, at the very least. It isn't that the people of Skyrim have their own stances on the War but...well, there doesn't seem to be anything war related happening until you pick a side (not counting the near execution).
.............. You do get yelled at for wearing imperial armor in a stormcloack camp and vise-versa