The Worst Qualities of Amazing Games

Ironman126

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Apr 7, 2010
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cassaho said:
Original Mass Effect, the story characters and place were amazing but the gun play was a bit wooden.
Don't forget the clusterfuck that was the inventory system. What a horrid UI design choice. At least Bioware learned their lesson for Dragon Age: Origins.
 

Canadamus Prime

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Jun 17, 2009
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Since the OP brought it up, Red Dead Redemption: Travel Times. As Yahtzee once said a sandbox is only as good as the method in which you get around it and getting around the huge world of Red Dead Redemption on horseback was boring as hell. It contributed to me not finishing the game, I got bored. Also there's no way to tell which missions are story missions and which missions are side quests and thus can be ignored.
 

shadyh8er

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Apr 28, 2010
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In the HD remake of Resident Evil 4, the same analog stick to move is the same one you use when you're aiming. This leads to me accidentally tilting upwards whenever I stop abruptly and aim.
 

bananafishtoday

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Nov 30, 2012
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AetherWolf said:
System Shock 2:
Weapons degraded too fast. The originally planned ending was changed at the last minute into the mess that is the ending in the final version.
Googled a bit but couldn't find anything... what was the original ending supposed to be?

OT: Speaking of FFT, I never liked how the story pulled a 180 and dove right into the typical FF cliches. Don't get me wrong, FFT's story was good... but I was really hoping they were doing something different. I loved the story they seemed to be setting up: complex political drama, tons of important characters, gray-and-gray morality, backstabbing galore, etc. Then it threw all that worldbuilding out for "demons want to resurrect Evil Jesus." I still liked the game, but I really wanted it to stay a dense story about a war of succession in a minor kingdom, not the "save the world" stuff FF games too often turn into.
 

Kinitawowi

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Nov 21, 2012
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sextus the crazy said:
yeah, I had about 80-90 hours on FFTA2 (I stopped once I beat the main quest and beat the 5 kings and finished a bunch of chain quests).
My A2 save was about 200 hours; I was one mission short and I didn't quite finish the third iteration of Brightmoon Tor (screw the Five Kings, that was easy compared to this shit), but apart from that I ground the hell out of that one too.
 

Akytalusia

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Nov 11, 2010
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xenogears. the second disk is an unforgivable tragedy. the game was never finished. they released it midway through production by turning the second half of the game into a VN. -.-
 

BrotherRool

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The most in spirit example I have is the way the menu frame worked in Valkyria Chronicles, the gameplay was great, the story (incredibly) was great and the characters were good, but the greatness of the cutscenes showed up how annoying it was to have to click on each cutscene and watch it in small bits(I'm not sure but I've always believed it was probably started off as PSP game) and navigating to the upgrades was just a plain frustration

In To The Moon, the story was unbelievably good, but it had this weird way of presenting it, acting as though there well thought out plot was a twist that just spoiled it slightly. And there was one line that called it's own ending cheesy, which was a bad moment because the story was so good and enjoyable it was immersion wrenching and irritating to her it called cheesy.

The makers of To The Moon also made a freeware heavily story focused RPG called Quintessence
http://freebirdgames.com/games/quintessence/
And the characterisation and complication is mindblowing. I was worried To The Moon was a one off, because it's greatness comes from the interesting choice of character and circumstance, and you can only have an autistic wife once, but Quintessence settled that by coming up with interesting situation after situation...
but it this awkward habit of flashing back (sometimes to events in the same cutscene) to show what a character is thinking. But these characters are fascinating and incredibly well written, we already know what they're thinking! It gets even worse when one of the protagonists does an understandably but incredibly destructive thing to another one of the protagonists, and afterwards there's all these moments when you're questioning whether it was that act which was causing the current events... and then it would flash back to straight up tell you. The game is so good, but it's good in spite of itself

In The Company of Myself
http://www.kongregate.com/games/2DArray/the-company-of-myself?acomplete=in+the+company+o
Uses an incredibly powerful moment of gameplay as story, buts has this slightly overcomplicated necessary bit at the end

From there on the games I really consider good all have pretty well known problems.
FFX- Tidus and Yuna's voice acting
Metal Gear Solid 2 and 4 - We all know it's the cutscenes, but it's a specific point in every cutscene. It's good and fine and interesting and then there's this recognisable moment where everything stops and they exposit something we really don't need to know for ages. It even happens with the end of 4. There's an amazing ending and then suddenly there's more cutscene and they add on a load more exposition that undoes a lot of the goodness.
Metal Gear Solid 3 - Slow start, escort mission towards end
 

bossfight1

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Apr 23, 2009
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Mass Effect 3's ending. But the gameplay was really run, the multiplayer was great, the PC version was very well optimized, and the little moments were just memorable (Shooting bottles with Garrus, Bro-shake with Wrex, drunk Tali) That's another reason I'm still fighting for a better ending, one that won't overshadow all these amazing qualities.

There was also Kingdom Hearts, which had unskippable cutscenes that preceded really tough boss fights (The Riku fight after the Malificent Dragon fight being the main offender)
 

The_Blue_Rider

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Sep 4, 2009
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HeWhoFightsBosses said:


Mass Effect 3's ending. But the gameplay was really run, the multiplayer was great, the PC version was very well optimized, and the little moments were just memorable (Shooting bottles with Garrus, Bro-shake with Wrex, drunk Tali) That's another reason I'm still fighting for a better ending, one that won't overshadow all these amazing qualities.

There was also Kingdom Hearts, which had unskippable cutscenes that preceded really tough boss fights (The Riku fight after the Malificent Dragon fight being the main offender)
I hear you on both counts, although Riku isnt terribly hard if you play it cautiously. Maleficent on the other hand, im inconsistent with how easily i can beat her, sometimes its super hard, other times i get it the first time.

Thinking back on it, it makes me remember how much better the boss fights in KH1 were than in 2
 

AetherWolf

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bananafishtoday said:
AetherWolf said:
System Shock 2:
Weapons degraded too fast. The originally planned ending was changed at the last minute into the mess that is the ending in the final version.
Googled a bit but couldn't find anything... what was the original ending supposed to be?
I'm not sure what the specifics were, but there was another, more thought-out ending that was scrapped when the tight schedule didn't give them enough time to finish it up. Gosh, I wish I remember where the article was...
 

lechat

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Dec 5, 2012
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insta death from falling in a hole in all mario 2d games. i would have thought we have moved past the point of restarting a lvl every time you miss time a button press
 

bafrali

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Mar 6, 2012
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lechat said:
insta death from falling in a hole in all mario 2d games. i would have thought we have moved past the point of restarting a lvl every time you miss time a button press
It is called stage hazards and falling dawn chasms aren't really equivilant of press X not to die. They are a staple of platformers and a legitimate part of level design and tend to give enough warning for the observant players. I don't think they are flawed at all.

OT: RE4 quick time event filled cutscenes. It was frustrating to because every time the button press changes and I was playing the PC port. It is like changing the jump button in platformes every ten seconds. You feel cheated.
 

The_Waspman

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Sep 14, 2011
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No-one has mentioned the infamous Mass Effect 2 planet scanning yet? I'm shocked. Not that I personally had a problem with it. I had something more of a problem with the 'one button does everything' thing. Having the 'run', 'take cover' and 'vault over cover' commands mapped to the same button was infuriating in some of the tougher firefights.

I kinda feel the same way about Gaige's anarchy in Borderlands 2. Howls of frustration ensued when I'd built up a ton of anarchy, just to lose it all when my gun auto-reloaded when I picked something up. Lesson learned: Always carry a gun with a full clip. ALWAYS.
 

GentleMad

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Jul 18, 2011
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Bioshock: Hacking
I've been trying to play it before infinite, however my play through has been slowed down by my obsessive need to hack everything. I much prefer the hacking in Bioshock 2 as it allows the game to flow more and feels less like a chore.
 

lordlillen

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Nov 18, 2009
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arkham city the X does everything aproach is really starting to annoy me in games recently when i try to jump through a window and batman decides to sit down and try to open a grate instead.