The Zendikar Spoiler Thread

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Knonsense

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For the benefit of those of you that don't know, Zendikar is the next Magic: The Gathering expansion. We don't know that much about it yet, but I'll try to post what I can find on the internet here.

Other than that, I'd like to speculate wildly about the nature of the set and read way too much into the meager evidence that we have.

Sources so far:

http://www.gatheringmagic.com/?page_id=1523
http://mtg-realm.blogspot.com/2009/08/zendikar-spoiler-3.html

The art for these aren't official. Well, at least some of them aren't.















Basic lands to be exact. I'll just post two to get the point across.



There's also this, now:






EDIT: If they're not working for you, here's the source for this again: http://mtg-realm.blogspot.com/2009/08/zendikar-spoiler-3.html

I'm seeing a few different patterns here.

There is a good amount of circumstantial evidence that suggests that tribes are making an appearance. There's Nissa Revane, who appears on the pack art, who is an elf, and who is a planeswalker. She appeared in the 360 Magic game with an elf deck.

There's also the fact that the booster box has what appears to be a vampire on it, and they released Vampire Nocturnus (which interacted with other vampires) in Magic 2010 without having many vampires for it to interact with. They also brought Siege Gang Commander, Goblin Chieftain, and Elvish Archdruid in M10, for that matter. Since they're doing core sets on a yearly basis now, it seems reasonable to think that these are designed to have synergy with cards from the new sets. Of course, Siege Gang Commander is awesome even without more goblins than those that it produces.

Chandra seems to be on a pack wrapper, which obviously suggests that she'll make an appearance. I doubt that it will be the same Chandra from Lorwyn and M10. That would be really lame. If there *are* goblins in Zendikar, it's possible that it's a goblin-oriented version of Chandra. They have re-rolled planeswalkers before, like Ajani.

There's also the possibility that it's somewhat land oriented, given the Baloths (with the "Landfall" keyword mechanic) and the text-box-less basic lands, as well as the general aesthetic. They've given the impression that it's a somewhat primordial place. There's also the fact that the second set of the block is called Worldwake.

There is also the possibility that Landfall is an exclusively green mechanic, however. It's a very green thing, and the "Trap" mechanic on Whiplash Trap is also very blue. We might have a cycle of mechanics like this.

I would personally like a land mechanic. It might make domain playable.

I wouldn't be so enthusiastic about tribes. I'm kinda happy that Lorwyn is dying, mainly because I hate elves.

How do you like what we're seeing so far, and do you predict any trends or mechanics in the set? Do you think that my guesses are reasonable?
 

megapenguinx

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The second "plains" card looks way better than the first in my opinion. Hideous End looks like it would fit in my Black/White/Red deck very nicely.
 

Knonsense

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oliveira8 said:
Knonsense said:
Updated. Oh Wizards, how could you?

Another Wrath of God?
Yeah. It's annoying because it makes the value of Wrath of God drop and it's unnecessary. I mean, people who have Wraths will have to get the new one if they want to play it in standard when they're almost exactly the same. (Creatures can be regenerated with this one, but how often is that an issue?)
 

Merteg

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Very nice spoilers.

So the new mechanic is "landfall?" Seems interesting.

Post more spoilers as you find them, plox.
 

Knonsense

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Updated. Seems interesting, but it would take a while to be useful, and it doesn't work very well with Alara block.


EDIT: Also, a partial reveal.

 

DrDeath3191

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Dear Lord. Mana-finding decks are going to kick ass, especially in Red/Green. Jeez, have a Baloths or two and a couple of Valakuts and use Exploding Borders! That nets you two damage from the card itself (if you have green in play as well), plus 6X where X is the number of Valakuts, and two 4/4 creatures per Baloths.
 

Knonsense

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Spells: Tomb Lord's Quest, Predatory Urge, Oran-Leaf Survivalist, Blood Extractor, Plated Centipede, and Lavaball Trap.
Lands: Wandering Peaks.

None of which have art.

EDIT:
 

Wintermoot

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the art for Hideous end looks fake its art is anime wich isnt consistent for the rest of the art
 

Knonsense

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henritje said:
the art for Hideous end looks fake its art is anime wich isnt consistent for the rest of the art
Sure is fake. It's not supposed to be real though. I suppose I could post the planechase versions.

EDIT: Done.