- Apr 1, 2009
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It sounds like you're trying to mostly judge games based on writing. But the problem with that is that games are much more than just their writing, plus game writing tends to be kinda ehh for the most part. I can only think of a handful of games that really have fantastic writing and most of those are pretty recent. Like, I love the story of Breath of Fire 2, but the writing is really stilted and awkward since the translation was done on the cheap. I didn't find any issues with the writing in gta5. I did't think it was bad, but it can't hold a candle to something like Undertale. That doesn't mean that gta has bad writing, just that its not as good as something that is literally made of gold.Phoenixmgs said:One of the most basic aspects that reviewers have no concept of is AVERAGE. Average is 5/10, not 7/10, and average is NOT BAD. Something like Uncharted's shooting is average for example.Worgen said:Ok, then how would you review games? You say gta5 is only worth a 5, what do you base that on? What makes a game worthy of a high score. Cause right now it just sounds like you're saying they aren't reviewing games right since you don't agree with the score.
Another thing reviewers are completely horrible at properly criticizing is writing. You shouldn't give passes to average and even bad writing just because video games have always struggled with writing. There's just very few good writers working in the industry and that's a huge problem for the medium. Good writing can elevate lots of games, especially RPGs. Just think about how lesser of an experience the Portals would be without the their great writing. When you get into the 9+/10 territory when you put a score on a game, that's basically as good as that game could possibly be (as there should only be nitpicks when you get there). But how many games that have scored in the 9+ and even 8+ territory could have been so much better with great writing that they didn't even come close to having? Say a game scored a 9.2 with just OK writing. If that game had really great writing, it scores maybe a 9.4. How does that make sense? Great writing only enhances the experience 0.2 points? Most games should be rated with the same criticisms as movies for the story, characters, etc. (which we never see, not even in RPGs) and then of course for the game part. Look at Metal Gear Solid 4 sitting at a 94 on Metacritic, the game is at least half story and cutscenes thus the writing will greatly affect how much you enjoyed the game. If you thought the writing sucked (which many hate Kojima's writing), how would you give the game a 7 or higher even if you loved the gameplay? And yet not one negative or mixed review for MGS4. Now, I loved MGS4 because I eat up Kojima's B-movie writing, but I'm sure there's tons of gamers and many reviewers that don't. I wouldn't have any issue with MGS4 scoring all over the place from review to review due people's differing opinions on the writing alone. But we don't see that in video game criticism at all.
Now to GTAV. I wrote that whole paragraph about writing in video games because 1) video game writing is pretty shit (with no reviewers really calling it out) and 2) I HATE HATE HATE Dan Houser's writing. Whether it's GTAV, RDR, or Max Payne 3, I just cannot stand his writing. Yahtzee pointed out quite a few issues with the writing in his Zero Punctuation of GTAV and I don't really feel like writing a bunch of reasons why I hate the writing. I'll just say if Dan Houser was writing for movies or TV, I 100% feel he would get torn apart by just about every critic for basically being a hack. I also don't feel the game portion of GTAV is that much better than average either. There's some feel about the controls that I just don't like in all Rockstar games, the aiming doesn't feel right, movement feels off, etc. Just climbing over a fence in GTA is so slow and mechanical. I find the missions in the GTA games to be horrible, they're so linear. What's the point of having an open world when you have linear missions? Most missions are just going to Point B to shoot a bunch of spawned enemies with average, at best, shooting mechanics. Yahtzee talked about that in his review as well. Mercenaries (the 1st one) ruined many open world games like GTA for me because the missions were truly open ended and I saw the light so-to-speak. Watch Dogs, for example, completely out does GTAV in controls and mission quality. There isn't really much GTAV does that is above average besides the world, the graphics, and the polish.
I don't get how GTAV merits a 97 AVERAGE score when there is so much you can criticize about the game. I can see there being reviewers (and gamers) that do indeed love GTA but all of them loving it so much that it averages a 97 is quite literally impossible. You can't even get a group of people to agree on pizza toppings let alone a much bigger group agreeing that any work of art is near perfect. No other medium has works of art that average a freaking 97 score and video games have MORE elements to them. It's just really insane at how different video game reviews are to any other medium. I'm saying video games are reviewed improperly not because I don't agree with the score, but because I think it's rather impossible for 50+ critics to basically come done to a "consensus" of how good a work of art is; there 1 review for GTAV on PS3 that is not within 90-100. List any piece of art from any other medium that is scored anything like that.
Gameplay tends to feature much higher in review scores then writing. Partly because most reviewers come from a time when you would still encounter games that just played really badly, for the most part that's a thing of the past with a few exceptions like the last starfox game. Games play pretty well now but reviewers still remember when they didn't, so they arent comparing them to the current world, they are comparing them to all the other games they have played and any reviewer worth his salt will have played a few games that just controlled like shit.
The review score thing has always been an issue and its mostly publishers fault, not reviewers. With a movie you can go to a midnight showing or something if you don't get a critics screening but its much harder to play a 20 hour game and get a timely review out. Reviewers are really dependent on game companies to get reviews out in a timely manner. If a publisher hasn't liked the scores it got in the past then it might hold off on sending out those early copies to certain reviewers, which costs them since most of the hits on a review will be before it comes out. So publishers can bully reviewers for higher scores.