Yeah, I get that there's differences between the games but it's also other things that I think the genre can really do better without. Too many copy outdated ideas and structures. Timers and weekly caps and their ilk I don't feel are really necessary. It's artificial restriction for the purpose of player retention but I don't play to get gear I play for that social experience, working together to kill big monsters and such. Final Fantasy XIV is very guilty of restricting players to extend the meagre content offered by it's cut down team post 3.0, and also not trusting players with choice.shrekfan246 said:Well, yes, my point is more that fundamentally there isn't much which really needs to be changed about the Pokemon formula to turn it into an MMO. I got very MMO-esque feelings out of the first three Final Fantasy games when I played them for the first time a year and a half ago, too.The White Hunter said:It plays like a basic old fashioned RPG more than most modern MMO's.shrekfan246 said:Pokemon already plays like an MMO anyway. Seriously. You start out in Newbie Town, get your first weapon from the people who tell you there's some big thing you should go check out, and then you set out on an epic quest spanning across a relatively large region, frequently being accosted by randos out in the middle of nowhere who want to try beating you up just because you ran in front of them for half a second and occasionally getting side-tracked by things that have little to do with whatever overarching quest you were supposed to be on in the first place.The White Hunter said:But a Pokemon MMO only sounds good on paper, in practice it would be an atrocious grindfest because every MMO has to be the same.
I spent a lot of time typing out a response to your claim that "every MMO has to be the same", as well, but I feel like your opinion on MMOs is already pretty solidified.
OT: I don't see any reason to be surprised by this. I'm very excited to see what they do with Cyberpunk anyway. Cyberpunk quickly became one of my favorite thematic settings when I really dove into it for the first time a few years ago, and CD Projekt is one of the few developers I legitimately respect at the moment.
See, that's understandable. I just got a bit hung up on claiming that they're "all the same", because while there may be certain unfortunate similarities that certain MMOs would be better off getting rid of entirely (and yes, there are a lot of MMOs that try to ape WoW's style), trying to say that WoW, The Secret World, The Old Republic, EVE Online, Elsword, Path of Exile, Warframe, Wakfu, and Planetside 2 are all the same is kind of like saying that Portal, Halo, Chivalry, and Deus Ex are all the same.TL;DR: I'm a bit burnt out on the genre and would love to see more experimental things come out of it and see fresh new ideas.
I would've thrown Destiny in there, too, but that is kinda just Halo by way of World of Warcraft. Different style of gameplay, same style of game progression, but for some people that one difference is enough to make it a fresh experience.
The genre does have variety in gameplay and presentation and such, it's more the underlying systems and restrictions that really could do with dying out.
Edit: Example; I kinda hate the way endgame token caps basically massively punish taking a break. If you take a month off of FFXIV for example to play other stuff or deal with real life stuff, you come back undergeared, squishy as hell and people assume you're terrible and are cunts about it and then it takes weeks and weeks to catch up.