There Will Be More Dishonored

DrunkOnEstus

In the name of Harman...
May 11, 2012
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Throw in some stealth co-op, a multiplayer capture the flag in Dunwall, and some damned DLC to play the day I get it and I'm sold!
 

Nihlus2

New member
Feb 8, 2011
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Please, for the love of all that is holy, do NOT to try to appeal to a broader audience. I swear if i see one more rushed, broad audience, mass appealing, jack of all trades sequel... Eh, well I suppose nothing really, but I will deffinately not buy it. I can think of maybe... less than 5 sequels since 2000 that have not been a nightmare of a genre inbred goo.
 

SextusMaximus

Nightingale Assassin
May 20, 2009
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I forget his name, BUT CAN WE PLEASE PLAY A PREQUEL AS
The assassin who killed the Empress
 

dyre

New member
Mar 30, 2011
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That's great to hear. There's not much more to do with Corvo, but since the game was limited to just one city, that gives plenty of space to expand to other parts of the Dishonored world.

Nile McMorrow said:
Hmm... I'm sorry but I'm gonna have to say No. Bad Bethesda! Don't make another Dishonored. Instead make a better Dishonored. A game that improves upon the original. And please for the love of everything don't name it Dishonored: [Sequel Title].
All they said was they think they have a new franchise...
 

Krantos

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Jun 30, 2009
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VMK said:
Plus, nobody said, that cold-blooded murderer simply MUST be angry, nihilistic son of a female canine, and pacifist- always smiling, cariing angel. Most of the times, bad boys don't act like ones in public, and good boys can be sad.
While this is certainly true, I am getting tired of games that seem to be simply ignoring the actions of the main character. The way I see it, only a hardened sociopath would be able to kill in the numbers that video game protagonists do without accumulating some sort of emotional baggage. Said baggage doesn't have to consume their entire being, and probably shouldn't. In fact, take Max Payne 3 where Max becomes basically unlikable because they gave him too much baggage to the point he was barely functional.

I often bring Ezio up when discussing this, because I think he's a great example of almost doing it right. They do give Ezio baggage, and they manage to make him likable and capable of levity and genuine warmth. The problem I have with the character is neither he nor his allies ever acknowledge the men he kills. All the baggage Ezio has is a result of the things the Templars have done to him (killing his father and bros in ACII and Mario in Brotherhood), but no one ever mentions the men Ezio kills on his way to taking revenge. In fact, the first time the game Forces you to kill someone is never acknowledged at all.

It's generally assumed that Ezio has never killed anyone at the beginning of the game, but if you ask people who the first person Ezio kills is, most will say Uberto, which is wrong. In fact, the first time you get a sword, the game forces you to fight and kill 4 city guards (and it actually does force you, while trying a game where I only kill targets I tried running, and the game doesn't allow you to, the guards will always catch up and you are immediately kicked out of any hiding spot you try to jump into).

These guards are Ezio's first victims, but they are never acknowledged. Not even in the scene immediately following it. You also have to remember that this is before Ezio's Father and Brothers are killed, so he hasn't yet had that defining moment. Those sorts of things are why the Ezio never worked for me as a character.

And that's why I prefer Corvo not talking. That way I can infer how he is feeling and responding to what's happening. Yes, I agree it's more than a little disappointing that you aren't able to do anything other than blindly follow orders, but if the choice is between that and another character like Ezio, I'll take Corvo, mute and all.

Different tastes, I suppose.
 

Yelchor

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Aug 30, 2009
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I just hope that they will take their time to make a game of proper length with any potential sequel. They have made a terrific graphic engine, make use of it! Don't waste time creating a completely new engine from scratch when the first one managed to capture a unique, immersive tone and feel for the first installment.

I know developers might feel that they're cheating when more or less re-using tools from a former project, but I really couldn't care less. Graphics have reached an universal apex, there's no further need to try and impress us with your technical talent, we know it's amazing.

Now show us what you can do to craft an amazing -experience-.
 

Korten12

Now I want ma...!
Aug 26, 2009
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SextusMaximus said:
I forget his name, BUT CAN WE PLEASE PLAY A PREQUEL AS
The assassin who killed the Empress
There is already DLC coming out for that.

OT: YES! I was afraid the universe would go to waste. Loved Dishonored and wish to see it's universe expanded.
 

Alandoril

New member
Jul 19, 2010
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Yeah, this was kinda obvious. I don't understand why they think this is an announcement. But good news no doubt.
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
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SextusMaximus said:
I forget his name, BUT CAN WE PLEASE PLAY A PREQUEL AS
The assassin who killed the Empress
His name was Doud, and they already said that there would be DLC for Dishonored concerning him, so you may get you wish granted sooner than you think.

I have a mixed reaction to this news.

First of all, yay! More Dishonored is certainly welcome, and it will give us a chance to explore more of the world that we heard so much about, but didn't get to see very much of, in the first game. I like that they didn't try to bite off more than they could chew in the first game, keeping the story focused and direct, but if they had canned the IP now, after only showing us one city, on one island, out of an entire empire, that would have been kinda disappointing.

On the other hand...

They'd better fucking not do a Bioshock 2 on me with this one! Dishonored was the best brand new title I have played in a long time. If there's going to be more of it, it had better live up to the original as well as take the formula in interesting new directions, rather than just be more of the same that will only serve to water down the impact Dishonored had as a stand alone game.
 

roushutsu

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Mar 14, 2012
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I'd gladly buy a new Dishonored game. I had so much fun with it, and there's so many more things that can be expanded on with the stealth and action. And I'd love to see the game change more dynamically depending on your actions. They did a decent job, but I feel that they could have pushed it much farther than they did. Maybe they were simply testing the waters.

As for story, I don't know what else you can do with Dunwall without forcing one of the endings into becoming canon. So I'd love to see a brand new city with a brand new assassin, maybe expand a little more on the Outsider's history.
 

ZippyDSMlee

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Sep 1, 2007
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SextusMaximus said:
I forget his name, BUT CAN WE PLEASE PLAY A PREQUEL AS
The assassin who killed the Empress
Nihlus2 said:
Please, for the love of all that is holy, do NOT to try to appeal to a broader audience. I swear if i see one more rushed, broad audience, mass appealing, jack of all trades sequel... Eh, well I suppose nothing really, but I will deffinately not buy it. I can think of maybe... less than 5 sequels since 2000 that have not been a nightmare of a genre inbred goo.
But that is just what Dishonored is, its a watered down broader audience game.... .
 
Apr 5, 2008
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I think Corvo's story had a natural conclusion no matter which ending the player got. But there's no reason the Outsider couldn't choose a new avatar to bring death to Dunwall's deserving desperadoes and ne'er do wells. It would be a little hard to top avenging the Empress, but it can be done. I'd like to see more missions, the ability to pick powers for both hands (being stuck with the sword on a non-lethal playthru is frustrating and wasteful) and...I dunno...something new and unique. Like 47s disguises maybe, or the ability to use poison or something.

The only other thing I can suggest about a sequel is to make our choices matter more. The difference between killing everyone and killing no one was minimal at best and pointless at worst. A slightly different ending and the odd letter of thanks from the Boyle's or Pendleton. I want Alpha Protocol amounts of difference. Maybe open up a new route or reward depending on choices, make the AI react differently, etc.
 

SextusMaximus

Nightingale Assassin
May 20, 2009
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Korten12 said:
SextusMaximus said:
I forget his name, BUT CAN WE PLEASE PLAY A PREQUEL AS
The assassin who killed the Empress
There is already DLC coming out for that.

OT: YES! I was afraid the universe would go to waste. Loved Dishonored and wish to see it's universe expanded.
Well now I'm excited! He seemed such an interesting character, especially his regret over his actions!