SO you toss the time slowing skills as BS (and new in skyrim) and actually balance out all the equipment and enchantments, potentially countering weapon enchants with armor enchants or magic buffs + potions.Kopikatsu said:PvP can never happen. I mean, technically it can, but it shouldn't. It's so horrifically easy to break the combat system that you'd just have a ton of people running around, one shotting everyone else. Not to mention the 3-4 time slowing skills would have to slow the time for everyone playing at the same time in order to work properly...newwiseman said:You'd make all the interiors and dungeons instanced for your party, and reset monthly, keep the towns and world open for PvP.Kopikatsu said:How would multiplayer work? Just have a persistent world where everyone is just kind of running around doing their own thing? 'Cause that would do horrible things for immersion.Dastardly said:The more I find about this game, the more I want it to have multiplayer so bad my teeth hurt.Grey Carter said:There's More to Skyrim Than Skyrim
Every dungeon in the entire world has been sacked. PvP runs rampant. Every city would lie in ruins.
It's something Bethesda has never had to do before, and something they would have to do anyway for a Fallout MMO.
Stealth would probably work like invisibility (not chameleon) where your first action makes you visible and sneak bonuses are balanced by difficulty of actually getting close to someone while they swing at nothing or cast AOE spells and Archery is perfect already since it's difficult enough to hit someone running anything but straight at you. Of course all of that would depend heavily on the style of PvP enabled. (open world free for all vs 1on1 challenges that have to be excepted)
With enough effort they could make a solid PvP experiance with real advantages and disadvantages to every play style. Not much meaning to it when everyone plays as a heavy armored tank, whacking at eachother until they run out of potions.