(ノಠ益ಠffronw said:There's a countdown timer over on PlanEscape.com?
You can check out the countdown at PlanEscape.com.
The setting is called "Planescape" as in "Plane-Scape", godammit. It's not "Plan Escape".
(ノಠ益ಠffronw said:There's a countdown timer over on PlanEscape.com?
You can check out the countdown at PlanEscape.com.
...aka, they would experience the game, but in a different way to you? I fail to see how that's at all a negative.Jamcie Kerbizz said:They would 'finish' game without really experiencing original content.
Again, that is subjective. See also: so what/who cares/what does it matter?In the end you will know all about the book you need to know just it isn't the same experience.
Since when is streamlining design necessarily a euphemism for 'careless changes'? Streamlining can be good or bad, for different people for different reasons (there's a theme developing... ).However streamlining - in essense, careless changes in UI design - is a step too far.
To the underlined: who cares? Does that matter? The experience of, say, Red Dead Redemption with or without cheat-oh-aim is very different, but both are legitimate ways to experience the same game and story. Same goes for something like the alt-vision in a game like Tomb Raider Rise (which can be disabled or enabled, fundamentally changing the experience).Unless they add switches to turn off all the crutches and just make it more customizable in general. However that could create a disparity between experience of the game of people who used these and ones that left original settings.
You're correct, but that's the line that Beamdog and others were using, I assume to pretend as though they were obscuring something.Janichsan said:(ノಠ益ಠffronw said:There's a countdown timer over on PlanEscape.com?
You can check out the countdown at PlanEscape.com.ノ彡┻━┻
The setting is called "Planescape" as in "Plane-Scape", godammit. It's not "Plan Escape".
Nothing you wrote reflects what I wrote, despite you cherry-pick and 'quote' parts of it. If you did that out of sheer ignorance to my intent, that's ok. I was not arguing anything for my 'gain' or perseverance of emotional investment but from stand point of preserving the content in the way authors created it, thus remastering not re-making.Darth Rosenberg said:...aka, they would experience the game, but in a different way to you? I fail to see how that's at all a negative.Jamcie Kerbizz said:They would 'finish' game without really experiencing original content.
Again, that is subjective. See also: so what/who cares/what does it matter?In the end you will know all about the book you need to know just it isn't the same experience.
Since when is streamlining design necessarily a euphemism for 'careless changes'? Streamlining can be good or bad, for different people for different reasons (there's a theme developing... ).However streamlining - in essense, careless changes in UI design - is a step too far.
To the underlined: who cares? Does that matter? The experience of, say, Red Dead Redemption with or without cheat-oh-aim is very different, but both are legitimate ways to experience the same game and story. Same goes for something like the alt-vision in a game like Tomb Raider Rise (which can be disabled or enabled, fundamentally changing the experience).Unless they add switches to turn off all the crutches and just make it more customizable in general. However that could create a disparity between experience of the game of people who used these and ones that left original settings.
If a decent suit of toggles and hints help more people apparently play an excellently written game, then surely everyone's a winner.
I responded to precisely what you wrote, ergo if I acted out of ignorance it was to an iffily written post because it failed to get its apparent message across.Jamcie Kerbizz said:Nothing you wrote reflects what I wrote, despite you cherry-pick and 'quote' parts of it. If you did that out of sheer ignorance to my intent, that's ok.
The underline's certainly how it came across, though. If not, fair enough.I was not arguing anything for my 'gain' or perseverance of emotional investment but from stand point of preserving the content in the way authors created it, thus remastering not re-making.
Sure, but not impossible. Ideally a good core product will attract people who want to preserve what made it special, whilst drawing more people to it. And that doesn't pan out, then nothing's lost; the original will always be there, untouched.It will be very difficult to remaster it and preserve that design and content...
Would you be okay with just a fresh coat of paint? It's no looker....not just use the husk to peddle with fresh coating of paint.
...I've no idea what that means.You've won, you can add a notch to your 'virtual e-peen'.
Yeah I've tried to get through the game a couple of times myself in the last few years. Both times I managed to escape the first dungeon and messed about in the first large area outside, second time I managed to explore a lot further and even learnt some magic and yes, whilst the world is interesting and there's a ton to see, it's such a huge time sink and after a whole weekend of aimless wandering I still hadn't actually done anything with the main quest or felt like I'd really progressed. The few times I entered into combat I immediately regretted it and died repeatedly (the combat seems truly awful) and every time I went back to those places everything in the area seemed to turn hostile and agro'd me until I just decided to stay away.SlumlordThanatos said:For the love of God, pleasepleasepleasepleasepleasepleasepleaseplease just make it more user-friendly and less obtuse.
I've tried to play this game several times, and never made it out of the first dungeon. Call me spoiled, but I need a bit more to go on than they've given me.
Wait, there's been a trailer out for two weeks? So what are they making so much suspense about, with the countdown and all? Unless there's something I'm not seeing here, this is just stupid.Darth Rosenberg said:What's your take on the trailer [https://youtu.be/G2wXLCIpFRg], then?
If you look in the DMG on page 57 you'll find everything you need to run PlaneScape, with additional rules for every plane.2xDouble said:My friends and I were hoping for a new Planescape module/campaign setting for DnD 5e. We were gravely disappointed.
Added the game to my wishlist. Looks fine so far. They actually seem to do what I wrote about. Rescaled the GUI so now it fits higher resolutions and made the highlight feature optional (likely beamdogs decisionto include it in and creator's plea to have it at least optional).Darth Rosenberg said:What's your take on the trailer [https://youtu.be/G2wXLCIpFRg], then?