[HEADING=1]Stop the blind hatred.[/HEADING]
[HEADING=3]Some poster in every JRPG thread: "lol, JRPGs. They suck."[/HEADING] ^They will likely show up in this topic before long.^
Look, I'm not going to try and convert you, as I don't really want to. I just want to stop the ignorant bashing of a genre. JRPGs have slipped into decline in the past years, and I've given up on most of them. BUT THAT DOESN'T MEAN THEY ARE ALL THE SAME. Like any genre, it has it's good games and it's bad games. You can't dismiss a whole genre just because you played a few Final Fantasy games and hated them. Or because you played a few Dragon Quest/Dragon Warrior games and hated them.
Do you hate all FPS games because you don't like Halo/Call of Duty (which are supposed to represent the most popular of their genre, as Final Fantasy is supposed to represent the most popular of JRPGs)? Probably not. It's about the game, not the genre.
1. Female looking men:
That'sonly mostly in Square Enix games. I'm sick of people thinking that all JRPGs are Square Enix games.
2. Turn based combat:
In recent years, JRPGs have tried to get away from that, but as an example of how to make turn based combat feel fast-paced, see Grandia...Where you and the enemy can cancel each other's turns by disrupting one another, and different moves took longer to execute, plus you had to move to the enemy to attack (the game automatically moves you towards your target).
Examples of major releases that aren't turn based: Eternal Sonata (you control directly when turn comes up), Star Ocean: The Last Hope, Infinite Undiscovery, Tales of Vesperia, Tales of Symphonia 2, V Chronicles (you control directly when turn comes up), The World Ends With You, Kingdom Hearts 39539854321865916901/21851985 days, Final Fantasy 12, FF12: Revanent Wings, Blue Dragon Plus
Examples of turn based combat in recent years from big name releases: Blue Dragon, Lost Odyssey, Persona. That's it. They're really trying to get away from it, with real time battles that you can pause to give orders when you want to.
3. Story's lame:
You're kidding, right? JRPGs are known for their sweeping stories. You just don't have any choice over it. Well, there are a ton of cliches, but what isn't cliched at this point? Otherwise, TV Tropes [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeBrilliance] wouldn't exist. They also tend to have FANTASTIC soundtracks [http://www.escapistmagazine.com/articles/view/columns/view-from-the-road/6935-A-View-From-The-Road-Play-It-Again-Sam].
4. Not really Role-Playing if you can't make choices
I thought that RPGs were about leveling up, not moral choices.
Example: When they say a game has "RPG elements", that doesn't mean moral choices have been added to the game. That means they've added a leveling system of some sort. Like the stat bars in GTA: San Andreas.
Edit: Some JRPGs do have moral choices, just few and far between, like Chrono Cross and the whole
[HEADING=3]Some poster in every JRPG thread: "lol, JRPGs. They suck."[/HEADING] ^They will likely show up in this topic before long.^
Look, I'm not going to try and convert you, as I don't really want to. I just want to stop the ignorant bashing of a genre. JRPGs have slipped into decline in the past years, and I've given up on most of them. BUT THAT DOESN'T MEAN THEY ARE ALL THE SAME. Like any genre, it has it's good games and it's bad games. You can't dismiss a whole genre just because you played a few Final Fantasy games and hated them. Or because you played a few Dragon Quest/Dragon Warrior games and hated them.
Do you hate all FPS games because you don't like Halo/Call of Duty (which are supposed to represent the most popular of their genre, as Final Fantasy is supposed to represent the most popular of JRPGs)? Probably not. It's about the game, not the genre.
1. Female looking men:
That's
2. Turn based combat:
In recent years, JRPGs have tried to get away from that, but as an example of how to make turn based combat feel fast-paced, see Grandia...Where you and the enemy can cancel each other's turns by disrupting one another, and different moves took longer to execute, plus you had to move to the enemy to attack (the game automatically moves you towards your target).
Examples of major releases that aren't turn based: Eternal Sonata (you control directly when turn comes up), Star Ocean: The Last Hope, Infinite Undiscovery, Tales of Vesperia, Tales of Symphonia 2, V Chronicles (you control directly when turn comes up), The World Ends With You, Kingdom Hearts 39539854321865916901/21851985 days, Final Fantasy 12, FF12: Revanent Wings, Blue Dragon Plus
Examples of turn based combat in recent years from big name releases: Blue Dragon, Lost Odyssey, Persona. That's it. They're really trying to get away from it, with real time battles that you can pause to give orders when you want to.
3. Story's lame:
You're kidding, right? JRPGs are known for their sweeping stories. You just don't have any choice over it. Well, there are a ton of cliches, but what isn't cliched at this point? Otherwise, TV Tropes [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeBrilliance] wouldn't exist. They also tend to have FANTASTIC soundtracks [http://www.escapistmagazine.com/articles/view/columns/view-from-the-road/6935-A-View-From-The-Road-Play-It-Again-Sam].
4. Not really Role-Playing if you can't make choices
I thought that RPGs were about leveling up, not moral choices.
Example: When they say a game has "RPG elements", that doesn't mean moral choices have been added to the game. That means they've added a leveling system of some sort. Like the stat bars in GTA: San Andreas.
Edit: Some JRPGs do have moral choices, just few and far between, like Chrono Cross and the whole
Save Kid thing, which determines who can join you later on, cutting off about 10 characters depending on your choice.