Hey, I can't see it, either.Cajt said:I, honestly, can't see what people have against this.Onyx Oblivion said:1. Female looking men.
Also, I liked Tidus.
But
Hey, I can't see it, either.Cajt said:I, honestly, can't see what people have against this.Onyx Oblivion said:1. Female looking men.
Exactly.VioletZer0 said:On the contrary, RPGs are supposed to be about role playing. Calling a level up system an ''RPG element'' is ignorance. Common ignorance, but ignorance none the less.
Also note that the classic WRPGs like Baldur's Gate and Arcanum are also turn-based, and many people love those.Axolotl said:Why don't you dislike turn-based combat in an RPG?imahobbit4062 said:I dislike them for their Turn Based combt, while that's not all RPGs, It's most of them.
This is what I don't understand about the JRPG hate, people who think turn-based combat is bad for RPGs.
Well you could also argue that because it's random your exploring something diffrent every time ; )Onyx Oblivion said:Hmm...interesting. Most people would call it an RPG, but that actually is more correct. Minus the adventure part. Adventuring involves exploring and puzzles, and Diablo's random dungeon layout can't really be "explored" since its all random.Xaryn Mar said:Diablo is not an RPG. It is an actionOnyx Oblivion said:See Diablo.Bobzer77 said:Purely leveling and stats aren't what an RPG is.Onyx Oblivion said:I blame Bioware for popularizing this idea. WRPGs didn't always have moral choice. They used to be purely about leveling and stats.adventuregame.
Who the fuck is that strange strange man, and why do I feel the need to get a gun?More Fun To Compute said:I think that a lot of people don't like them because of this man:
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Not all Japanese people are like that.
It's like thinking that all shooters are by CliffyB.
That is only your opinion. The wording "role playing" does not stem from there being literally roleplaying in the video games, but from the fact that they use similar gameplay mechanics.Baby Tea said:Pardon me if I disagree with Wikipedia.Axeli said:Please read my post above and get your facts straight. Video game and tabletop RPGs are defined completely differently. The former borrows the gameplay mechanic from the latter, nothing else.
They are different in how they are presented, certainly, but I think the fundamental ideas are the same: You're given a role, one which you may or may not choose, and are free to play it as you wish. Baldur's Gate, for example, had a pretty linear story. You were a child of Bhaal, no matter what, and the story went one way only, changing cosmetically if you were of good, neutral, or evil alignments. But: You chose your dialog, your quests, your companions! You defined your character. And even though the story was linear in how it played out, and many many of the choices were merely cosmetic, it was your story because you chose how you reacted to everything. You played your role.
That is a role playing game.
And I have yet to see that in a JRPG.
If it's out there, point the way.
Otherwise, these rail-RPGs aren't for me.
No. The fact that genres overlap and hybrids exist doesn't at all invalidate the definition of RPG. And it's still only few games that heavily rely on stat/skill building and leveling in their gameplay. There's a difference between having elements from another genre and having the stat based system at the core of the mechanics.TheDoctor455 said:Exactly.VioletZer0 said:On the contrary, RPGs are supposed to be about role playing. Calling a level up system an ''RPG element'' is ignorance. Common ignorance, but ignorance none the less.
You see Onyx, the thing about leveling systems and stat tracking is that they are not exclusive to the RPG formula anymore (they used to be), so they can't really be said to define an RPG. And I'm not saying that every choice you make in an RPG as to be a moral quandary, but I do feel that every choice in the game has to have some kind of consequence for the game world or you personally. Which leads me to another problem I have with most JRPGS: the inability to create your own character. Yes, while this does generally mean that the main character would have voice acting, this also means that his/her personality is set in stone, and all your doing is taking over for the combat. For an RPG to truly be called an RPG, and this goes back to DND, it has to allow you to define your character's personality through in-game actions.
As far as I know, most jRPG main characters are still girly men or children. Though this is only part of the larger issue that jRPGs pretty much never let you customise your characters. Sure you can equip them, sometimes name them, and if you're really lucky you get to choose what stats to raise, but there's almost never a way to really make a character your own. This is a fundamental difference between j- and wRPGs, and some people will prefer the one while some prefer the other.Onyx Oblivion said:1. Female looking men:
That'sonlymostly in Square Enix games. I'm sick of people thinking that all JRPGs are Square Enix games.
That's are still more the exceptions than the rule. It's the same as saying that first person shooters don't mostly focus on guns because Half-Life lets you use a crowbar. Besides, a turn-based game with some changes is still a turn-based game. I also find it suspect that you mention several turn-based games but no real-time ones.Onyx Oblivion said:2. Turn based combat:
In recent years, JRPGs have tried to get away from that, but as an example of how to make turn based combat feel fast-paced, see Grandia...Where you and the enemy can cancel each other's turns by disrupting one another, and different moves took longer to execute, plus you had to move to the enemy to attack (the game automatically moves you towards your target).
Examples of turn based combat in recent years from big name releases: Blue Dragon, Lost Odyssey, Persona. That's it. They're really trying to get away from it, with real time battles that you can pause to give orders when you want to.
This is entirely a matter of opinion. You say sweeping story, I say poorly constructed overwrought mess. And it's not just that the stories contain a lot of cliches, it's that they all tend to contain the same set of cliches. Of course many wRPGs also use the same cliches, but again it becomes a matter of personal preference. Some people will prefer the easter standard set of cliches, others will prefer the western.Onyx Oblivion said:3. Story's lame:
You're kidding, right? JRPGs are known for their sweeping stories. You just don't have any choice over it. Well, there are a ton of cliches, but what isn't cliched at this point? Otherwise, TV Tropes [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeBrilliance] wouldn't exist.
You're confusing the issue. The statement "It's not role-playing if there aren't any choices to make" is technically true (there's a big difference between "role-playing" and "playing an RPG"), but the often mentioned issue isn't that jRPGs aren't really about roleplaying, but that jRPGs give false choices. The old "but you must"-thing. This is another big part of the "no way to make a character your own"-issue. You're not playing a character (roleplaying!), you're just watching a character move though the game and occasionally you help him fight boring battles.Onyx Oblivion said:4. Not really Role-Playing if you can't make choices
I thought that RPGs were about leveling up, not moral choices.
It's very good.Dragon Zero said:I've really grown out of it though I might play that copy of Lost Odyssey I have. My older bro told me to play it, he really likes it but I've heard mixed things and I'm not sure, is it any good?
Congratulations, you completely missed my point. My main point was that creating your own character and using in-game actions has always been a part of RPGs since Dungeons and Dragons birthed the genre.Axeli said:That is only your opinion. The wording "role playing" does not stem from there being literally roleplaying in the video games, but from the fact that they use similar gameplay mechanics.Baby Tea said:Pardon me if I disagree with Wikipedia.Axeli said:Please read my post above and get your facts straight. Video game and tabletop RPGs are defined completely differently. The former borrows the gameplay mechanic from the latter, nothing else.
They are different in how they are presented, certainly, but I think the fundamental ideas are the same: You're given a role, one which you may or may not choose, and are free to play it as you wish. Baldur's Gate, for example, had a pretty linear story. You were a child of Bhaal, no matter what, and the story went one way only, changing cosmetically if you were of good, neutral, or evil alignments. But: You chose your dialog, your quests, your companions! You defined your character. And even though the story was linear in how it played out, and many many of the choices were merely cosmetic, it was your story because you chose how you reacted to everything. You played your role.
That is a role playing game.
And I have yet to see that in a JRPG.
If it's out there, point the way.
Otherwise, these rail-RPGs aren't for me.
I have sourced my claim, making it the universal one. Yours is just your own idea.
No. The fact that genres overlap and hybrids exist doesn't at all invalidate the definition of RPG. And it's still only few games that heavily rely on stat/skill building and leveling in their gameplay. There's a difference between having elements from another genre and having the stat based system at the core of the mechanics.TheDoctor455 said:Exactly.VioletZer0 said:On the contrary, RPGs are supposed to be about role playing. Calling a level up system an ''RPG element'' is ignorance. Common ignorance, but ignorance none the less.
You see Onyx, the thing about leveling systems and stat tracking is that they are not exclusive to the RPG formula anymore (they used to be), so they can't really be said to define an RPG. And I'm not saying that every choice you make in an RPG as to be a moral quandary, but I do feel that every choice in the game has to have some kind of consequence for the game world or you personally. Which leads me to another problem I have with most JRPGS: the inability to create your own character. Yes, while this does generally mean that the main character would have voice acting, this also means that his/her personality is set in stone, and all your doing is taking over for the combat. For an RPG to truly be called an RPG, and this goes back to DND, it has to allow you to define your character's personality through in-game actions.
Genres borrow from each other all the time, that is nothing new, though perhaps more common these days.
Dragon Age isnt a JRPG thoughRolling Thunder said:Frankly, 'Tea, most of these criticisms can be levelled at most RPG's, role plays and indeed video games as a whole. Cliché's turn up in everything that has even a modicum of a story (Call of Duty 4 - Evil Russians, terrorists, gung-ho, sociopathic Americans and cunning, morally questionable Brits). Hell, even Baldur's Gate has the most cliché storyline of all - and that's a Western RPG classic.Baby Tea said:Well I do agree that blind hatred of JRPGs, or anything for that matter, needs to stop.
I'm not a JRPG fan myself, but if people like 'em then who cares?
I will touch on two points you made, though, based on my own experience:
I have never seen a good story in a JRPG.Onyx Oblivion said:3. Story's lame:
You're kidding, right? JRPGs are known for their sweeping stories. You just don't have any choice over it.
Sorry, maybe I've played the wrong ones, but choice has nothing to do with it. It's just cliche after cliche and always with the bad dialog. The JRPG I liked the most in terms of gameplay, Eternal Sonata, had the worst story. It was so pretentious, and so flat out awful that I skipped every cutscene after watching the first few, hoping it would turn out better.
It didn't.
RPGs are about choices, not always moral choices.4. Not really Role-Playing if you can't make choices
I thought that RPGs were about leveling up, not moral choices.
Example: When they say a game has "RPG elements", that doesn't mean moral choices have been added to the game. That means they've added a leveling system of some sort. Like the stat bars in GTA: San Andreas.
Take 'moral' out of the equation. That has nothing to do with it. It's about choices, or, at the least, the illusion of choice. Give me multiple ways to play my role! Because that's what you're doing: Playing a role. Playing a role with no way to choose how to play it is just like any game. Then Half-life is an RPG because I'm playing the role of Gordon Freeman.
But once you factor in the choices, from how you level up, to how you respond to people, to which quests you take, to what weapons you wield! An RPG is putting a player within a role and letting them play it as they wish. JRPGs, in my experience, don't really do that. Your attributes all go up automatically, you are limited in what class of weapon you can use (Usually), and you can never choose dialog.
It's a Rail-RPG, really.
At least, in my experience it is.
Your adopted parent is killed by your psychotic half-brother, who wants to kill you so he can become...okay, fair enough, the Lord of Death, but so far, so Star Wars.
Knights of the Old Republic....again... cliché! Storyline is still cliché - you play 'The Mysterious Stranger[sup]TM[/sup]' yet again, with an identitkit set of abilities and appearance. You don't play a role - you play yourself, with blasters and vibroblades.
Fallout? You have to save your society....and the world has burned to the ground in the fires of nucleonic Armageddon?
Fact of the matter is that, well, all stories are, to some degree or another, cliché. Sure, it may be nauseating, absurd, pretentious cliché, but your conception that the all JRPG's will share this flaw, or indeed that this will make them all bad, is not accurate.
[sub] This post was made by a person who's last JRPG was Final Fantasy XII, which made him swear to never buy another. That being said, he's looking at Dragon Age: Origins, so don't take his swearing too seriously...[/sub]