These forums have some serious issues with JRPGs. And it's time to address them.

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Bagaloo

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I agree with the OP, and would also add that your are roleplaying, as you are taking on the role of the characters in the JRPG.

Roleplay does not just mean creating your own role to play, you can also take on the role of established characters.
 

Onyx Oblivion

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Sep 9, 2008
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drisky said:
hURR dURR dERP said:
Revenant Wings and Blue Dragon Plus are RTS games, not jRPGS.
TWEWY, Kingdom Hearts and Infinite Undiscovery are action RPGs, not jRPGs.
Eternal Sonata (and apparently V Chronicles, but I haven't tried that one) are turn-based.
They are from japan, hence the j
jrpgs arnt turn based by definition
drisky got you there, and I'm unsure whether to classify Revenant Wings and Blue Dragon Plus as RTS games or RPGs, simply because you have so few units. And no real resources. They only really have the isometric view and point n click (now point n tap) interface.

Heroes of Mana is an RTS, though. A JRTS.
 

Random Argument Man

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May 21, 2008
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The_Blue_Rider said:
Snipe I hate Grinding
I got an easy solution to make grinding not boring. However, you must have a laptop that plays DvDs and some extra free room.

That's how I managed to skip the boredom in every grinding game ever. (Even WoW).
 

Woodsey

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Don't like them - not as engaging as WRPGs, I don't like the style, the form of turn based combat they use infuriates me, etc. etc.

Do I care if someone else likes them? No.

Why? Because that's what they like.

I must disagree with you though - when you're playing an RPG, the key word should be 'Role'. This means dialogue trees, consequences to choices, different endings, etc. etc. The character should be an extension of yourself.

If I'm playing Assassin's Creed, Altair is Altair. If I'm playing Mass Effect (whilst you use the name Shepard for continuity) Shepard's personality is controlled by me, as are his actions and how he chooses to talk and interact with people.
 

rynocerator

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When the genre first came out, it really was just about leveling and stats and telling a long story. But when Bioware and companys like it added "moral choice systems" to games, all of a sudden its ignorant to think RPGs don't have to have them. Its like saying all fighters have to have finishing moves in them because Mortal Kombat had them, or they're not fighters.
 

KazNecro

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Onyx Oblivion said:
4. Not really Role-Playing if you can't make choices

I thought that RPGs were about leveling up, not moral choices.
NO!!!! I was with you, for the most part, until you said this. The point of RPGs is to go through a progressive storyline through your characters. Moral choices are a (gimicky) way to progress a story by creating a cause/effect scenario. Sometimes this helps get the player more involved with the story. Other times, its a waste of game code. Leveling up is a game mechanic that some games, mostly JRPGs take to extremes in order to make up for shitty storytelling.

I've noticed that most JRPGs require you to grind levels in order to be strong enough to tackle the next boss encounter. Because I'm spending so much time leveling up in order to progress further in the story, I start to lose interest in the story itself, which is ALWAYS a bad thing. When a game box promises '80 hours of gameplay', I always assume it means '10 hours of gameplay and 70 hours of mindless grinding'.

Western RPGs tend to plan level grinding a little better. Take Baldur's Gate for example. Have you noticed that enemies don't respawn often? That's because the developers made it so that you only need to deal with those monsters only once in order to have enough experience to deal with the next boss fight and therefore get you back into the story faster.

I'm not saying that I dislike JRPGs, I just don't like the fact that most of them use level grinding as a core part of the game.
 

Zefar

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May 11, 2009
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arc1991 said:
the reason i don't really like them is because every character looks the same but with a different hair style, and sometimes i lose track on who's who.

i admit, i haven't played a JRPG in ages, but still, when you don't like summit, you don't go back...usually. unless i here of a good JRPG by someone...i probably wont play them
Really? I usually have a easy time being able to tell who's who in pretty much ANY jRPG because they all are so different. It's also this where each character usually have a very unique look on them compared to any civilian in the game. Same goes for the evil guys.

Are you REALLY sure you played jRPGs? I mean honestly, I can't remember any jRPGs that have had character look like each other but differ in hair style.


Anyway, I like jRPGs because they usually involves unique monsters and places to be where as wRPG do not. Well only for a while.


Take most wRPG and you'll see that you need to kill some boring looking monster a lot of times.
I also rarely laugh in any of the wRPG games unlike in jRPGs where there have been quite a lot of good scenes.
Story wise in jRPG I usually like them because it involves a bit more drama and such.

As for claiming that due to being able to miss and doing critical it takes away any kind of tactic. Not so true. Because getting a critical or a miss is often quite rare. Also note that wRPG also have these miss and crits too well some of them.

But what's fun is that people kick on the whole turn based system but when a certain wRPG like Baldurs Gate FORCED YOU TO PAUSE the game to be able to finish it. Then to still claim it's really good why avoiding that part.
Same goes for Kotor games, you pause the game to give out attack orders and when it's done you pause it to give out further orders.
 

IanBrazen

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I do hate all JRPG's because they have not changed their formula since FF1 back on the NES.
Turn based combat is old hat, and I really get tired of it fast.
It was great 20 years ago, but so was 8bit graphics, time for an update.
I love their story's (some of them at least) but cant seem to bring myself to suffer though the combat to see it all.

There is one exception to my rule that I might post about later, and no it is not chrono trigger.
 

drisky

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hURR dURR dERP said:
drisky said:
They are from japan, hence the j
jrpgs arnt turn based by definition
So jRPGs are any and all games with RPG elements that are from Japan? You're saying that games like Septerra Core and Anachronox aren't jRPGs, while games like Demon's Souls are?

That's it, from now on I'm hating jRPGs out of principle.

Actually yes that is exactly what I'm saying, those games are good examples of games taking from other cultures, rather than just making things that that their country is used to making. If there is a problem Yatzee once used a more correct term for the games he hates as animeRPG. I think its time that a distinction can be made.
 

omega 616

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May 1, 2009
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Jaqen Hghar said:
Just to inject my opinion into this, even though it will probably just be halfway read and then forgotten by one or two people...

I dislike JRPGs for several reasons. One of the main reasons are the story and how it is presented. Everything in JRPGs are supposed to be so damn epic and important. While I find it to be stupid and boring. I haven't played one JRPG where I liked the story. Haven't played the old ones yet though, like Earthbound (if that even is a JRPG that is), and it seems the stupid stories are a new thing. Maybe it is linked with the graphical style.

Which is my next reason. I hate it. There isn't one thing I like about the graphical style in those games. And when I type this now I realize that the style of the graphics and the story are the usual Anime style. Which explains it even more, since I cannot stand Anime.

I like Blade: The Immortal because it is ultra violent, and it is always fun when some idiot chops of the heroes leg and think he has won... then the hero just gets up and slices away.
And I liked Bleach for a while, but not for long.

But the main reason is this: They are boring. When you don't like the story or the graphics, then gameplay is everything. And I haven't played one JRPG that haven't bored me to death. I have played a few FF games, and some others I don't remember the names for. I have never played more than maybe an hour before I just put it down. JRPGs are so. Damn. Boring!
(I also dislike the MGS series for the same reasons)

My two cents.
So besides blade, which you only like "because it is ultra violent", which games do you like? Or what genre do you like?

99% of games are the same as atleast one other, so all the stories you have heard a million times before.

I have only played one JRPG and the story is better than most games I have played, same goes for MGS.

IanBrazen said:
I do hate all JRPG's because they have not changed their formula since FF1 back on the NES.
But all other genres have changed to a significant degree? Fps - still the same. sports sim - still the same, hack and slash - still the same, racing - still the same, I bet most of them still have the same button mapping.
 

Lexodus

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Assassin Xaero said:
Klepa said:
Just like nobody will watch a movie where there isn't a single person you can relate to.
Where the hell did you get this from? I watch movies all the time and don't relate to any single person in it. Actually, only person in a movie that I feel like I actually related to was the guy from Zombieland, being antisocial, barely any friends, don't get along with family much, etc. Then there is Death Race. A movie with a bunch of convicts, violence, and shit blowing up. Who cares if you related to anyone or not, there is shit blowing up, and it is entertaining.
They say Death Race is juvenile and stupid, but then I play the scene
with the Behemoth
and they shut their fucking mouths.
It's just so AWESOME!
 

Hurr Durr Derp

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drisky said:
hURR dURR dERP said:
drisky said:
They are from japan, hence the j
jrpgs arnt turn based by definition
So jRPGs are any and all games with RPG elements that are from Japan? You're saying that games like Septerra Core and Anachronox aren't jRPGs, while games like Demon's Souls are?

That's it, from now on I'm hating jRPGs out of principle.
Actually yes that is exactly what I'm saying, those games are good examples of games taking from other cultures, rather than just making things that that their country is used to making. If there is a problem Yatzee once used a more correct term for the games he hates as animeRPG. I think its time that a distinction can be made.
Don't you think it's just a little pointless and even insulting to judge games on where they come from rather than what genre they are? To me jRPG is a genre, nothing more. Western companies can make jRPGs and japs can make wRPGs. Sure the J stands for Japan, but that's just because the genre started in Japan (Dragon Quest, Final Fantasy) and there it became what it is today.

You wouldn't call Quake a jFPS if it was made in Japan, and you wouldn't call StarCraft a jRTS if it was made in Japan. So why treat RPGs like something different? jRPG is a genre with pretty clearly defined characteristics, so why not just use it as that? If you take jRPG to mean "anything from Japan" then this entire thread becomes rediculous.

But one thing I do agree with: Obviously, the terminology could use some clearing up. A bit less ambiguity would've prevented this little discussion.
 

PaulaG

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Jun 16, 2009
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JoGribbs said:
I don't hate JRPG's, they're just not my thing. If people get enjoyment out of it then It's not my place to judge.

I have a curious infatuation with the 'Tales of...' series though.
YES!!! The Tales series has always been good, and has just been getting better and better. Now that I've been playing them, it's hard to go back to games with random encounters and turn-based combat. Tales of Symphonia and Tales of the Abyss are definitely the best examples. I haven't been able to play Vesperia because I lack a 360, but I've heard it is good.
I have sold quite a few people who normally dislike JRPs on the Tales series because they are very engaging, with a great story, characters you care about (mostly :p )and genuinely sympathetic villains (again, for the most part).

Anyway....back on topic...
hURR dURR dERP said:
But one thing I do agree with: Obviously, the terminology could use some clearing up. A bit less ambiguity would've prevented this little discussion.
I definitely agree that the terms could use a little....defining.
And there is a serious problem with hating based on arbitrary genre lines. I studied music in university and, one day, a classmate and I were talking about a certain genre of music. When I stated I disliked that genre in its entirety, my classmate scoffed. She told me how small it was to make that claim. Had I listened to every song in the genre? I realized that I did like a few songs in each genre...generalizations are pointless and inaccurate. The same applies to games. Chances are, in the hundreds of games that fit the so-called "JRPG" category, you will find SOMETHING that you like.

So stop the needless hating, based on ignorance.
 

Canadamus Prime

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Jun 17, 2009
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I've enjoyed many JRPGs and I don't get what the big deal is, but then again I've noticed the people on these forums have some serious hate issues; and I'm talking seek therapy type hate issues.
 

EeveeElectro

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Aug 3, 2008
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Meh, people have their opinions.
Most RPG's do a great job of writing story lines that involve the player, but I haven't played loads so I don't know the bad games of this genre.
 

Stormshadow243

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Dec 18, 2007
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Caimekaze said:
VioletZer0 said:
On the contrary, RPGs are supposed to be about role playing. Calling a level up system an ''RPG element'' is ignorance. Common ignorance, but ignorance none the less.
But the problem with that is that most people have decided that by "Role Playing" it means "Being whoever you want to be, in this world" rather than "playing a role assigned to you".
If that was the case than the only thing that would make an RPG an RPG is that it has stat building. Otherwise every game is an RPG. Ninja Gaiden is an RPG, Zelda is an RPG, Halo is an RPG, because you are as you said "playing a role assigned to you". Seems much less interesting when you look at it that way. I'd rather have more flexibility in how I approach my role and what my character does in the context of said role. That sounds more like I'm role playing.