It's just a microcosm of the futility of spurring creativity within the gaming industry. Nothing more, nothing less.
Creative license means nothing if nobody knows about the game, and publishers aren't going to market the game unless they're sure it will be popular.
We COULD reach another cultural milestone in gaming...but we won't barring random chance.
Looking at this year's candidate "blockbusters" for Game of the Year, I see a slurry-storm of remakes, reboots and sequels. This suggests that it's become futile to even *try* to break that glass ceiling of mediocrity we've placed on the market.
Oh, and it'll be Skyrim because the masses decided that back in January...