So, after hearing a gentle buzz tzhat the new Thief is, oh wonder, mediocre, but alas better than most people feared, I watched TotalBiscuits WTF is... of it. Not going into the gameplay proper, since I haven't played it, and for the moment I don't want to talk about the (linear and unremarkable, according to different reviews, but I'll judge that for myself eventually...).
So, here's the beef: At about 12:41, for example, in TBs video [http://www.youtube.com/watch?v=xJS1yCSKlhs], the inventory is shown. Now, you may say I'm nitpicking over a minute detail, but: Is this really the choice of UI design they went with, or is taht just a beta holdover? Sorry, but for me a UI has to somehow adhere to the aesthetic of the game, and that flat, iconified windows 8 like look just looks jarring... Same for the lockpicking and switchhunting minigames later in the video, where it's basically plain circles that get filled depending on how good you do... It just doesn't fit...
So, please tell me that's just beta crap and not in the final retail version. Pretty please?
Alternatively: What do you think of the UI design?
So, here's the beef: At about 12:41, for example, in TBs video [http://www.youtube.com/watch?v=xJS1yCSKlhs], the inventory is shown. Now, you may say I'm nitpicking over a minute detail, but: Is this really the choice of UI design they went with, or is taht just a beta holdover? Sorry, but for me a UI has to somehow adhere to the aesthetic of the game, and that flat, iconified windows 8 like look just looks jarring... Same for the lockpicking and switchhunting minigames later in the video, where it's basically plain circles that get filled depending on how good you do... It just doesn't fit...
So, please tell me that's just beta crap and not in the final retail version. Pretty please?
Alternatively: What do you think of the UI design?