Hey developers, try making games that aren't overhyped pieces of shit with 5x the game value in DLC planned from the get-go.
If you make a good game, and people start telling other people how good it is, and people enjoy it enough to replay it and hold onto it instead of offloading it for trade in credit on another piece of shit AAA title, then maybe you'll have continuing sales.
If you make a rushed, incomplete, buggy, generic piece of shit and spend half the development cost on hype advertising, then once the first wave of people get their preorders and realize it's a piece of rushed, incomplete, buggy, generic shit, IT WON'T KEEP SELLING.
The more you know.
If you make a good game, and people start telling other people how good it is, and people enjoy it enough to replay it and hold onto it instead of offloading it for trade in credit on another piece of shit AAA title, then maybe you'll have continuing sales.
If you make a rushed, incomplete, buggy, generic piece of shit and spend half the development cost on hype advertising, then once the first wave of people get their preorders and realize it's a piece of rushed, incomplete, buggy, generic shit, IT WON'T KEEP SELLING.
The more you know.