Thing in games you absolutely hate...

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Zyphonee

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Mar 20, 2010
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I am not talking about gameplay elements that you find extremely annoying such as forced stealth or other cheap mechanics, but things that are pretty normal, yet still, just the idea of it makes you, for some reason or another, not want to play at all.

Mine? Deep underwater gigantism. The mere idea of thinking that inside the large body of water I am swimming in, there is a big creature, just waiting to devour me makes me panic, which is often followed by me throwing grenades everywhere and quitting. I hope someone can relate.

Fuck Ichtyosaurs.

So yes, that is the question; what kind of gameplay sequences do you find unnerving and unsettling?
 

Chamale

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Sep 9, 2009
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When the main character is forced to do something evil, with no way out, and the game acts like it's OK, I really hate it. I've sometimes simply stopped playing a game because I felt forced to do something out-of-character and the game treated it like no big deal.
 

Mr Shrike

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Zyphonee said:
Deep underwater gigantism. The mere idea of thinking that inside the large body of water I am swimming in, there is a big creature, just waiting to devour me makes me panic.
OP pretty much got me in one. I can't do the 4th mission in Crysis if I swim underneath the ship. I just can't do it, I always end up in a quivering heap on the floor, scared shitless. S'weird. I don't like seeing ships from the underneath in murky waters...



That and falling in games. Makes me feel like I have severe vertigo - but I don't. Again, s'weird. I really struggle to play the Assassin's Creed games and, again, makes me unable to continue for a long time (in the case of AssCreed, it took me 2 years to complete it due to that).
 

Sixcess

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Feb 27, 2010
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Spiders. More precisely giant spiders dropping on top of me.

There's a level in Tomb Raider 2 (think it's 2, might have been 3) where Lara has to traverse a very large and very dark cavern full of giant spiders that jump down from above. The only way I could get through that level was by frantically spraying anything that moved with an automatic rifle - squandering every bit of ammo I'd collected for that weapon since I'd keep firing until I was absolutely certain the scuttling bastards were dead.

Now I play Minecraft, and since as of the latest update they can climb walls I now hate the Spiders more than anything else in that game. Yes, they're worse than Creepers.
 

ajofflight

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Jun 5, 2010
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[li]Health orbs. I can't stand killing an enemy, and having it drop a random glowing orb that restores my health. Of course, in some games they handle it well, but others... not so much.[/li]
[li]Fighting animals, if it doesn't fit the scenario. Resident Evil is the biggest perpetrator of this crime, what with the random dogs and weird bat-things.[/li]
[li]Enemies that get up after they're "defeated". The first time I ever saw this was in Phantasy Star Online I & II, where the RagRappys get knocked down, and then run away when your back is turned. It happens in other games too, but I can't think of when off the top of my head, unfortunately.[/li]
 

Palademon

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Mar 20, 2010
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Anything that has been used enough times to become a stereotype, except the JRPG ones, I find those amusing.
 

torzath

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Jun 29, 2010
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Games with collectibles that don't give any sort of reward beyond being able to say you got them all. As a completionist in video games, this tortures me. Thankfully it's become much more rare than it used to be.
 

ABLb0y

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Aug 27, 2010
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Timed QTES. especially ones where you have to smack enemies around a bit whilst still on the timer (one of the main reasons i hate Bayonetta)
 

Ultress

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Zyphonee said:
I am not talking about gameplay elements that you find extremely annoying such as forced stealth or other cheap mechanics, but things that are pretty normal, yet still, just the idea of it makes you, for some reason or another, not want to play at all.

Mine? Deep underwater gigantism. The mere idea of thinking that inside the large body of water I am swimming in, there is a big creature, just waiting to devour me makes me panic, which is often followed by me throwing grenades everywhere and quitting. I hope someone can relate.

Fuck Ichtyosaurs.

So yes, that is the question; what kind of gameplay sequences do you find unnerving and unsettling?

Pretty much this and Jak and Daxter sure as hell didn't help.This also made Majora's mask all the freakier too me.
 

Fiz_The_Toaster

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Jan 19, 2011
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Anything that I'm being timed for, especially if I have to escort someone. That's an exercise in patience for me, and that's the only thing I didn't like about Assassin's Creed 2.
 

Drummie666

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The game taking control of the camera. I can't fucking stand that. Yes, i'm taking about you Assassin's creed.
 

Zorpheus

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Aug 19, 2009
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Invisible Walls really take me out of the game, and I really ran into this a lot with Fallout New Vegas. A lot of times, there was no good reason why I couldn't have reached the top of the giant rock, but sure enough, game arbitrarily decides I can't go there!
 

Mr.Mudkip

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Hmm....I can't stand cutscene incompetence. My party has killed demons, dragons, gods, etc. and yet they get knocked out by the HUMAN antagonist. With conventional weapons.
 

MiracleOfSound

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Jan 3, 2009
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I hate Giant Radscorpions.

I have had bloody nightmares about those things... and then I went to New Vegas and met the mother of them all, literally. I nearly put a hole in the ceiling.
 

JoshGod

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Zyphonee said:
Mine? Deep underwater gigantism. The mere idea of thinking that inside the large body of water I am swimming in, there is a big creature, just waiting to devour me makes me panic, which is often followed by me throwing grenades everywhere and quitting. I hope someone can relate.
I used to get that with a mario game and shadow of the colossus, but that was many years ago.
For me it's a good and bad morality scale. Because there isn't much black and white, it's grey. I mean i have had a choice, set down the controller for easily 5 mins then decided what i thought was the best option. And i'm rewarded with evil/regenegade points. FUUUUUUUU
 

WhiteFangofWhoa

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Jan 11, 2008
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Pretty much what the OP said. Hate being eaten, and hate beating eaten underwater even more. Dianoga, Drugons, Gyorg, Big Bubba, Snacker and others make going into bodies of water a harrowing ordeal even if it's not actually that dangerous.
 

theonlyblaze2

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Aug 20, 2010
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Having a flashlight, but it doesn't really give you light. And you just went into the dark underground sewer. And the sewer is supposedly filled with the zombies you heard about in the last town. And you can tell that SOMETHING is moving just out of the range of your flashlight.
 

VaudevillianVeteran

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Sep 19, 2009
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Forced helicopter/plane fights or areas. I am terrible at these parts and it's assured that if I have to do any kind of aerial assault against moving enemies in the sky, a string of frustrated swearing isn't far off.
 

Hoboape

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Nov 15, 2010
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Enemy AI that can place a grenade in the smallest gap in cover and blow both your legs off before one of your allies even gets the chance to shout GRENADE!
 

GasparNolasco

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I like immersion and I tend to "role-play" a bit when I'm going trough a game like Assassin's Creed or Red Dead Redemption -- I love when everything seems to flow naturally and NPCs in the scenery act like real people should.

That said, I really hate when the player is escorting some NPC and s/he walks a bit and runs a bit to keep the pace with the player. That totally breaks my immersion, happens a lot in Assassin's Creed and GTA, but not so much in Red Dead.