The whole thing with getting worthless major skills and spending time skilling specific skills to get the perfect 5-5-5 or 5-5-1 levelling isn't complicated as such if you do some homework but it's annoying to do. Not to mention that being "forced" into major skills you don't actually use to avoid levelling, makes the whole idea of major skills moot. What's so major about a skill you avoid using until you got the "perfect" statdistribution. Of course you're not forced to level efficiently, but it was the best route.Imbechile said:"pointlessly complicated" - I don't understand?? When have elder scrolls games been pointlessly complicated? ""Perhaps"" in the days of Arena and Daggerfall, but neither Morrowind nor Oblivion are pointlessly complicated.
And in the end a character would have maxed out all skills and attributes and diversion between classes disappears. Not to mention that the removal of attributes doesn't really affect the game. So your weapon damage is only tied to your skill level rather than your skilllevel + the strength attribute that you got by levelling said skill.
What Bethesda did was ensuring that 2 characters you play don't end up the same due to different stamina/health/magicka levels and perks assuming you allocate the points you get in a different manner. Thus you create diversity because you "simplfied" the game and from what I can foresee, it's an improvement.