And you know this thing that is heavily dependent on how the game responds to the player's input by having watched a video. Brilliant!Imbechile said:I've seen the videos. I don't know if it will be good on consoles, but on the PC it will be as i said "absolutly god-awful".jboking said:I never claimed it wasn't. Simply pointed out that you couldn't know.
I posted a video up early in the thread where you see plenty of npc's and their movement looks perfectly fine to me. However, if you would like to define what it is that makes the animation bad, I'd love to hear it.Check my text.Wasn't talking about the characters 'looking bad' was talking about their movement.jboking said:Check my quote. Wasn't talking about the characters 'looking good' was talking about their movement.
You seemed to have done the first half of the request, but not the second. I found the character class I made in oblivion to be entirely secondary to the experience, especially in the late game. By the time I was finishing up what quests I was interested in, every skill of note was already so high that my 'major and minor' skills, given my class, meant nothing. Also, they removed a skill, but allocated all of it's spells to other skills. I don't see that as bad.They removed some skills and removed the character classes. They also brought the fucking compass and quest arrows along the way.jboking said:Let me make it a bit easier to understand. What did they remove? Why were those things needed in any way?
He does blink in that video, and when you move from being directly in front of him, he stops focusing on you. It doesn't look unnatural to me, at least not to the degree you seemed to be stressing earlier. Side note, there are things I can do with my hands without looking, just saying.Zhukov said:Yup, that was the exact scene I was thinking of.jboking said:As you can see, you don't zoom-in on the character, your camera does center them, though. However, once they start talking, you can see that you can move away. You can also see how that person is still doing their work as you talk to them. Oh, and he blinks a few times, if that was a big deal for you.
The joy of sources!
Wide-eyed, unblinking eye-lock. It looks bloody bizarre and distinctly unnatural. The fact that he continues with his work does not help. When a person is having a conversation, they do not work with their hands while maintaining constant eye-contact.
However, having watching it again, I admit that it's a definite improvement on Fallout 3's setup.
I've made a topic you may have interest in...Fox KITSUNE said:Not Really a Worry but more of a Deep thought,
If there are Vampires in the game, are there Werewolves? I mean you can't have one without the other, so it only seems natural to think and wonder.
Todd Howard said the Pc interface will be different from the consoles.Braedan said:I was slightly worried that the UI would be "consoley" and massive, causing my eyes to bleed, but I assume if it is there will be mods to fix it like with Oblivion.
Also I'm worried that the 3rd person finisher sequences won't be able to be turned off. It's really fucking jarring to be playing a game like Skyrim and get jerked out of first person perspective to watch my character kill someone, then jump back in to first person. It would make me loose track of all the enemies around me. And it looks WAY cooler to see my own arms reach out and jab my sword through someone's back. I mean, look at the game-play demo, 3rd person kills looked dumb, while 1st person kills gave me a semi.
That is what worries me most. The video of the first 20 minutes looked so grey, empty and dreary. I loved Oblivion's forest and I'm hoping for some more dense mountain forests in Skyrim.Hunter65416 said:-From the videos ive seen the majority of the environments seem a bit grey and gritty compared to the lush green environments i loved in oblivion
Not necessarily. If the story sucks, or the environments on the whole are boring and bland, or if the voice acting is still shitty, most if not all modders lack the resources to fix it. This is why I considered Oblivion a lost cause as far as the mod community picking up the slack left by Bethesda.Rawne1980 said:Nothing worries me.
If there is anything in the game I don't like I can mod it and change it around.
Which is why I said if there is anything I don't like I can mod it up. What I like and don't like is quite possibly vastly different to your likes and dislikes. I loved Oblivion for instance, prefer Morrowind but Oblivion was good.ComradeJim270 said:Not necessarily. If the story sucks, or the environments on the whole are boring and bland, or if the voice acting is still shitty, most if not all modders lack the resources to fix it. This is why I considered Oblivion a lost cause as far as the mod community picking up the slack left by Bethesda.Rawne1980 said:Nothing worries me.
If there is anything in the game I don't like I can mod it and change it around.
Of course, if you don't care about those things, you're probably right.