And you know this thing that is heavily dependent on how the game responds to the player's input by having watched a video. Brilliant!Imbechile said:I've seen the videos. I don't know if it will be good on consoles, but on the PC it will be as i said "absolutly god-awful".jboking said:I never claimed it wasn't. Simply pointed out that you couldn't know.
seriously though, from what I've seen, it's not terribly different from oblivion or morrowind in the "swing sword, no real weight to it, do damage" aspect. Of course, if you didn't like the previous games, I don't know why this would worry you about skyrim, as opposed to being something you expected.
I posted a video up early in the thread where you see plenty of npc's and their movement looks perfectly fine to me. However, if you would like to define what it is that makes the animation bad, I'd love to hear it.Check my text.Wasn't talking about the characters 'looking bad' was talking about their movement.jboking said:Check my quote. Wasn't talking about the characters 'looking good' was talking about their movement.
You seemed to have done the first half of the request, but not the second. I found the character class I made in oblivion to be entirely secondary to the experience, especially in the late game. By the time I was finishing up what quests I was interested in, every skill of note was already so high that my 'major and minor' skills, given my class, meant nothing. Also, they removed a skill, but allocated all of it's spells to other skills. I don't see that as bad.They removed some skills and removed the character classes. They also brought the fucking compass and quest arrows along the way.jboking said:Let me make it a bit easier to understand. What did they remove? Why were those things needed in any way?