What I would like from the next game:
1. Less bugs. Seriously, they're not funny Bethesda and they often ruin the game. Other companies can produce more stable games and patch out bugs, you can too. Fix your goddamn clipping too, that's not a bug per se but come on.
2. More weapons, like more real weapons and more differentiation. Not swords/axes/maces which are one handed swingy-thingies and big hammers/swords/axes which are two handed swingy-thingies. Put in spears, allow disarming so carrying backup daggers is actually useful, add mechanical differences between swords and maces beyond swing and damage sliders. Oh and to echo another comment, if I find the sword of Bjorn Skyrimsson the ancient Nord hero of legend, make it worth keeping. I know gear levelling is a thing but Excalibur shouldn't be outclassed by random bandit-chaff just because I gained ten levels. Add weight to the swings, add tactical play and counterplay in the fighting, don't have me hold down a mouse button and just wade through the battle.
3. Bandits shouldn't level gear at all, they're bandits.
4. Quit cutting down on the number of armour zones on a character, I want to assemble my clothing piece by piece, not put on a full outfit in one go. Likewise, add capes, cloaks, packs and stuff like that.
5. Add camping, weather effects, basic survival and so on, actually reward route planning.
6. Please add more voices, I am sick of hearing the same thing from the same six voices.
7. Don't make unkillable characters shits. Practically no one wants to roleplay killing children, they just want to shut them the fuck up because you made them utter dickheads.
8. Write more interesting quests, there's a reason the Dark Brotherhood quests and to a lesser extent the thieves guild quests are so good; tightly scripted and well laid out mission objectives.
9. Make sneaking fun. Add smoke bombs and stuff. In fact add more unique and interesting tool items. Smoke bombs, nonlethal takedown weapons, make peeling a dungeon apart fun and rewarding.
10. Allow home customisation in the base game and add plenty of space for storage of crap, people love collecting stuff in games and people love having somewhere to keep it. Make it worth having a base of operations. Hearthfire was good content but it should have been in the base game.
1. Less bugs. Seriously, they're not funny Bethesda and they often ruin the game. Other companies can produce more stable games and patch out bugs, you can too. Fix your goddamn clipping too, that's not a bug per se but come on.
2. More weapons, like more real weapons and more differentiation. Not swords/axes/maces which are one handed swingy-thingies and big hammers/swords/axes which are two handed swingy-thingies. Put in spears, allow disarming so carrying backup daggers is actually useful, add mechanical differences between swords and maces beyond swing and damage sliders. Oh and to echo another comment, if I find the sword of Bjorn Skyrimsson the ancient Nord hero of legend, make it worth keeping. I know gear levelling is a thing but Excalibur shouldn't be outclassed by random bandit-chaff just because I gained ten levels. Add weight to the swings, add tactical play and counterplay in the fighting, don't have me hold down a mouse button and just wade through the battle.
3. Bandits shouldn't level gear at all, they're bandits.
4. Quit cutting down on the number of armour zones on a character, I want to assemble my clothing piece by piece, not put on a full outfit in one go. Likewise, add capes, cloaks, packs and stuff like that.
5. Add camping, weather effects, basic survival and so on, actually reward route planning.
6. Please add more voices, I am sick of hearing the same thing from the same six voices.
7. Don't make unkillable characters shits. Practically no one wants to roleplay killing children, they just want to shut them the fuck up because you made them utter dickheads.
8. Write more interesting quests, there's a reason the Dark Brotherhood quests and to a lesser extent the thieves guild quests are so good; tightly scripted and well laid out mission objectives.
9. Make sneaking fun. Add smoke bombs and stuff. In fact add more unique and interesting tool items. Smoke bombs, nonlethal takedown weapons, make peeling a dungeon apart fun and rewarding.
10. Allow home customisation in the base game and add plenty of space for storage of crap, people love collecting stuff in games and people love having somewhere to keep it. Make it worth having a base of operations. Hearthfire was good content but it should have been in the base game.