Okay, So I really don't get the love for the old written out dialogue systems of Baulders Gate and Fallout. They have exactly the same problem as Fallout 4s sarcastic response. You have no ability to control how sarcastic it is. It's even worse as sometime you can't tell the tone or they have to overemphasise the tone making it sounds silly. I also seem to remember that the specific words you selected were changed or added to frequently. I definitely remember it happening in Wasteland 2, which I played after Fallout 4. And I found it more immersion breaking, and I think it was because people keep thinking this written is he better way so I tried it and it failed. I couldn't finish the gameDr. McD said:Non-voiced characters in RPGs: Don't give some bullshit about how "we've come too far", if you have to do any guesswork on dialogue THE SYSTEM HAS FAILED. And yes, this includes anything from Mass Effect to Alpha Protocal. I do not accept the idea I should have to make a choice while having to guess what the fucking choice is.
RPGs where my character isn't already decided by the developers: I play RPGs to play as different characters with differing histories, personalities and skills. Not different flavours of the same retarded twat. Yes, it's hard to code and design well. Boo hoo developers. Baldur's Gate, Fallout 2 and PLanescape: Torment managed to do things in the 90s with absolute shit tech that you can't with today's technology and a vastly bigger budget, and quite often the AI even manages to be more intelligent (after all, it doesn't mindless attack every blind, crippled, elderly, mentally retarded bandit that so much as happens to be on the other side of the map, which says more the "AI" of modern "RPGs" than it does games made in the 90s that in some cases, had AI that couldn't fucking open doors).
In Baulders Gate you are the chosen one whose been hidden away so bad guys can't find them. That history doesn't change not matter what skills you pick.. In fallout your a vault dweller trying to find a chip. They gave you backgrounds of the character you are playing. Because if you have been alive for 18 years, you will have a past. Both backgrounds shaped the story just like Fallout 4. You never got to play "your" character in those old game, they hand held you just like today. As for skills, I like that Bethsheda literally lets you play how you want. You can be a sneaky tank or a magical archer. But there are also games like pillars of eternity, dragon age and mass effect that you have your skills restricted. Now I understand you want to play a certain type of game, so don't support games you didn't like. I like and see the benefits of both ways.