Title is fairly obvious.
Mass Effect 2: facial animation. In the first game everyone looked fairly normal. In the second, whenever Shepard speaks he blinks uncontrollably and tilts his head back and forth while raising his eyebrows and using other muscles for inexplicable reasons. For some reason, this doesn't seem to happen with the other characters.
Dead Space 2: zero-g combat. I loved the zero-g in 2, but I just felt that in 1 it was SO much better. full 360 degree movement and jets may make combat easier, but jumping from wall to wall was just so damn cool and disorienting.
Gears of War 2: pacing. Everything was better... except that Epic didn't know when to quit throwing absurd situations in your face. It was like catching a shark only to find out that your next goal was a megalodon.
Yours?
Mass Effect 2: facial animation. In the first game everyone looked fairly normal. In the second, whenever Shepard speaks he blinks uncontrollably and tilts his head back and forth while raising his eyebrows and using other muscles for inexplicable reasons. For some reason, this doesn't seem to happen with the other characters.
Dead Space 2: zero-g combat. I loved the zero-g in 2, but I just felt that in 1 it was SO much better. full 360 degree movement and jets may make combat easier, but jumping from wall to wall was just so damn cool and disorienting.
Gears of War 2: pacing. Everything was better... except that Epic didn't know when to quit throwing absurd situations in your face. It was like catching a shark only to find out that your next goal was a megalodon.
Yours?