Things that could make Machine Games's Wolfenstein better

PapaGreg096

New member
Oct 12, 2013
1,037
0
0
New Order and Old Blood were fanatastic imo but here are some ways they can improve it

Reload while you run- I think that stopping or slowing down while you reload takes the adrenaline away from the game and its a ***** when you are trying to run and gun

Double Barrel Shotgun- Funnest weapon in the games and you barely use it.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
3,257
0
0
Agree to reload whilst running. Boss fights would be more palatable (especially the last one of The New Order) if you could do that.

I think both The New Order and The Old Blood would benefit from making it more clear what triggers the Officers. Silenced pistols and your walking rate seem to vary wildly between each respawn in both games.
 

Kingjackl

New member
Nov 18, 2009
1,041
0
0
The stealth mechanics could definitely be tightened up. There needs to be a delay between being spotted and the area going on alert, since at the moment it feels like an enemy only has to glance at you for half a second before the whole place lights up. Also, make throwing knifes more common, and speed them up.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
6,651
0
0
Multiplayer. Even if it's just with bots. Shooting is so satisfying I'm kinda bummed that there's not a mutliplayer component. All the best FPS' in recent memory didn't have a multiplayer mode. Are they the best because the devs focused on solid single player experience, or because of shitty fuckin' luck?
 

PapaGreg096

New member
Oct 12, 2013
1,037
0
0
Adam Jensen said:
Multiplayer. Even if it's just with bots. Shooting is so satisfying I'm kinda bummed that there's not a mutliplayer component. All the best FPS' in recent memory didn't have a multiplayer mode. Are they the best because the devs focused on solid single player experience, or because of shitty fuckin' luck?
Mostly the former with the abundance of multiplayer devs sort of just preferred single player
 

Dragonlayer

Aka Corporal Yakob
Dec 5, 2013
971
0
0
A greater variety of weapons - while the ones we got were awesome, they were surprisingly limited to the traditional "Pistol, shotgun, assault rifle, sniper and explosive" types. Especially since this is supposed to be the 1960s in a world dominated by the Nazis thanks to their insanely advanced technology. The 2009 remake did it right: a good array of conventional weapons with loads of upgrades, plus the Veil-related wunderwaffen.

Also you should be able play as a Panzerhund.

Or at the very least, keep one as a pet.

Adam Jensen said:
Multiplayer. Even if it's just with bots. Shooting is so satisfying I'm kinda bummed that there's not a mutliplayer component. All the best FPS' in recent memory didn't have a multiplayer mode. Are they the best because the devs focused on solid single player experience, or because of shitty fuckin' luck?
I fully concur with this: bring back Return to Castle Wolfenstein's kick-ass multiplayer!
 

Tuesday Night Fever

New member
Jun 7, 2011
1,829
0
0
I haven't played the prequel expansion yet (but plan to soon), but I can't really think of much that I would have changed about the base game, to be honest. The only gripes that come to mind are...

1. The hand grenades didn't feel particularly useful.
2. The stealth detection seemed kind of wonky at times.
3. The 1940's assault rifle could be switched to semi-automatic, yet the 1960's assault rifle couldn't (I tend to gravitate toward semi-automatic weapons in games)
4. I wish it were possible to play more than just the first level of Wolf3D.
5. Who you save in the beginning doesn't seem to have all that much of an impact on the rest of the game.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,445
5,270
118
- Better Boss fights.

The one against the London Monitor was okay-ish, but every other one felt like all you could do was unload your weapons from strongest to weakest and hope your health lasted long enough.

- Satisfying shooting action.

The shooting was fine, but I never felt my adrenaline pumping like with, say, Half-Life 2 and Call of Duty 4. I can't really put my finger on it. The stealth action was great though, even if the game was very lenient with enemy sight lines.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
3,257
0
0
Tuesday Night Fever said:
4. I wish it were possible to play more than just the first level of Wolf3D.
I don't know if there are other levels of Wolf3D, but The New Blood has a retro secret level in each mission.

Casual Shinji said:
- Satisfying shooting action.

The shooting was fine, but I never felt my adrenaline pumping like with, say, Half-Life 2 and Call of Duty 4. I can't really put my finger on it. The stealth action was great though, even if the game was very lenient with enemy sight lines.
Agreed to this. Personally whenever I killed or shot at somebody it felt awfully mechanic (which is fitting giving Machine Games), like I was only pinging bullets off their armour rather than actually shooting them even though they were falling to the floor in death.
 

Foolery

No.
Jun 5, 2013
1,714
0
0
How about no more overly-dramatic BJ gets hits by an explosion, cinematic surprised grabs by Nazi-robots, or fetch quests in the HQ for samples of concrete. That stuff kind of dragged the pace down and wasn't necessary.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,445
5,270
118
Evonisia said:
Casual Shinji said:
- Satisfying shooting action.

The shooting was fine, but I never felt my adrenaline pumping like with, say, Half-Life 2 and Call of Duty 4. I can't really put my finger on it. The stealth action was great though, even if the game was very lenient with enemy sight lines.
Agreed to this. Personally whenever I killed or shot at somebody it felt awfully mechanic (which is fitting giving Machine Games), like I was only pinging bullets off their armour rather than actually shooting them even though they were falling to the floor in death.
It might've been too many particle effects and everything moving too fast for it to register properly. Because when you look at the bodies after you're done they look all chewed up, yet that sensation of riddling them with bullets is never felt during the shoot-out itself. Some good death throes would've helped. It's what makes almost every enemy death in Half-Life 2 so satisfying.
 

go-10

New member
Feb 3, 2010
1,557
0
0
more interesting boss fights, sure the shooting mechanics were great for the regular game but boss fights should be cooler than this. Maybe have some puzzle type elements to them, the only boss fight I enjoyed was the giant walking laser shooting thing and that's because it had more elements to it and wasn't just shoot, shoot, shoot

stealth was an issue to deal with, specially since I like playing stealthy in games. A better detection system would go a long way to making this playstyle usable
 

stroopwafel

Elite Member
Jul 16, 2013
3,031
357
88
Like others said, first and foremost the shooting mechanics. The guns themselves lacked weight and the bullets lacked impact. Even if it was released in 2005 FEAR(and its sequel) still have the most satisfying shoot-outs of any FPS I ever played. In most other shooters it's more like you're shooting at stick figures(espescially Wolfenstein), but not the blood bags in FEAR. Guns have devastating impact, enemy types have awesome damage models and 'realistic' physics and environmental particle effects cloud the shoot-outs in a dusty haze. It's awesome.:p FEAR 2 remains my absolute favorite FPS of all time.

Also increase the horror in the game(though that's more personal preference). Though, I mean that espescially in terms of enemy variety. The Nazi camp is fun for a while but I grew tired of it pretty quickly, espescially with the gameplay being as one-note as it is. When the gameplay is so intentionally simplistic and repetitive, atleast give me an entire Frankenstein army of Nazi monsters to fight. :p Fighting the same Nazi grunts over and over with floaty weapons just got 'meh' after a while. I enjoyed Old Blood a bit more though.

The part in the concentration camp in New Order however was pure gold. The game had more moments like this that atleast elevated it above mediocre.
 

THM

New member
Sep 27, 2014
218
0
0
Bertie Wooster said:
No sex whatsoever.
PLEASE this. The first scene in New Order was okay (bit hackneyed, but okay) but the second...I didn't need to see that one. Sure, pipe in the sound if it's somehow vital to the story to talk about how much the hero and his girl are fucking (which it probably wasn't), but it wasn't really necessary, it wasn't sexy, and I was surprised neither character broke their neck on the abrupt change in tone halfway through the scene.

I also support the other stuff that's been mentioned here.

Captcha - banana split (appropriately enough)
 

Callate

New member
Dec 5, 2008
5,118
0
0
Here's an idea. How about actually letting you kill the damn villains, already?!

No "horribly mangled but still alive". No "lying in wait with a hand grenade". No more Cut Scene Incompetence, Diabolus Ex Machina bullshit. One shot to the head. Or a rocket launcher from a hundred feet away; I'm not picky. You've gone through a Costco Warehouse-sized supply of ammo to get to this point; don't tell me you've suddenly lost the ability to kill people when it matters!
 

TheYellowCellPhone

New member
Sep 26, 2009
8,617
0
0
Biggest issue for me was that enemies NEVER got more complex than "shoot them until they die", with an added mix of "shoot them in the head so they die faster". I know that's how the original 2.5D FPSs rolled, but it's annoying that facing super uber mecha walking death machines, and there's no way around them besides dual-wielding the AR and holding down both M1 and M2 until they stop moving. The only bosses that broke the mold were the London Monitor (though forcing players to turtle in the ground from an undodgable attack is boring), and the first phase of Deathhead. The end boss of Old Blood is horrendous for doing this. I was flinging shot after shot into him, I spent nearly a straight two minutes unloading, I was tempted to tab out and look up how to really kill it, then it just died. Jager wasn't terrible, but Jager was easily my favorite part in Old Blood.

I agree that all the guns sounded great and moved good, but the gunplay never felt that dynamic. Enemies dropped like bags of rocks when they died and had no good audio cues. Many enemies were so armored it never felt like they were taking any damage. The ARs and the double-barreled shotgun were the only truly satisfying weapons, but the novelty of the ARs wears out real quick and the DB shotgun is utilized two times in New Order and not until the end of Old Blood. The automatic shotguns are so guilty of this. HOW CAN YOU MAKE DUAL-WIELDING AUTOMATIC SHOTGUNS FLIMSY AND BORING?

A general lack of a good arsenal. A pistol, an assault rifle, a shotgun, the cool laser rifle, that weird plasma marksman rifle, and the knife, and a pickup MG. Old Blood picked up the ball a bit with a sniper rifle and a grenade launcher. You spent easily 80% of the game with your view occupied by the AR - the other 15% was the suppressed pistol in stealth and 5% for everything else. Especially pronounced with how stale the gunplay gets.

Perks were fun but usually shoehorned you into unfun playstyles. Killing people with akimbo, a certain way in stealth, and scavenging for ammo are fine ideas. Killing from cover forced you to shoot from cover (ABSURDLY BORING) and killing three people with one grenade is so unlikely, given the circumstances and the relative rarity of grenades.