I actually prefer the new inventory system, the old one was essentially just "4 guns with different numbers", as someone else in this thread has mentioned. Although I agree that the custom mods should be in. Make them one-time purchases (or finds), like the armor mods, and make them available for everyone.
In ME1 I absolutely hated having a ton of useless crap to sell off at the end of each mission and then ending up with 9999999 credits, or "you are near the 150 item limit". The new system is simpler, but emphasizes choice. And anyway, there's more variety in the weapons in ME2, although I do think they should have 2 options for each weapon class available early on. Using that goddamn 3 round burst SMG for half the game gets annoying, but at least it's better than being stuck with only a pistol in ME1, for the whole game. Luckily, the AR and Pistol do this already, and there's a new free DLC shotgun which is available at the start.
Health regen is a bit of an iffy issue, I don't particularly care either way, but I do think that it tends to make games too easy on default difficulties, and higher difficulties having to rely on overwhelming force (i.e. CoD: WAW's grenade spam), which tends to present a risk of fake difficulty. But like I said, it doesn't really bother me which system a game employs.
I really don't understand why they couldn't have just given you minerals as rewards for quests or for exploring. I suppose it makes sense in a space exploration context, but true 100% realism isn't always fun. Still, I prefer it much more than driving in the Mako.
The thermal clip system really only bothers me with snipers and the Vindicator Battle Rifle. Everything else has enough ammo to last.
keithdrover said:
Shepard's voice was just about the incredibly lifeless, boring, white-washed (not always a bad thing, unless the two previous adjectives are present), uninteresting, unemotional voice and immersion-splitting thing I've heard. I couldn't take ANY dialogue he/she said seriously.
I noticed this at times as well.
Still, despite the game's shortcomings, I'd probably give it a 9/10.