ShoobieDoobie said:
Samurai Warriors 4
Love:
-Being able to control 2 officers. This feature absolutely must be in every future warriors game.
Hate:
-Chronicle mode is way too damn boring and I'll probably never finish it. Every battle has completely random objectives with completely random officers and you want to just rush the commander to get it over with but noooo you have to complete these stupid objectives before the commander shows up!
-The gem weapon system just really sucks!
-Lack of English voices really kills immersion and forces me to always divide my sight between the subtitles at the bottom and the action
-Kenshin Uesugi's stupid Burger King hat.
-In story mode there's really only one way to go through a stage. A lot of the stage is blocked off by closed gates (X's on the minimap) and it stinks!
-Nobunaga Oda should've been crazier and more evil! He's hands down the best character in the game but it seems like he was barely there!
You're right about chronicle mode and the gem weapon system. I've already got 65% of that mode done, and I 'm starting to get bored.
Samurai Warriors 4
Love
Combat is fast-paced. Compared to SW, DW is slower, even with the latest installment. DW8 may have more weapon variety, but SW4 has the speed.
* The graphics are pretty; especially on the PS4. This is a minor thing, but after looking at the, mostly, dull brown environments of Dynasty Warriors 8, it's good enough.
* Swapping between two warriors is must stay for Warriors style games, and I wish Omega Force would use this gameplay mechanic more often. Think how much more ground a player can cover in the other spin-off games.
* Koshosho is hilarious, out of place, and I love it! She looks like a woman for the 1970s that time traveled to 16th century Japan.
http://vignette2.wikia.nocookie.net/dynastywarriors/images/f/fa/Koshosho-sw4.jpg/revision/latest?cb=20140317151125
Hate
* Half of the campaigns are short. I don't expect them to be 15+ hours long, but what's the point of having 55 characters when the campaigns only last about 4 hours at most. If most of the campaigns were about 8 hours long this would not be a big deal. I know there is DLC, but from the looks of it, those extra stages might as well been on the disc. And speaking of DLC, Shoobie, don't bother with SW 4-II, it's just a lazy expansion pack that might as well been downloadable content with one extra character, some minor gameplay improvements (they get rid of the awful gem system), but a worse story, even shorter levels, and much less content.
* Any weapon with a stimulus perk level between 3-5 (five being the max) breaks the game and turns Nightmare mode in to a complete joke. Once you know how to clear objectives on the hardest difficulty, you can weapons with high stimulus. Sometimes the regular weapons end up being better than the rare weapons themselves. For those who don't know, stimulus is a perk that let's you last in rage mode longer (time slows down; you attack faster), and every time you defeat a certain amount of enemies, or level up, you get a time boost for that mode. Meaning a good or even average player can stay in rage mode for the entire stage. This can be fun at first or great for clearing hard objectives in certain stages, but it does get boring after while.
* Classic costumes are DLC. Really Koei-Tecmo? You had to make all of the alternate costumes DLC?
Odin's Sphere Leifthrasir
Love
* Beautiful redrawn graphics and 2D artwork made for HD.
* The combat is fast paced, combines the best of Muramasa and Dragon's Crown. It's already aging better than the PS2 version's slow paced combat.
* Epic story with a well done English dub. The game made me care about the characters, and managed to make almost everyone sympathetic, or at least understand their motives. Vanillaware knows how to make male and female characters, a lot more than most developers or publisher these days. Yes, some of the female characters are on the fan-service side, mainly Velvet; yet she is likable and I found her story the most interesting out of the five. None of that "yeah, girl power" or "sticking it to the man" attitude or obnoxious trite. That and Oswald's too. I'm a sucker for Black Knight archetypes.
* Does Norse mythology better than what God of War IV has to offer.
Hate
* Grinding can still be a bit of a pain, but is nothing compared to the original.
* You can't choose who you want to play as first. The player is required to go through a certain order of characters first. There is always going to be a character nobody enjoys playing because of their play style being awkward. Almost all of the characters I enjoyed playing expect Mercedes. Her story is great and she a well developed character, but Mercedes is a ranged fighter in a heavy melee style game. It works, but she is not the most fun to play as.
* Getting the true endings is a *****. I am going to look up a guide, because I still have to finish the game.
* Classic mode is pointless unless a player is curious or a nostalgia filter fan of the PS2 version. While most of the slowdown is gone, the combat is slower compared to remake mode, and is obnoxiously difficult. Inventory management is more of a hassle, and for me, is just not worth it.