Things you thought someone would do by now

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Hezzara

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Feb 24, 2008
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Khell_Sennet said:
Haliwali, you could very well be right, it's been a while since I played Halo or read the books. I do recall a huge fleet, but I believe the jump that begins the game was the Pillar jumping AWAY from the fleet, and the Truth following them. Either way, a playthrough is over due again for me.
The Covenant Fleet attacked Reach, the first planet colonised by Earth. As a precaution, all ships have protocols to jump in any direction that DOESN'T lead to a human controlled planet (especially Earth) when fleeing the Covenant. That's why the Pillar of Autumn ended up in Halo's system, they chose a random direction and took it. Sadly, the Covenant ships are faster than the Pillar of Autumn (which is an old retrofitted ship, it was redesigned to be stronger and more durable than standard ships, but it is still slower) and a breakaway part of the Covenant fleet were there waiting for them on the far side of the planet.

Cortana reports several Covenant battlecruisers to Keyes. I can't remember how many, something like 6 ships iirc, but there were definantly way too many for the Pillar to handle. She managed to destroy a couple of them, and heavily damaged the Truth and Reconciliation, but the rest were relatively unscathed and put themselves in orbit around the main planet (not the ringworld), and were on the other side of the planet at the time of Halo's destruction.
 

Terramax

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Jan 11, 2008
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Skipable cutscenes (including when you first load the game up - EA!). Despite how long cut scenes have being going, it's amazing how many games still put me through the same 5 minute cutscene every time I die and restart the level. This is the reason why I haven't bought the new Nights game for the Wii.

A Japanese RPG without hours and hours and HOURS of levelling/ grinding, whatever it's called nowadays. I don't have the f*@king time to level characters up 99 times! God forsaken Square Enix. You made me do it in FFVII, FFVIII, FFIX... why do you keep making me do it even NOW. Surely there's an accessable way for people to play an RPG without levelling?

Action-adventure games like Metal Gear Solid and Zelda where you can't jump. MGS made me laugh. I had to crawl under these lazer lights when he can have so obviously just hopped over them. At the start of MGS, he's hiding from these guards around these crates... why didn't he just climb ON the crates and hide from above?

Latest Sonic titles - STOP the rock/ metal soundtrack. They suck! Bring back the classic Sonic music from the Megadrive and Saturn era. Whoever thought it was a good idea to give Sonic games a kind of adult attitude should be shot! And someone shut Sonic up!

Main characters changing clothes during the course of games. Games based for long durations of time, why do they all insist on wearing the same clothes day in, day out? Ryu even seems to sleep in his freaking clothes in Shenmue. How that girl from the flower store could stick around him is beyond me.

Games where people don't notice how amazingly beautiful other characters are. How come none of the blokes in DOA have their tongues rolling down to the ground when they see what their female ninja in a kinky, revealing suit enemy looks like?

'Deliver this package to ... ' missions... nuff said.
 

Nettacki

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Feb 25, 2008
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Terramax said:
Main characters changing clothes during the course of games. Games based for long durations of time, why do they all insist on wearing the same clothes day in, day out? Ryu even seems to sleep in his freaking clothes in Shenmue. How that girl from the flower store could stick around him is beyond me.

Games where people don't notice how amazingly beautiful other characters are. How come none of the blokes in DOA have their tongues rolling down to the ground when they see what their female ninja in a kinky, revealing suit enemy looks like?
1. The main guy's name is Ryo, not Ryu. BIG difference there. (Their personalities are not that far away from each other though...)
2. You know why they don't notice the beauty? Because they're too damn busy pumping themselves up to fight in a MARTIAL ARTS TOURNAMENT with a prize/some other important things on the line to get lost in such trivial matters as "whoa those boobs are big" or "whoa she's hot!"

Actually, one of the only times a guy character notices the beauty of his opponent is Wang Jinrei from Tekken 5(an old fart), where in every match against a lady fighter (excluding his granddaughter Ling Xiaoyu) he does one of 2 pre-match taunts related to her looks:

"Wow...you're hot..." and
"Wow...this must be my lucky day!"
 

Terramax

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Jan 11, 2008
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Nettacki said:
Terramax said:
Main characters changing clothes during the course of games. Games based for long durations of time, why do they all insist on wearing the same clothes day in, day out? Ryu even seems to sleep in his freaking clothes in Shenmue. How that girl from the flower store could stick around him is beyond me.

Games where people don't notice how amazingly beautiful other characters are. How come none of the blokes in DOA have their tongues rolling down to the ground when they see what their female ninja in a kinky, revealing suit enemy looks like?
1. The main guy's name is Ryo, not Ryu. BIG difference there. (Their personalities are not that far away from each other though...)
2. You know why they don't notice the beauty? Because they're too damn busy pumping themselves up to fight in a MARTIAL ARTS TOURNAMENT with a prize/some other important things on the line to get lost in such trivial matters as "whoa those boobs are big" or "whoa she's hot!"

Actually, one of the only times a guy character notices the beauty of his opponent is Wang Jinrei from Tekken 5(an old fart), where in every match against a lady fighter (excluding his granddaughter Ling Xiaoyu) he does one of 2 pre-match taunts related to her looks:

"Wow...you're hot..." and
"Wow...this must be my lucky day!"
Yo!

I was using those games as examples. I don't stricktly mean just fighting games. Take RPGs - always beautiful women, especially in Japanese ones. Always in revealing outfits. I'm talking about games in general that do that. And like I care what Ryo's name is lol. I ain't not obsessive Shenmue fan.

And with DOA, they do sit there and do their little poses before they fight. If one does a couple of leg swings and shout "hya!" or crunch their knuckles, you'd think one would look and go - I can't wait to break your-- PHWOAH!
 

Selka

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Nov 23, 2007
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Okay, this idea may just be due to the fact that I am a HUGE nerd, but...
A turn based tactical game based on the D&D universe. Show the 5x5ft squares, show the initiative order, and control your party of three to six or whatever to do exactly as you say, on their turn. None of the Baldur's Gate shit where you would tell someone to go one way and they would immediately run the other way, or where you cast a fireball on someone and by the time you get the spell off the person you're casting it on is up in your face and you kill your entire party. None of this shit, and none of the lame play as one and only one person Neverwinter Nights stuff.
A straight up turn-based tactical D&D game would be really easy to make, and it would be AWESOME! You could make it co-op, versus, all sorts of shit, and it'd be FUN! Why hasn't someone done this yet? FF: Tactics and Fire Emblem and Shining Force are fun, but I want to watch a monk run circles around my enemies with that sort of gameplay.
 

_Janny_

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Mar 6, 2008
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Tacroy said:
It really bugs me when I have a rocket launcher and there's still those damn "how do I get over there past this wall" puzzles. The answer is rockets. The answer is always rockets.
Agreed.
There are so many games out there with these kind of areas. Why must a character strive to collect 15 kind of keys just to open a damn door instead of blowing it open with a gun? It's more fun too. Explosives, whoo! :D
 

JakubK666

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Jan 1, 2008
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Tacroy said:
It really bugs me when I have a rocket launcher and there's still those damn "how do I get over there past this wall" puzzles. The answer is rockets. The answer is always rockets.
And if that doesn't work...get more rockets!
 

The Reverend

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Jan 28, 2008
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Portal - Why does Chell attempts to fight GLADoS with a weapon that has no combat abilities whatsoever.Couldn't she just skip past GLAD. and try to get out alive?
Did you see a door? And I think Gladdeh was in control of, well, everything.
MMO's - Why do all MMO's revolve around grind? The only exception to this is (former Space Cowboy Online) Flysis/AirRivals which is about to enter open beta.This game is VERY heavily PvP based, plus once you're a level 65-70(About a month or two of grinding for casual players), you'll even have a chance again level 95's providing that you have enough skill at piloting gears.
Zip, flop, dick out. *downloads*

And to agree with the above, any game that requires keys for doors when you're armed with enough firepower to level the damned building that you want to get into!

And when are developers going to put in realistic damage? If I cap someone in the leg, they aren't going to moving very fast. The last game I remember that in was Perfect Dark. Imagine being able to go Shepherd Book (Firefly fans will get this) on the combine in Half Life, and watch them limp after you. Funny, and just.
 

Cooper42

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Jan 17, 2008
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Proper rections to gun fire. (And realistic damage design)

Rag dolls are great - but does anyone else have the illusion shattered where one rocket can hit a baddie head on, and they don't flinch, the next sends them flying?

Ditto; when I unload my smg into a combine's face, I'd expect they might, you know, flinch a bit?

I'd love to see bullets generating some on-the-fly animation as they hit enemies. A shoulder hit would send them reeling to one side, a leg hit make them stumble a bit.


Then, when rag doll phys kicks in, it doesn't look like somone just cut the puppet strings, but looks much more natural.


Ideally, I'd love some realistic damage models, where pretty much one-hit gets you knocked down.

People don't stumble and fall, they don't reel around, they don't fall in a rag-doll heap, they rarely fall forwards. If somoene is running, and gets hit, they go straight down.

Films do this too, with people rolling about all over the place during a fire fight. Blood Diamond was one of the few films that got the dynamics right.
 

Asehujiko

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Feb 25, 2008
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Anarchemitis said:
Actual dying.
It's kind of a stupid concept, but I've never actually seen it applied; "You died. Please purchase a new copy of this game to continue."
To get some rough figures: i died about 2000 times in each halo game completing it on legendary with about 500 odd deaths on heroic/miscalculated jumps elsewhere(hint: never use a sword against drones). That would mean that the 60 hours in spent on completing all three singleplayer campaigns would have cost me $450.000,- which is more then the value of my house. Not to mention multiplayer matches with an average of 100 kils each which would go cost $6.000,- or more each. Not counting the enormous ammounts of deaths in HL while experimenting.
 

defcon 1

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Jan 3, 2008
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That priest from HL2. Why does he still live in head crab land?

Final Fantasy X has this monster arena thing that holds beast even more powerful then Sin. Why not just use those to kill Sin instead of going on some summoner's journey?

F-Zero GX: Black Shadow rains terror and destroys cities a few days before the race. Why not just Ban him from the race as punishment?

FEAR: My two teammates have guns but never actually USE them. Meanwhile I'm by myself, surrounded by clones, covering for dear life in a cubical somewhere

speaking of fear. No one likes their expansions. Why do they keep making them!?! and how come they haven't learned from there mistakes?
 

Copter400

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Sep 14, 2007
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When Jimmy is cornered by the Spider Splicer, he tries to bribe her with his gun. Wait a minute...
 

nightmare_gorilla

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Jan 22, 2008
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as far as i know no one yet has made a ff type game where you can customize the hero's look and class, sorta make it your own, i played one game on the super nintendo where you could choose from like 5 different heroes but i would really love to have the level of customization from like smackdown vs raw or soul calibur 3 in an rpg. simply because IT HAS NEVER MATTERED WHAT TYPE OF WEAPON THE MAIN CHARACTER SPECIALIZED IN. it's just never been a major plot point, sure some of them have been cool but overall i'd much prefer the choice of maybe making a bad ass mage as the main character.

and don't say kotor did that because not only is the level of customization kinda weak but the battle system in those game for me made it unplayable i'm talking actual turn based combat.
 

Braxxis

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Mar 4, 2008
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In regards to all of you who are questioning about the FF7/phoenix down/soft/etc thing...

http://www.vgcats.com/comics/?strip_id=176

Also why is it that in Resident Evil 4 when you shoot one of the "non-zombie" villager Ganados in the leg/arm/eye/pelvis/buttocks that they grunt instead of saying something meaningful like "SOB!" "Fother Mucker" "Omg I can't believe you shot me, you shot me in the arm!" This can actually be spread to cover all games of every genre.
 

Scolar Visari

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Jan 8, 2008
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Customization is big for me and thats why I love RSV so much. I only wish that they just go look for actual vests and armour instead of creating crappy unrealistic ones. More freedom to aproach enemies in different ways or make your own sniper spot would be awsome. Just pitching an idea here but would anyone be interested in a battlefield style Rainbow game? Hundreds of players plus customization=awsome.
 

ratix2

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Feb 6, 2008
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hope this follows along the lines of what were talking about but.......

when ever the bad dude is performing that ritual (you know the one, raise the horrible evil demon/evil thing/hillary clinton, sacrifice x maiden who never puts out, building evil machine, etc.), and they need to not be interrupted, how about AT LEAST locking the front door/putting the draw bridge up? or do one better, lock it then destroy the hallways leading up to the special room. seriously, all the security and locked doors yet the front door is NEVER locked.
 

Scolar Visari

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Jan 8, 2008
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When a character "Kills" someone make sure they are fucking dead, put an extra round in the head if you have to. I hate haveing the same idiot keep coming back to life over and over because the designers couldn't be more creative.
 

Theori

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Mar 9, 2008
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Any game that has set ways of doing something. GTA: SA - "Run from these two cars." Ok, screw that, my driving sucks so I'm gonna get out and put a bullet in the guys' heads. But nooooooo, they're driving bulletproof cars. Screeeew you!

Or when I can only combine two items the devs wanted me to combine. God forbid I combine pen and paper and squiggle a bit, I'm meant to use the pen for shorting out some electrical thingy and the paper to soak up blood when I shoot myself from annoyance. Or I can't drag that box to climb onto that ledge, I have to drag THAT ONE, the one 2 miles away, and everything else is immobile.

Also, agree on the wall - rocket and door - gun sentiment. Another way to think about it is: "I have a huge rocket launcher that can quite likely annihilate a small planet. I'm fighting a guy that can take three million hits from that and not flinch. Why am I not blowing the bloody floor out from under this guy and saving myself some bloody effort?"
 

josh797

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Nov 20, 2007
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Almightyjoe said:
i will say this and this only, because the temptation is great.

There are a million Halo sites with a million explanations to any and every plot hole mentioned here, and i must hit post before my correction itch grows to strong...

EDIT: on topic: why is there no average joe game, where you go out, work, then buy some groceries and eat them.

ok, you can kill people as-well, but not many and you go to jail.


umm cause that would be real life

also the sims is that game.
 

Nerdfury

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Feb 2, 2008
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Selka said:
Okay, this idea may just be due to the fact that I am a HUGE nerd, but...
A turn based tactical game based on the D&D universe. Show the 5x5ft squares, show the initiative order, and control your party of three to six or whatever to do exactly as you say, on their turn.
I love this idea! Basically, make D&D tactical but as a game!

Also
Khell_Sennet said:
Baldur's Gate - Why the hell couldn't you use the Wish spell to simply kill Sarevok?
Because despite the fact that Wish is a level 9 spell, it does have its limitations - both in the tabletop game and BG/BGII. Wish allows you to duplicate spells, undo harmful effects such as geas, remove injuries, afflictions or poisons, create certain magical or non-magical items, grant certain bonuses to your stats, revive the dead, transport travellers or undo misfortune (i.e., offer a reroll).

Trying to cast anything stronger may be perverted into 'letter of the law' or 'letter of loophole.' Wishing for immortality might turn you to stone or wishing for someone's death might transport you to their feet to kill yourself.