Things you wish a game dev would do

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ThaBenMan

Mandalorian Buddha
Mar 6, 2008
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Namewithheld said:
To RPG devs: MORE WORLD OF DARKNESS! And not just the vampires! Vampires suck, I want some Mage-based games. Or Werewolves. I'd die...no, I'd kill for a werewolf based game in the World of Darkness setting.

Cause Werewolves are flipping cool!
Yes, I totally agree. Sadly, work was being done on a Werewolf: The Apocalypse game, but it was ultimately canned. Sorry, I don't have any links or anything but you should look it up. It looks like it would've been pretty sweet.
 

Mr. Purple

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May 1, 2008
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How bout more 3PS games? i seem to be best at those.

ooh, and ( i know it'd be difficult) AN MMORPG FOR A NEXT-GEN GAME CONSOLE! it'd be like WoW all over again but with kickass graphics and a better grasp on the control scheme. I'd play it. ( and prolly become addict...)
and uhhh not to rant but another idea. how bout sum actual complex character design? like more than just the few main characters seem to hav any real life at all... i'd kill for a new game packed with luvable characters. with evrything out lately ive been attatched to the characters of Mainichi Ichiyo(Japanese almost virtual pet type game) like Toro and Kuro just cause they hav an update every day.(making them seem like real ppl. ugh game developers.
 

JoeRW

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May 1, 2008
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Dark world vs light world like in Legend of Zelda for SNES really needs to be redone bigger and better. The dark world was an ugly and corrupted version of the normal world that you had to enter to overcome barriers or undo evil curses to free up normal world energies. That really intensified the metaphysical and fantasty adventure intrigue by a power of two. It takes a lot of creativity to tie worlds together energetically and enhance the story, but its totally worth it.
I was hoping that the creative teams would have managed to tie together 3 worlds by now and that co-operative groups of players would need to strategise their ways through these worlds in a serious fashion to maximise their effectiveness, even while satisfying multiple simultaneous conditions across worlds. Active communication would be a necessity, care for teammates would be a motivating factor.
Looking out over one world and trying orient yourself by recognising vague analogues of the another version of that world like lakes/pits of fire, mountains/spires is great fun.
 

ElArabDeMagnifico

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Dec 20, 2007
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After reading the article "resisting the next generation" then I will take "AngryMan's" suggestion and add to it.

"Use your creativity, and take advantage of the next gen to further that creativity."
 

Lvl 64 Klutz

Crowsplosion!
Apr 8, 2008
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JoeRW said:
Dark world vs light world like in Legend of Zelda for SNES really needs to be redone bigger and better. The dark world was an ugly and corrupted version of the normal world that you had to enter to overcome barriers or undo evil curses to free up normal world energies. That really intensified the metaphysical and fantasty adventure intrigue by a power of two. It takes a lot of creativity to tie worlds together energetically and enhance the story, but its totally worth it.
I was hoping that the creative teams would have managed to tie together 3 worlds by now and that co-operative groups of players would need to strategise their ways through these worlds in a serious fashion to maximise their effectiveness, even while satisfying multiple simultaneous conditions across worlds. Active communication would be a necessity, care for teammates would be a motivating factor.
Looking out over one world and trying orient yourself by recognising vague analogues of the another version of that world like lakes/pits of fire, mountains/spires is great fun.
I think most people would avoid a game where you absolutely depend on other people to beat it. Also, I thought Twilight Princess captured the whole Multi-faced worlds thing down pretty well.
 

Xerosch

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Apr 19, 2008
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1. Story, gameplay and atmosphere are far more important than having the greatest graphics

2. Singleplayer Mode is not an extra, but a crutial element for buying a game

3. Endings are there to reward a player and wrap things up, not to show 15 seconds of escaping
3.1. Not everybody likes cliffhanger endings. It makes you feel like you played a half finished game

4. Don´t force quicktime events into games (aka Yahtzee's rule)

5. I´m sick of playing Navy, G.I. or Army specialists that are made of steel and coolness. The average player doesn´t have a inferiority complex (positive examples: Garrett of "Thief", Jimmy of "Bully", Yuri in "Sahdow Hearts")

6. Bring back subtility into games (compare Condemned's staging with Condemned 2's or Silent Hill 2/3 with Silent Hill Origins)

7. Take the driving stuff out of Jump & Runs

8. Main characters should talk. Chrono Trigger/Cross and the Half-Lifes were great, but a mute hero isn´t really charismatic. I understand that they are meant to be mute to let the player fit into their role, but it doesn´t work for me. Some neutral or fitting comments in some situations would perfectly compensate.
 

Sasha Janre

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Apr 30, 2008
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thebobmaster said:
I've got it...a Trigun video game, made by Valve.
WIN!

But you lose health when you get drunk and act like a tit. But maybe the tie on your head will give you an atk boost?

EVERYBODY PEACE AND LOVE
 

dukethepcdr

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May 9, 2008
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I wish game developers would come up with a new game genre and I wish game publishers would have the guts to publish it and not pass on it because it doesn't fit into one of their preconcieved notions of what a marketable game is. There are some genre bending games out there, mostly flash games on the 'net, but very few genre creating games.

Oh, and as someone who has actually had some sword fighting training myself, I wish developers who are making games with swords in them would give actually fighting with a sword a try. If they did, they'd see how different real sword fighting is from what they see in movies and in other games. If I fought like they do in games and movies, I'd get beat every time by the other guys in our club.
 

dukethepcdr

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May 9, 2008
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Xerosch said:
1. Story, gameplay and atmosphere are far more important than having the greatest graphics

2. Singleplayer Mode is not an extra, but a crutial element for buying a game

3. Endings are there to reward a player and wrap things up, not to show 15 seconds of escaping
3.1. Not everybody likes cliffhanger endings. It makes you feel like you played a half finished game

4. Don´t force quicktime events into games (aka Yahtzee's rule)

5. I´m sick of playing Navy, G.I. or Army specialists that are made of steel and coolness. The average player doesn´t have a inferiority complex (positive examples: Garrett of "Thief", Jimmy of "Bully", Yuri in "Sahdow Hearts")

6. Bring back subtility into games (compare Condemned's staging with Condemned 2's or Silent Hill 2/3 with Silent Hill Origins)

7. Take the driving stuff out of Jump & Runs

8. Main characters should talk. Chrono Trigger/Cross and the Half-Lifes were great, but a mute hero isn´t really charismatic. I understand that they are meant to be mute to let the player fit into their role, but it doesn´t work for me. Some neutral or fitting comments in some situations would perfectly compensate.

I totally agree with number 8. I love games where the hero talks and you get to decide what he says like in Deus Ex and games like that. It's fun to see what the NPC says in response to your choices, especially if the game has an engine where your choices have an effect on the ending of the game. Those are the games where I feel like I really am the character and not just watching him do stuff.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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thebobmaster said:
Sasha Janre said:
thebobmaster said:
I've got it...a Trigun video game, made by Valve.
WIN!

But you lose health when you get drunk and act like a tit. But maybe the tie on your head will give you an atk boost?

EVERYBODY PEACE AND LOVE
THIS WORLD IS MADE OF....LOVE AND PEACE!
Are you sure a Trigun game made by Kojima wouldn't be better? Controls would be complicated, and there would be lots of cutscenes but it would look COOL!

Also Xerosch has phrased what I want out of games perfectly. Especially with the last one, less Gordons/Chrono's and more Commander Shepards and Yuri Hyuga's (Shadow Hearts Series)
 

Anarchemitis

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Dec 23, 2007
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I've got it! A game that takes place in the Bible!
Seriously, in King David's time there were some pretty freaking awesome bloody wars perfect for God-of-War-meets-battlefront-esque Sword fighting games.
 

TheMadDoctorsCat

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Apr 2, 2008
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I wish that someone would develop a great engine for interacting with NPCs. One that would make it just as likely that a wolf would run away and hide from you as it is that it would fly at your throat. One where everything animate could be friendly or neutral as well as hostile (except for the really nasty monsters of course, but they'd be the exception). One where you could negotiate or barter with goblins or bandits perhaps, instead of getting into an unavoidable to-the-death fight. Also, characters would react differently according to what they'd seen you do (a civvy who's seen you hand money to a beggar is going to react very differently than one who's seen you stab the beggar in the throat), what their and your circumstances are, what clothes or armour you wear, etc. Seriously, is it that difficult, given the technology we've got at the moment? If you can make a playable engine like Bioshock's, you can certainly do what I've said above. But nobody ever has yet.

I could imagine a great RPG that could be made like this. It would mean that "personality" as a statistic meant something other than just spellcasting ability, speechcraft could be vital to a stealthy or negotiator-type character, and best play strategy would incorporate lots of non-fighting elements, as well as several actual fighting ones that can't be used effectively when there's really only one tactic that hostile NPCs use - all out offence. (Mastery of the bow for example - in games like Oblivion, the bow is practically useless when every other living thing you're likely to come across anywhere other than on city streets is guaranteed to go for your throat before you've got time to draw it. What if you could use your bow on retreating NPCs, or ones that stay at a distance without attacking? What if NPCs like wolves waited to gang up on you with other nearby wolves before going after you - would you be able to spoil their plans with a well-timed bow shot or throwing dagger? And would killing one wolf with a bow cause others to run away in panic or attack out of rage? What if different wolves reacted differently, randomly or according to how many others were nearby?)

The effect of always hostile NPCs is that only an absolute nitwit would choose to play a "stealth" or "personality" type character over one who's a master at hitting people with swords, summoning demons or spewing high-level fireballs. In 95% of RPGs that I've played, there's practically no point in choosing any character except a high-level wizard or warrior. I put this entirely down to the total lack of intelligence when dealing with non-human characters. Does it have to be this way?
 

GoldenShadow

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May 13, 2008
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X nosgoth X said:
Make games where 16 people can fight together online against mindblowingly large masses of enemies (random example: 16 Spartans against a Covenant army, rather than groups of 7 or 8). Of course, I realize this isn't really possible yet at this point in time...but there's always hope...

[Edit: There's, of course, also a chance that games like this already exist, but that my living under a rock has kept me from knowing about it.]
Tribes 2 had 64 player internet/lan multiplayer. And that came out way back in 2001

http://en.wikipedia.org/wiki/Tribes_2
 

Papaya Melancholy

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Apr 6, 2008
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I want a game set in a historical time in an interesting place!!

Without dumb orientalism or whatever!!

But with...

I M A G I N A T I O N ! !
 

defcon 1

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Jan 3, 2008
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TheMadDoctorsCat said:
If you can make a playable engine like Bioshock's, you can certainly do what I've said above. But nobody ever has yet.
nobody? Bioshock uses the Unreal 3 engine. That's one of the more famous ones.

Make some Action/Adventure MMO games.

In fantasy games, make some of the good guys have cool creatures on their side. Villains get Dragons, Trolls, Wraiths,Demons,Golems,Goblins etc. Meanwhile, the good guys only get Humans, Humans with pointy ears and long hair, and mabey a Horse or Griffin.
 

Anarchemitis

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Dec 23, 2007
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Papaya Melancholy said:
I want a game set in a historical time in an interesting place!!

Without dumb orientalism or whatever!!

But with...

I M A G I N A T I O N ! !
You mean like being the most awesome Con Artist in all of Renaissance Venice? (Yes, I just came up with that and it is a very awesome video game idea. All you have to do is think about not 'Theif'.)
 

KapnKerfuffle

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May 17, 2008
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Anarchemitis said:
I've got it! A game that takes place in the Bible!
Seriously, in King David's time there were some pretty freaking awesome bloody wars perfect for God-of-War-meets-battlefront-esque Sword fighting games.
My God, it was right there the whole time... It would piss off all the right people too. I love this idea!
 

essexfuzz

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May 15, 2008
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Erase the hud OR if the game has to have a hud make it move around at regular time intervals. This is to prevent screen burn in
 

TheMadDoctorsCat

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Apr 2, 2008
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defcon 1 said:
TheMadDoctorsCat said:
If you can make a playable engine like Bioshock's, you can certainly do what I've said above. But nobody ever has yet.
nobody? Bioshock uses the Unreal 3 engine. That's one of the more famous ones.

Make some Action/Adventure MMO games.

In fantasy games, make some of the good guys have cool creatures on their side. Villains get Dragons, Trolls, Wraiths,Demons,Golems,Goblins etc. Meanwhile, the good guys only get Humans, Humans with pointy ears and long hair, and mabey a Horse or Griffin.
I meant, nobody has come up with a good system for NPCs yet. I don't particularly care about Bioshock, it was slightly disappointing given the extreme hype that surrounded it; it just happens to have an extremely effective engine when it comes to you (or your enemies) interacting with the environment. I'm sure UR3 didn't allow you to set oil on fire to burn your enemies with, or electrocute them by shooting an electric burst at the water they were standing in. Take that kind of thinking and apply it to NPC character design, and you have a much better result than what you see in RPGs like Oblivion.