I found a copy of killzone 1 at a thrift store and wanted to checkout the fist "Halo Killer." Holy crap was it clunky, and does the sniper rifle have to sway like a belly dancer's hips?
I've heard that and the only reason I want to replay 1 is because apparently the expansions were better then the main game and I want to have a good character to jump into 2 with. I do remember the early levels being "Everything can and will kill you because you suck at everything" and it's worse if you don't know how to build a character to survive the early game. If you're into D&D I imagine it was easier but if, like me, BG was your first D&D character building experience, then it becomes a lot tougher.Grouchy Imp said:2 is by far the better of the pair. The issue is that old D&D problem - that when your character is low level pretty much everything is a trial, but when you hit kinda level 10 onward that's where all the cool abilities are. As it is with Baldur's Gate 1 & 2. During 1, when you're slowly levelling up your novice character into something worth a damn, the game can be a real slog. But 2, which picks up from the events of 1 and either starts you off with your imported BG1 character (at whatever level they were) or with a brand new character at level 8 (I think), lets you jump straight into the good times.Dalisclock said:I played Vanilla BG1 way back around the time it first came out and it was....rough. I do want to play through the games leading up to BG3 here pretty soon(So BG1, BG2 and Siege of DragonsSpear) but I know at least BG1 is not going to be an easy ride going back to it now. I suspect I'll be looking up exploits and optimal builds left and right just to survive through to 2, where the real good stuff apparently is.Grouchy Imp said:Baldur's Gate 1 & 2 for me. It's not so much that the games have aged poorly or anything like that, it's just when I used to play them back in the day I was used to 2nd Ed D&D rules. Over the years I've moved on to other RPG systems and pretty much forgotten 2nd Ed rules. And going back to them for the first time in years? Jeez, it's tough going.
Before anyone chimes in with "Play it Blind", I don't have to patience to keep party wiping(which I remember was super easy to do) because you picked the wrong build to start with. It's one of the downsides of WRPGs like Balders gate. I had to restart Planescape Torment a few times before I found out it's easier to play as a magic build and you get access to more of the good dialogue to boot.
I like the part where your 6 characters are swinging at the enemy for 15 mins and hit nothing. It's even funnier when the enemy has the same problem.Grouchy Imp said:2 is by far the better of the pair. The issue is that old D&D problem - that when your character is low level pretty much everything is a trial, but when you hit kinda level 10 onward that's where all the cool abilities are. As it is with Baldur's Gate 1 & 2. During 1, when you're slowly levelling up your novice character into something worth a damn, the game can be a real slog. But 2, which picks up from the events of 1 and either starts you off with your imported BG1 character (at whatever level they were) or with a brand new character at level 8 (I think), lets you jump straight into the good times.Dalisclock said:I played Vanilla BG1 way back around the time it first came out and it was....rough. I do want to play through the games leading up to BG3 here pretty soon(So BG1, BG2 and Siege of DragonsSpear) but I know at least BG1 is not going to be an easy ride going back to it now. I suspect I'll be looking up exploits and optimal builds left and right just to survive through to 2, where the real good stuff apparently is.Grouchy Imp said:Baldur's Gate 1 & 2 for me. It's not so much that the games have aged poorly or anything like that, it's just when I used to play them back in the day I was used to 2nd Ed D&D rules. Over the years I've moved on to other RPG systems and pretty much forgotten 2nd Ed rules. And going back to them for the first time in years? Jeez, it's tough going.
Before anyone chimes in with "Play it Blind", I don't have to patience to keep party wiping(which I remember was super easy to do) because you picked the wrong build to start with. It's one of the downsides of WRPGs like Balders gate. I had to restart Planescape Torment a few times before I found out it's easier to play as a magic build and you get access to more of the good dialogue to boot.
ODST was only great if you were completely new to the Halo series or just hadn't bought Halo 3 yet.Silentpony said:ODST was great
See that's how I feel about Master Chief's games. They're so boring. Its the same invulnerable dude fighting the same ducky aliens game after game. ODST at least introduced new characters, and a new atmosphere. And i did play it before Halo 3 and I thought 3 was weaker in every aspect.Yoshi178 said:ODST was only great if you were completely new to the Halo series or just hadn't bought Halo 3 yet.Silentpony said:ODST was great
the game was a mediocre campaign and was a walking simulator from point A to point B for the most part with about 5 minutes of action before doing the next walk from point A to B
ODST included all of the Halo 3 DLC maps in the multiplayer so that was cool but firefight was just a boring horde mode that Gears of War already did better and if you already owned Halo 3 and all the DLC before ODST came then ODST just became a fucking rip off.
ODST was sold as a full price package and the package that was only good if you didn't already own Halo 3 and all its DLC already, if you did then you were just paying full price at launch for a short and extremely mediocre campaign
i played through the entire ODST campaign once and that was more than enough for me, i was so bored i have never felt the need to go back to it and replay it since.
Every Halo game has introduced new characters. And by those standards, ODST falls flat. Oh sure, you'll get some distinction between the titular ODSTs, but "some" is the key word. Also, the Rookie - a character with no personality whatsoever, a character who, like practically every silent protagonist in gaming, is barely a character at all.Silentpony said:ODST at least introduced new characters, and a new atmosphere.
Yeah but Reach and Wars came out after. ODST was the first Halo game that wasn't just centered around Master Chief and Cortana doing the buddy cop routine. And for that I give it props because it was the first attempt to go 'Oh yeah, other people exist in this world" And by new people I mean new main characters, not just a new background exposition character. Truly I think it was a terrible world-crafting choice to have all the Spartans dead save one by the time Halo 1 starts. It meant no one could ever keep up with Chief and his only go-to dialogue choice was to Hmmm and nod to Cortana being kinda snarky. If any character needed to be on the Noble team, it was Chief.Hawki said:Every Halo game has introduced new characters. And by those standards, ODST falls flat. Oh sure, you'll get some distinction between the titular ODSTs, but "some" is the key word. Also, the Rookie - a character with no personality whatsoever, a character who, like practically every silent protagonist in gaming, is barely a character at all.Silentpony said:ODST at least introduced new characters, and a new atmosphere.
I'll give you the "new atmosphere" thing, but it's an atmosphere that doesn't gel with the series, and more importantly, is impossible to enjoy because it's impossible to see anything or sneak past anything. Also, again, "new atmosphere" isn't unique to ODST - Reach and Halo Wars have significantly different atmospheres from the main games, and are much better than ODST at that.
Okay, fair enough, but that raises the question of what's more important - who does it first, or who does it better? Because without doubt, IMO, Halo Wars and Reach both did the ensemble character act much better than ODST.Silentpony said:Yeah but Reach and Wars came out after. ODST was the first Halo game that wasn't just centered around Master Chief and Cortana doing the buddy cop routine. And for that I give it props because it was the first attempt to go 'Oh yeah, other people exist in this world"
Except they're not all dead.Truly I think it was a terrible world-crafting choice to have all the Spartans dead save one by the time Halo 1 starts.
You're underselling his dialogue there. Look at Halo 1 to Halo 3 - John's dialogue increases with every game, and increases even further with Halo 4. It's possible I'm reading too much into this, but just as possible (IMO) that I'm not, that the increase in dialogue is representative of a humanising factor. Certainly the humanisation of John is a key theme in Halo 4, and one of the few things the game does well.It meant no one could ever keep up with Chief and his only go-to dialogue choice was to Hmmm and nod to Cortana being kinda snarky.
Yeah, except that wouldn't be possible, since he was with Blue Team at the time, and wouldn't even know that Noble Team existed, since they were a Spartan-III group, not a Spartan-II one. Also, Noble Team's characters, while generic, are at least distinct from each other, to the point where Noble Six has the least personality of the bunch. Even if canon prohibited it, what would adding John change at this point? I don't know, but it would take away the emotional impact of Six's last stand and whatnot.If any character needed to be on the Noble team, it was Chief.
Yes, I used the VISR system. Yay, I get to see faint green outlines that are barely visible in the dark, as blue and green plasma bolts come my way from Brutes (which should really be Elites, but fine, whatever).and everyone keeps saying you can't see anything 'cause its night. You guys know you had a flashlight and night vision goggles in that game, yeah? I never struggled to see anything 'cause it was never that dark
As much as I respect System Shock 2; Bioshock 1, Dead Space, Prey, and Evil Within 2 pretty much fill that void and is nowhere near as tedious or obtuse. Speaking of all things Shock, I consider Bioshock Infinite the worse in the series, and has only gotten worse with time. Wasted potential in terms of themes (racism is window dressing and barely touched upon) and story, limited level design, the horrible two weapon limit, regenerating health I know it's a regenerating shield in this case with a fixed health meter, but the concept is still the same. popularized by COD/cover shooters following gears, and a fuck you of an ending. Honestly, the only games that copied the get behind cover to heal are the older WWII CODs (2, 3, WaW), COD4, and Bulletstorm. Bulletstorm at least let you use three weapons & in the updated version, you get a weapon wheel in NG+. That makes it even better than before. Everything else from that generation ages like milk.trunkage said:System Shock 2
This was just irritating to replay. Everything feels really jank and the only good part of the story is the twist. The rest is fetch em quests that I just stopped caring about.
Baulder's Gate 1 and to a lesser extent 2
BG1 would only be a single mission into today's RPG landscape. I doesn't really bother having anything story related until you reach BG, which you are blocked from unless you somehow won the lotto. I remember slight adventures in other parts of the land but nothing that sticks.
BG2 is way better, and the side mission are far more memorable. By Throne of Baal, you are god tier and its ridiculous and finally makes BG combat fun.
And I want to be clear, SS2 was great when it first came out. I respect it. It lead the way for level design, interconnectedness, story telling and plot twists. I also wont ever play it again after my last playthrough a couple of years ago.CoCage said:As much as I respect System Shock 2; Bioshock 1, Dead Space, Prey, and Evil Within 2 pretty much fill that void and is nowhere near as tedious or obtuse. Speaking of all things Shock, I consider Bioshock Infinite the worse in the series, and has only gotten worse with time. Wasted potential in terms of themes (racism is window dressing and barely touched upon) and story, limited level design, the horrible two weapon limit, regenerating health I know it's a regenerating shield in this case with a fixed health meter, but the concept is still the same. popularized by COD/cover shooters following gears, and a fuck you of an ending. Honestly, the only games that copied the get behind cover to heal are the older WWII CODs (2, 3, WaW), COD4, and Bulletstorm. Bulletstorm at least let you use three weapons & in the updated version, you get a weapon wheel in NG+. That makes it even better than before. Everything else from that generation ages like milk.trunkage said:System Shock 2
This was just irritating to replay. Everything feels really jank and the only good part of the story is the twist. The rest is fetch em quests that I just stopped caring about.
Baulder's Gate 1 and to a lesser extent 2
BG1 would only be a single mission into today's RPG landscape. I doesn't really bother having anything story related until you reach BG, which you are blocked from unless you somehow won the lotto. I remember slight adventures in other parts of the land but nothing that sticks.
BG2 is way better, and the side mission are far more memorable. By Throne of Baal, you are god tier and its ridiculous and finally makes BG combat fun.
He has "some" but only some. He plays around with one clue, and I can only assume the flashbacks are him trying to peace together the events. And that's it. We know he's an FNG, and despite being smaller than the token big guy, can carry a turret gun like a Spartain.Hawki said:Every Halo game has introduced new characters. And by those standards, ODST falls flat. Oh sure, you'll get some distinction between the titular ODSTs, but "some" is the key word. Also, the Rookie - a character with no personality whatsoever, a character who, like practically every silent protagonist in gaming, is barely a character at all.Silentpony said:ODST at least introduced new characters, and a new atmosphere.
I'll give you the "new atmosphere" thing, but it's an atmosphere that doesn't gel with the series, and more importantly, is impossible to enjoy because it's impossible to see anything or sneak past anything. Also, again, "new atmosphere" isn't unique to ODST - Reach and Halo Wars have significantly different atmospheres from the main games, and are much better than ODST at that.
I doubt it. There's no way he can piece together the flashbacks just from a single object.saint of m said:and I can only assume the flashbacks are him trying to peace together the events.
Yeah, that.and despite being smaller than the token big guy, can carry a turret gun like a Spartain.