"This Is Gonna Suck" Moments In Games

Kyber

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In DMC: Devil May Cry, there's a room at the end of the game, in which there are four paths, that all lead to a button. These paths are long and boring, but these buttons must be pushed, so a door can be opened. After a button is pushed, it spawns either Rages, Witches, Butchers or Dreamrunners, which are all the most annoying enemies in the game. There is no real good reason for that section to be there, it's just filler, and not it's not fun.
After I pushed the first button and cleared the enemies, I thought to myself: "I have to do this, THREE more times!? This is gonna suck..." Oh, and did it.
 

Gashad

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Playing as Sweden in EU4- A coalition of Denmark, Russia and Poland Lithuania all declared war on me, seeing how their armies dwarfed mine(EU4 has a function which shows the total amount of men on each side of a war-not a happy sight)-Now I know how Charles the XII must have felt(or more probably should have felt, in truth he was probably happy when they all invaded as it meant he got to fight).
 

Random Encounter

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Any mission in GTA4 that involves a car chase will mean failing the first few attempts. If you make one mistake you may as well just give up because you'll never catch up with them once you messed up and with all the sudden sharp turns and obstacles on the road you will fail a lot.
 

Eamar

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Fighting GLaDOS in Portal... using the touchpad on my laptop (I didn't have a mouse at the time, I forget why). I actually couldn't do it - it just didn't allow for the precision and timing that was needed, and it's not even that hard of a fight >.<

Had to come back to it and finish the game a couple of weeks later when I finally got a new mouse. It was beyond frustrating to have to wait that long to finish such a short game.
 

TheMadDoctorsCat

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Coming across an underground ravine with a network of abandoned mineshafts, together with a cave spider nest or two, in Minecraft. Especially when you're trying to clear the area to build something underground.
 

MrBaskerville

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Whenever i'm pointed towards a mandatory turret or forced into a veichle. That's almost reason enough to sell a game^^.
 

A BigCup of Tea

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King of Asgaard said:
Reversing Hollowing in Dark Souls.
Thanks to the fact that the online component has become a hive of scum and villainy, expecting some hacking/twinked up fucker to come in and one-shot you has become the rule rather than the exception. I say stick to co-op or play offline.
That or reaching the fog gate to Bed of Chaos. Seriously, fuck that boss.
dark souls is currently £4 on the 360 is it worth picking up? i've been looking for a new game to play but don't want to get another FPS/racing/ same crap over and over and it looks like dark souls can provide this but i have been told that it's punishing and can be hard for new comers to the series

OT: do you mean this is gonna suck as in this is going to be hard? Or this is gonna suck as in this is going to be a bad story part? for the first one someone has already mentioned it, the part in MGS where you fight rex..that was rather hard on the hardest difficulty, as for the second..i can't really remember as if i get to a bad part in a story i blank it out (if the story has been good so far and continues to be good after) or i just stop playing (if the story has been bad from the beginning)
 

INVALIDUSERNAME

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The siren fight in Bioshock Infinite. I was going for the 1999 Mode clear without buying stuff from the vendor and, let me tell you, I forgot all about that fight in the God damn graveyard. I didn't want to save scum so I made do frantically running between cover without an upgraded Undertow or Shock Jockey to get rid of her minions. I managed to finish that fight with about 17 silver eagles left in my pocket, something like 1/14th of my HP bar, and I killed her with a shotgun. It was a miserable fight.
 

Godhead

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May 25, 2009
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Quick saving right before you die in Jedi Academy. Wouldn't be nearly as bad if the checkpoints weren't so long apart.
 

Imperioratorex Caprae

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May 15, 2010
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lax4life said:
Quick saving right before you die in Jedi Academy. Wouldn't be nearly as bad if the checkpoints weren't so long apart.
I'll second this with just about any game. Quick saving right before you die in anything and realizing you don't have a save anywhere near where you were. Can't tell you how many times I decided to restart games because I got really far, screwed up, checked my saves, and found I'd be best off just doing a fresh start.
 

Vegosiux

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Gashad said:
Playing as Sweden in EU4- A coalition of Denmark, Russia and Poland Lithuania all declared war on me, seeing how their armies dwarfed mine(EU4 has a function which shows the total amount of men on each side of a war-not a happy sight)-Now I know how Charles the XII must have felt(or more probably should have felt, in truth he was probably happy when they all invaded as it meant he got to fight).
My best EU4 one was, playing Muscovy, working on that entire "form Russia" campaign early, getting into a drawn-out war with Novgorod, at which point them Tartar hordes from the south got ballsy, and to top it all off, Peasants' War triggered. Not even my massive pool of manpower was enough to handle it, I had to abandon the Novgorod campaign, play whack-a-mole with peasant rebellions, and sacrifice a vassal of mine...
 

Demolition_Human

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Playing West_London on Killing Floor at the final wave for the first time. I just had a regular lever-action rifle and magnum when I heard the Patriarch for the first time.....oh man the terror. I knew I had to hunker down because it was going to be a long fight.
 

Malty Milk Whistle

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My top one so far is Deviljho on Monster Hunter Tri. Although some of the bosses on MHFU and the psp titles were undoubtedly harder, by the time I got to them I knew the ropes. First time I came up against that evil black monster of a dragon, I got my arse handed to me. THe very intro to his theme is enough to make me run for cover. (seriously, it's evil incarnate)

Screw it, I'ma go play those games again.
 

Saltyk

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Sep 12, 2010
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Escort missions. Every escort mission ever.

Also, water levels. The NES Teenage Mutant Ninja Turtle game... Some nights I wake up in cold sweats.

And generally any time a game decides to two two or more large or elite enemies at you. Especially since one tends to be tough and two can just be unfair. Just when you think you got one down the other hits you from your blind spot.

Hell, in FF14, I was playing one of the early Lancer quests and it involved going to a spot where two monsters would spawn the instant you entered a small area. But, there were also another two that patrolled that area (and the respawn rate is rather fast in the game). Oh, and a huge FATE boss randomly spawned right there every so often and would sit there for 15 minutes at a time. For the record, FATEs are small area specific temporary quests that can earn you experience and money. If the FATE involves a large boss type enemy, you can't solo it at all. Yeah, that was basically impossible to complete by myself. I ended up getting help. The funny part being that in the quest, this one character moved the item to a "more dangerous area" and I found that area easier to get through.
 

Veylon

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Final Fantasy Tactics has one where you main character Ramza has to take on Wiegraf - a guy with a half-doze OP attacks - by himself. It's so laughably lopsided that I initially thought that it was one of those battles you were supposed to lose. When the Game Over screen comes up instead of a cutscene, I realized this is going to suck. It doesn't help that it's just the introduction to an even larger, nastier battle.

Casper Andersen said:
Terror Missions in Xcom, by god I hate them
Give Terror from the Deep a try. The terror missions are larger, have more vertical levels, are filled with tiny rooms, are two-parters and your best weapons don't function. Have fun.
 

Hero of Lime

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Sniper Team 4 said:
Doing Veteran runs on any Call of Duty game, but especially the ones where there's a timer. I hate timers.
Those are the worst! Especially if they also involve a tight corridor. That made Call of Duty 4's last level nearly impossible on veteran.

OT: Getting the Hylian Shield in Skyward Sword on Hero mode if you have the "horde battle" as one of your challenges. That makes it nearly impossible.

Speaking of Skyward Sword, whenever you fight the Imprisoned, a boring, tedious battle awaits you every time.
 

Timedraven 117

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Vegosiux said:
stormeris said:
Xcom enemy unknown.
When i ran two tiles from the spawn and trigerred two sectopods that were on the same tile. During the enemy turn 3 muton elites ran out of the Fog of war...

My most elite squad got wiped out and pretty much cost the game.
That's XCOM, baby! Though my favorite "oh shit" moment was triggering not one, but two packs of Chryssalids (those creepy crawlies, always crawling creepily about, creeping me out and making my skin crawl, ugh) on the same turn in an early terror mission, when I was still ill-equipped to deal with six of them on the same turn >.> Incidentally, my only surviving sniper got In The Zone after that mission. Could have used that 20 minutes sooner.
You think thats bad? Imagine doing a two part terror mission on Terror from the deep. This is like my first trawler mission and i had unlocked second tier weaponry.

Now i already knew this was going to suck, i had made Gauss(Laser) rifles but no ammo but i had pistols with a few clips to spare for each guy. So i move in and on the top deck, I'm met with a fucking monster of a beast. I immediately thought, "Shit. This is going to hurt." Needles to say i beat the top deck, after some amazing moments and running low on ammo. -.-
 

LtFerret

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Prime_Hunter_H01 said:
Hehe.

Which leads me to the "This is Gonna Suck" moment in Armored Core For Answer. Occupation of Arteria Carpals.

I had read about that mission before doing it. And in that game the 2 on 1 NEXT fights were hard, so I was not excited about a 4 on 1, I say on 1 because Old King is useless, NEXT fight. I have no Idea how many time I attempted that mission I eventually won by using Reg 1.15 (Gives infinite energy) and Tank Treads that allowed any weapon as a back up weapon and went in with 4 Kojima Cannons 2 on the back 2 in my hands, and sniper rifles as my backup weapon. And then after all that i had about 1000 AP left, and the initial AP for that build was about 37000.
Jesus...I am not looking forward to that mission. I just started For Answer and Spirit of Motherwill was my oh crap moment. The Arms Forts up to that were easy so I just loaded up my heavy mech with grenades and Gatling guns. Then I saw the size of it, then the non-stop missile barrage started, then I ran out of ammo.
 

Shoggoth2588

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Aug 31, 2009
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Tanis said:
Final boss of Warkhammer 40k: Space Marine.

Barely got him on Easy/Normal, still haven't beat him on Hard.

Just...annoying as hell of a fight.
I've been on the fence about getting this game for a few months now...other than the final boss how is the single player campaign? I'm more than likely not going to touch the MP and that's what's kept me from buying this one.

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Saltyk said:
Escort missions. Every escort mission ever
Eeeeeeeeyup

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GTA Missions that turn into tutorials. I quit playing GTAV after I was told to have Micheal go take flight classes...RIGHT after I had Franklin go through the whole damned thing. Then there are the unskippable racing missions...these are the reasons I never finished San Andreas; I was blocked off by a couple of race missions I couldn't beat and indeed, didn't want to play anymore.

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Every time I start a new JRPG, I just know it's going to be a slow-burn. It may not be a JRPG but it took about an hour or more before I got to my first fight-tutorial in Yakuza 3 (would have been longer if I didn't start skipping cut-scenes). Then by hour two I was escorting my in-game niece around Tokyo, playing with a UFO catcher. Hour 2.5 and I'm on my own, continuing to play with the UFO catcher and, getting into random fights with punks and yakuza alike. I couldn't get to hour 3 in Ni No Kuni and I only got to hour 13 in FFXIII out of a sense of spite and, the hope that it would have gotten better...