I feel like saying "well, I've been making my characters pick up apples, slay level 1 slimes, kick stray cats, and do severe finger waggling after beating the last boss for years and year." But I think that anyone who even plays RPG's MMORPGS, or Open World RPG's can lay claim to that statement.
But I guess I'm just resilient to the whole questing process, I think I have another year or two before I finally get as fed up with the whole process. What can I say? Apparently I like grinding out trivial processes when I finish them by flicking little sparks of fire from my finger tips and watching the "boss" burst into flames and die.
From a game development perspective, I would think that some game designers would be offended by having NPC's complete a quest they personal designed for the player. "What? You don't like collecting flowers for our house? Well then!" I definitely agree that the arbitrary questing really does feel pointless and it would be nice to have an NPC to just go do it for us, thereby also solving an additional problem: Collecting companions. Specifically I think of how you manage your "party" in Star Wars The Old Republic, where you can send away everyone and then quest by yourself. (I'm a loner, what can I say?)
But I do wonder what kind of impact that would have on people who actually get some enjoyment out of completing the game without NPC assistance? If I was given the chose to have Colin the dwarf to a mission FOR me, or do it myself... what would I choose?
Maybe the addition of a "non-player-quest" option would be nice. People always say "Give the player the power of choice", more decision is good right? ....unless it gets overwhelming.
Anyway, I don't know how to wrap up my thoughts... It would definitely be an interesting mechanic to see in games, I think it's worth at least a few games giving it a try.
The whole facebook-app feel for having your companions go out and do unseen things to unseen creatures has definitely lost it's novelty for me. I get plenty of that from clicker heroes.
But I guess I'm just resilient to the whole questing process, I think I have another year or two before I finally get as fed up with the whole process. What can I say? Apparently I like grinding out trivial processes when I finish them by flicking little sparks of fire from my finger tips and watching the "boss" burst into flames and die.
From a game development perspective, I would think that some game designers would be offended by having NPC's complete a quest they personal designed for the player. "What? You don't like collecting flowers for our house? Well then!" I definitely agree that the arbitrary questing really does feel pointless and it would be nice to have an NPC to just go do it for us, thereby also solving an additional problem: Collecting companions. Specifically I think of how you manage your "party" in Star Wars The Old Republic, where you can send away everyone and then quest by yourself. (I'm a loner, what can I say?)
But I do wonder what kind of impact that would have on people who actually get some enjoyment out of completing the game without NPC assistance? If I was given the chose to have Colin the dwarf to a mission FOR me, or do it myself... what would I choose?
Maybe the addition of a "non-player-quest" option would be nice. People always say "Give the player the power of choice", more decision is good right? ....unless it gets overwhelming.
Anyway, I don't know how to wrap up my thoughts... It would definitely be an interesting mechanic to see in games, I think it's worth at least a few games giving it a try.
The whole facebook-app feel for having your companions go out and do unseen things to unseen creatures has definitely lost it's novelty for me. I get plenty of that from clicker heroes.