This Mobile Game is Making $2 Million a Day

thiosk

New member
Sep 18, 2008
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Ok fuck science. I'm getting out of this god damn career because I don't make infinity billion yen per fucking day.

space marines and xenos and dragons and vampires. You gotta do some stuff and symbols fall down and you move them and then FUCKING COMBO HOLY SHIT YOU UNLOCKED THE. poke-something-or other. And you need Infinity Stones to er, do stuff, involving things. Infinity stones for cash money. First times free, brother. And sister. If you crush up infinity stones at the malus of insanity you get incredible energy powder which is dispensed from your cable modem. Blow that magical insanity dust up your nose and KABOOSH you have a instant energy boost for matching more symbols.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
7,131
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The 5 million other games that have made less then 10 bunks that are on on the same market cry themselves to sleep every night.

For every mega-success there are so many failed and neglected other games on most mobile marketplaces.
 

Charli

New member
Nov 23, 2008
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Oh THAT'S the game that has my mum failing to function all day.

...Fuck that game.
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
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-Dragmire- said:
[

Not sure how you define "objectively crap", personally I define it as buggy to the point of being unplayable. This looks at least functional, not deep or very interesting but functional.

In this case by comparing it to other well received AAA level shooters in terms of visuals, FX, presentation, etc... In which case it falls far short of the bar, never mind raising that bar as it promised to do. Some people digging around in the code trying to find ways improve the game, found that the basic code doesn't even take advantage of cards and technology newer than five years ago, which does a lot to explain why the game looks like it does, especially compared to the demos which apparently exploited current technology and innovations as were promised.

Now granted, if you were to compare this game to say a bunch of indie productions using 5 year old technology, then it wouldn't seem as bad. If they were charging $10 or maybe #20 for what was being presented as a fly by night effort by fans, that would be one thing... but in this case they didn't, it's presented as a AAA game, charging AAA prices. Hence why it can be considered objectively terrible, and is getting hammered so hard beyond the lies told about it.[/quote]

Did I miss something? It says up top the game is free to play with a focus on microtransaction
edit: I can't find any indication of them advertising the game as AAA competition on their site either.

source:http://www.gunghoonline.com/games/puzzle-dragons/[/quote]

Somehow it seems like a post I wrote in response to Aliens, Colonial Marines, wound up being put in this thread by accident. Since I called two things objectively crap recently. Apologies. Not entirely sure how that happened.

That said when it comes PUZZLE-DRAGONS, like most indie games it's a piece of shovelware. There was a time when stores still had decent computer sections where you'd find all the real games on one side of an aisle, and all the shovelware garbage on the other side. Titles like "Alien Disco Inferno", "Cute Knight", and tons of hidden object games, many of which were later repurposed into apps for portable devices. A lot of crap wound up getting a new lease on life simply because it was able to run on a tablet, where real games, were unable to.

The thing is though that as time has gone on we've started to see the development of more real games brought onto the tablet. Things like Baldur's Gate, and a few similar levels of titles being developed from scratch. To put things into perspective if you were in an old school software aisle, Baldur's Gate would be on one side with the real games, Puzzle Dragons would be buried among the stinking heaps of jewel case games and shovelware in it's own little section. Something like this belongs as a minigame attached to a real game, not it's own product.

Of course the casual market being what it is, especially on tablets at the moment, you can still score big on shovelware, there was a time where it worked with full sized PCs as well, which is why people kept trying it right down until "the end". Things like Puzzle Dragons represent why big companies want to grab their own shovels and a giant pile of manure to sling at the masses, hoping for that one hit before the bubble bursts. You basically have the big companies looking at games like this and going "wow, what a steaming pile", then at the money it made and going "well, I can squueze out a turd that runny... let's see if I can make 2 million a day too".
 

LG Jargon

New member
Feb 9, 2012
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Grey Carter said:
This Mobile Game is Making $2 Million a Day

Puzzle & Dragons is sitting on a hoard of gold.
Wow, really? That's quite a bit of scratch. Let's read...

Ever wondered why developers seem to be flocking to the mobile market like them hills be full of gold? Well it's because them hills actually are full of gold. Puzzle & Dragons, a match-three puzzler from GungHo Online Entertainment, is supposedly bringing in around 6 billion yen ($64 million) a month.
*whistle* Wow. Wish I was making that kind of scratch.

According to details taken from the publisher's most-recent financial report - as translated by industry consultant, Serkan Toto - the game's 8 million registered players have been driving the company's significant growth. In the 2012 fiscal year, GungHo saw its sales grow by 168.8 percent and its profits by a whopping 690.1 percent.
Now that is a lot of growth. I'd be careful; growing that quickly can also lead to you falling just as fast. If you want your growth to continue, it should be steady and supported by more than one means.

So, what's Puzzle & Dragons? It's essentially what you'd get if you tried to cross breed Pokemon and Bejewled. The game is, of course, free-to-play. The microtransaction hook comes in the form of Magic Stones, which restore health, unlock new monsters and allow you to restart failed dungeons. GungHo has been selling a lot of Magic Stones.
Ahhhh, so thaaat's how they're doing it. It's "free-to-play"...until you need to pay to try again. Sneaky.

The game was released in Japan last February, with an English version making it to the U.S. and Europe in November.

GungHo's growth shows no sign of stopping. According to the listed financial details for January of this year, sales have hit 9.5 billion yen, a 1022.4 percent increase year-over-year. Some of that cash went towards the acquisition of No More Heroes and Lollipop Chainsaw developer, Grasshopper Manufacture.
Well, that's nice for them; I just hope that they'll come up with games that are a bit more...substantial than "Pokemon meets Bejeweled"....Hey, what was that last part again?

Some of that cash went towards the acquisition of No More Heroes and Lollipop Chainsaw developer, Grasshopper Manufacture.
....Oh...Oh, God no....NOOO!! That--it--NO! Nononononono! This...great.

I now predict that there will be a free-to-play No More Heroes puzzle game coming to iOS. You can pay for new beam katanas, health and strength upgrades, new clothing, and to fight each Ranked Assassin. It will be the FF: All The Bravest of NMH lore. T.T
 

-Dragmire-

King over my mind
Mar 29, 2011
2,821
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Therumancer said:
-Dragmire- said:
Therumancer said:
-Dragmire- said:
Not sure how you define "objectively crap", personally I define it as buggy to the point of being unplayable. This looks at least functional, not deep or very interesting but functional.
In this case by comparing it to other well received AAA level shooters in terms of visuals, FX, presentation, etc... In which case it falls far short of the bar, never mind raising that bar as it promised to do. Some people digging around in the code trying to find ways improve the game, found that the basic code doesn't even take advantage of cards and technology newer than five years ago, which does a lot to explain why the game looks like it does, especially compared to the demos which apparently exploited current technology and innovations as were promised.

Now granted, if you were to compare this game to say a bunch of indie productions using 5 year old technology, then it wouldn't seem as bad. If they were charging $10 or maybe #20 for what was being presented as a fly by night effort by fans, that would be one thing... but in this case they didn't, it's presented as a AAA game, charging AAA prices. Hence why it can be considered objectively terrible, and is getting hammered so hard beyond the lies told about it.
Did I miss something? It says up top the game is free to play with a focus on microtransaction
edit: I can't find any indication of them advertising the game as AAA competition on their site either.

source:http://www.gunghoonline.com/games/puzzle-dragons/
Somehow it seems like a post I wrote in response to Aliens, Colonial Marines, wound up being put in this thread by accident. Since I called two things objectively crap recently. Apologies. Not entirely sure how that happened.

...snip...

Ah, no problem. I thought that might be the case.

No harm no foul.
 

hightide

Kittenkiller
Jun 17, 2009
64
0
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Guy Jackson said:
Adam Jensen said:
It won't last. People eventually get tired of it and then they move on to something else.
The current form of it might not last, but I don't see microtransactions in general going anywhere. After all, they're hardly new. Collectable soccer cards? Magic The Gathering? Pokemon? Microtransactions have been making millions for at least as long as I've been on this particular plane of existence.
Wow! You really just blew my mind! I've never thought of collectable cards as microtransactions, but I can totally see the similarities. Getting a boost, or extra content in a game isn't all the different then having to buy new cards to get the latest features. How is buying new skins for a video game (or horse armor) all that different than Magic players buying a basic land card for 8 bucks because it has an unique picture.

Congratulations on having a forum post on the Internet actually change someone's mind!