-Dragmire- said:
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Not sure how you define "objectively crap", personally I define it as buggy to the point of being unplayable. This looks at least functional, not deep or very interesting but functional.
In this case by comparing it to other well received AAA level shooters in terms of visuals, FX, presentation, etc... In which case it falls far short of the bar, never mind raising that bar as it promised to do. Some people digging around in the code trying to find ways improve the game, found that the basic code doesn't even take advantage of cards and technology newer than five years ago, which does a lot to explain why the game looks like it does, especially compared to the demos which apparently exploited current technology and innovations as were promised.
Now granted, if you were to compare this game to say a bunch of indie productions using 5 year old technology, then it wouldn't seem as bad. If they were charging $10 or maybe #20 for what was being presented as a fly by night effort by fans, that would be one thing... but in this case they didn't, it's presented as a AAA game, charging AAA prices. Hence why it can be considered objectively terrible, and is getting hammered so hard beyond the lies told about it.[/quote]
Did I miss something? It says up top the game is free to play with a focus on microtransaction
edit: I can't find any indication of them advertising the game as AAA competition on their site either.
source:http://www.gunghoonline.com/games/puzzle-dragons/[/quote]
Somehow it seems like a post I wrote in response to Aliens, Colonial Marines, wound up being put in this thread by accident. Since I called two things objectively crap recently. Apologies. Not entirely sure how that happened.
That said when it comes PUZZLE-DRAGONS, like most indie games it's a piece of shovelware. There was a time when stores still had decent computer sections where you'd find all the real games on one side of an aisle, and all the shovelware garbage on the other side. Titles like "Alien Disco Inferno", "Cute Knight", and tons of hidden object games, many of which were later repurposed into apps for portable devices. A lot of crap wound up getting a new lease on life simply because it was able to run on a tablet, where real games, were unable to.
The thing is though that as time has gone on we've started to see the development of more real games brought onto the tablet. Things like Baldur's Gate, and a few similar levels of titles being developed from scratch. To put things into perspective if you were in an old school software aisle, Baldur's Gate would be on one side with the real games, Puzzle Dragons would be buried among the stinking heaps of jewel case games and shovelware in it's own little section. Something like this belongs as a minigame attached to a real game, not it's own product.
Of course the casual market being what it is, especially on tablets at the moment, you can still score big on shovelware, there was a time where it worked with full sized PCs as well, which is why people kept trying it right down until "the end". Things like Puzzle Dragons represent why big companies want to grab their own shovels and a giant pile of manure to sling at the masses, hoping for that one hit before the bubble bursts. You basically have the big companies looking at games like this and going "wow, what a steaming pile", then at the money it made and going "well, I can squueze out a turd that runny... let's see if I can make 2 million a day too".