I finished my third (successful) playthru yesterday of Enemy Within on Classic, having played Enemy Unknown on Normal and Classic previously. I don't know why I put myself through Classic difficulty again, it's pretty brutal and makes the stuff that happens in the base crucial where on Normal it was much less so.
Managing the panic levels was a mental juggling act on Classic and I really had to pick missions carefully and spend more early resources on satellites and uplinks to try and get more coverage and income. As it was, new weapons/armours were ages in coming since research was all geared toward getting the Nexus/Firestorm and building workshops and uplinks. I was stuck in regular armour/weapons for the first three months at least and no OTS either. On normal I could pimp out my squad before turning to the base stuff and it makes such a difference.
One thing I enjoyed about my latest playthru was having the "Training Roulette" modifier from the "Second Wave" options (along with Not Created Equal and Hidden Potential) which made all soldiers unique. The downside was that not one of my characters had Bullet Swarm. But the upside meant I had one heavy for example, with Lightning Reflexes and Will to Survive which made getting him right into the fray much easier and more rewarding. Another heavy had Deep pockets and with tactical rigging meant he entered missions with 4 grenades and 2 (mayhem!) rockets.
I had an assault soldier with field medic, revive and sprinter, coupled with Rapid Shot, Close and Personal and Deep Pockets. Gene Modded with the jumping and mimetic skin meant I had a supremely mobile healer with an alloy cannon, 2 grenades and 4 medpacks who could fire (up to) three times a round. I also had a sniper called "Ashley 'Ash' Williams" (since realising that voice 2 was the same VA from ME) who had sprinter, heat ammo, sentinel and covering fire. On Overwatch she annihilated aliens (at least once she had plasma and a SCOPE) and In the Zone meant she occasionally killed three or more things per round, including one-shotting Cyberdiscs. Highest recorded critical hit of 28!
I had one annoying bug though in EW which somehow locked my Covert mission at 6 days and it never counted down. As a result I didn't get any more EXALT missions or storyline and lost a lieutenant/captain soldier.
I'm tempted to try Impossible Ironman but I think it will only make me cry. Has anyone tried either or both together? What was your experience and any tips? If classic's first three months were that tough I don't want to imagine impossible, let alone with ironman on. I still need the Army of Four achievement too and I think trying that with Im/IM also would spell disaster.
Overall, a brilliant game which is both immensely satisfying and mentally exhausting. The challenge in the first few months is quite high, particularly if I do the Zhang/Slingshot missions (which introduce mutons and chrysallids much earlier than in the main story) but I've only had one complete loss of the game. Can't believe it took me so long to try this game out since it was in my Steam library for months. Wildstar Beta weekend is here now tho so a good time for a break I think.
Managing the panic levels was a mental juggling act on Classic and I really had to pick missions carefully and spend more early resources on satellites and uplinks to try and get more coverage and income. As it was, new weapons/armours were ages in coming since research was all geared toward getting the Nexus/Firestorm and building workshops and uplinks. I was stuck in regular armour/weapons for the first three months at least and no OTS either. On normal I could pimp out my squad before turning to the base stuff and it makes such a difference.
One thing I enjoyed about my latest playthru was having the "Training Roulette" modifier from the "Second Wave" options (along with Not Created Equal and Hidden Potential) which made all soldiers unique. The downside was that not one of my characters had Bullet Swarm. But the upside meant I had one heavy for example, with Lightning Reflexes and Will to Survive which made getting him right into the fray much easier and more rewarding. Another heavy had Deep pockets and with tactical rigging meant he entered missions with 4 grenades and 2 (mayhem!) rockets.
I had an assault soldier with field medic, revive and sprinter, coupled with Rapid Shot, Close and Personal and Deep Pockets. Gene Modded with the jumping and mimetic skin meant I had a supremely mobile healer with an alloy cannon, 2 grenades and 4 medpacks who could fire (up to) three times a round. I also had a sniper called "Ashley 'Ash' Williams" (since realising that voice 2 was the same VA from ME) who had sprinter, heat ammo, sentinel and covering fire. On Overwatch she annihilated aliens (at least once she had plasma and a SCOPE) and In the Zone meant she occasionally killed three or more things per round, including one-shotting Cyberdiscs. Highest recorded critical hit of 28!
I had one annoying bug though in EW which somehow locked my Covert mission at 6 days and it never counted down. As a result I didn't get any more EXALT missions or storyline and lost a lieutenant/captain soldier.
I'm tempted to try Impossible Ironman but I think it will only make me cry. Has anyone tried either or both together? What was your experience and any tips? If classic's first three months were that tough I don't want to imagine impossible, let alone with ironman on. I still need the Army of Four achievement too and I think trying that with Im/IM also would spell disaster.
Overall, a brilliant game which is both immensely satisfying and mentally exhausting. The challenge in the first few months is quite high, particularly if I do the Zhang/Slingshot missions (which introduce mutons and chrysallids much earlier than in the main story) but I've only had one complete loss of the game. Can't believe it took me so long to try this game out since it was in my Steam library for months. Wildstar Beta weekend is here now tho so a good time for a break I think.