Can't help but share my opinions on games, especially when mentioned in the OP. So, my opinions on your's before moving on, just 'cause I can't resist.
sgy0003 said:
Dragon Age 2 had the POTENTIAL to be a decent game. The fact that every 'dungeon' was a copy-paste of the same tiny area, just with a different door open this time, was a major let down. Combat was unbalanced and boring; wave based was terrible, forcing Anders into the party almost all the time was just painful after they butchered his character, and the reliance on cheap tactics like high health ministun enemy swarms, as opposed to any minutely creative encounters, just killed my interest in it. Combat never felt faster either. It had flashy animations, but was the equivalent of Super Smash Bros in how it felt to play, especially with the default "Mash attack button or else" setting. "Push button, something awesome happens" could have been a good thing, but the execution was mindless and boring, much like the rest of the game.
As said, it had potential, but it was just a rushed cash grab, and that showed.
Also, got to say, I actually felt more restricted by the class system than I did in DA:O. Each had their own freedoms. Locking companion equipment upgrades to 1 off store bought items that disappear if you don't buy them when they first appear was also a terrible decision, but hey, that's par for the course.
I don't think many people complain about things like the themes of the story [Which were much the same as the ones appearing in Origins], things looking slightly more flashy in their animations, or the improved console UI [Though IIRC I prefered Origin's UI on the PC], they're more annoyed at the rush job it was, and all its short comings that took what could have been a good game and an improvement on Origins, and ruined it in the name of a quick buck.
Haven't played it personally, but this:
Yes, the game may not live up to FO3 and NV, but come on, that doesn't mean the game deserves less that 5/10.
Is exactly what the game deserves, if what you say is true.
If there are already existing versions of the game that are better, that it doesn't live up to, it does not deserve more than a 5/10. Better versions are already out there. Especially when you look at the PC where FO4 isn't the best looking Fallout game, as mods will have made 3 and NV look better than anything Bethesda could do, until the equivalent mods are out for FO4. Its got some new features, but if the game doesn't live up to the legacy of games that are fairly recent and still able to be played... It doesn't deserve a great rating.
I wouldn't say a lot of people hated Arkham Knight, more they just felt the same way about it they do about each new Assassin's Creed game, or Call of Duty game, or Madden game, or Ubisoft sandbox game. Its just the same thing all over again. Thorough mediocrity. Where people take offense is with its PC port, which was... IS just horrid.
Mass Effect 3
80% of the hate comments I see are from the ending of the game, which should not overshadow the rest of the game. The game looks great, Liara looks sexier, the gameplay is solid, and you meet so many interesting people and learn interesting lores that could rival those of star wars and trek (which is arguable). I won't deny the fact that the ending was crap, but everything else about the game is great.
I'm one of the apparently few who thought the majority of the game was terrible. Removal of dialogue choices and forced Bioware "Emotional Shepard", taking the character I had created over 2 games and, depending on the playthrough, between 20 and 200 hours, and turning it into a Bioware-created pre-scripted protagonist with less Freedom of expression than Geralt in the Witcher series... Bad move.
Most of the plot was nonsensical. Half of it was a Deus Ex Machina, half was really bad anime styled crap with plot shields, and the remainder was often mediocre at best.
The game looks worse than ME2. Animations are terrible, and the skin textures are just really awkward and weird. Maybe its shaders are better, but that's about it. Never cared about Liara to begin with either.
Choices were relegated to be utterly meaningless. Killed the Rachni? They're there anyway. Set Anderson as Councillor? Psych, its Udina. Destroyed the Human Reaper remains? Cerberus still has them. No matter the choice, its all-but retconned if Bioware don't agree with it.
Mass Effect Lore has always been great, but otherwise... Nope. Nope nope nope. The game just fell flat on everything I wanted to play it for, and... I don't even know. I don't get how its possible to screw everything up so badly. But then I remember its Bioware we're talking about, and they can't deal with criticism well. Its always polar opposites for them, rather than something in between.
The White Hunter said:
Platinum fixed a lot of stuff wrong with D/P. Such as the abject lack of good fire type pokemon to catch if you didn't choose Chimchar (and why would you, Piplup is so adorable it gave me diabetes and Torterra is OP as fuck), generally dull world, some pretty lame evolutions added in and so on. They're not bad games by any stretch of the imaginations, but to me they're a low point in the series. They had some cool new things (Abomasnow is neat), and the last boss is a legitimate challenge. But overall, I go to FR/LG, HG/SS, B/W a lot more.
Honestly, I liked Pearl. It had its weird quirks at times, but it was still pretty fun. Every game since, to me, hasn't stood up to it [Outside remakes]. Black/White I just hated. Terribly designed world there simply for the gimmicks of "OMG we can curve", a disturbing lack of content or trainers in many areas, boring pokemon, and a world I got less immersed in than even Pearl. It is the one Pokemon generation to date I have not finished [Actually, take down Gold/Silver for that as I played it when I was quite young, got stuck with something I swear just didn't trigger in the game, and never got another version to try and play through, though I still quite enjoyed it as far as I could play it]. Apparently there were some battle balance improvements, but having never really been into the hyper-competitive scene, they didn't affect me.
X/Y were alright, but just felt watered down. A couple of real nice and friendly battles if you wanted, really simple locations to travel through with little reward for exploration, emphasis still on the gimmick of being 3D rather than creating an enjoyable world to inhabit [Less so than White/Black though]... It just felt kind of flat and uninteresting, which I feel is kind of ironic as I could feel it trying to be more interesting by having more of a story about friendship and being 3D.
Favourite Pokemon is still Red/Blue/Yellow and their remakes. I used to say Ruby/Sapphire, but replaying the remakes isn't quite as I remembered them when I was young, whilst Red/Blue ect. I still enjoy just as much.
THM said:
slo said:
Bioshock 2 - Looks like people mostly consider it "meh", but I actually liked it more than both the original Bioshock and Infinite.
I was beginning to think nobody else liked BS2.
It had a good, solid emotional punch - and to be fair, though I can't entirely agree it was better than Infinite, it at least had a more coherent ending.
Borderlands: The Pre-Sequel - A lot of people seem to dislike the thing, but... It is a decent piece of DLC, and since I knew it was just a standalone DLC, I didn't think it was bad.
I'll be honest; I liked it as a game, full stop. Plus, the Claptrap DLC was a good story (Holodome, not so much). But yeah, this was a great title.[/quote]
Seriously? People disliked Bioshock 2?
Add me in to the group that liked it then. It looked amazing. Improved graphics, and an outstanding aesthetic really sold Rapture to me, especially in the underwater sections. The story was more personal and whilst without the twist of 1, I probably found it more enjoyable and thought it fit the dystopia theme slightly better too. I liked the ability to prepare more for attacks with traps for fights against splicers or Big Daddies, and the little sister escorts weren't too terrible either. Big Sisters were great, a more nimble enemy with cool abilities, compared to the lumbering Big Daddies who were just health sponges. Choices throughout the game, at least one of which I actually felt morally conflicted over [The guy who's gone insane, third choice. Do you kill him, and honor the wishes of his old self, or do you let him live, and recognise him as a new person rather than a incurably diseased other person]. The final parts of the game were where it sped up, rather than slowing down like 1, and playing as a little sister was pretty interesting too. Dual wielding weapons/plasmids was amazing, and I don't know why it wasn't in the first game, and there were some cool new plasmids to toy around with too. Hacking was improved...
What did people dislike about the game? Seriously? I don't think I've ever met someone who thought it was any worse than lackluster as it wasn't their sort of game.
More OT: Most of the games here seem to be ones that aren't widely disliked, as the "Only you seemed to like" title would imply, more ones that not everyone loved and adored like the second coming of Christ.
In terms of games that people didn't like: Spore.
God damn I know everything that is wrong with it, but I can't help but like it all the same. The cell stage is really cathartic, the creature stage gives me plenty of exploration motivation to find all the body parts I want, which I like. Tribal stage starts to get a bit more complex gameplay in, at least if you're playing to reach a certain space stage trait - needing to balance your friends and enemies and deal with them each appropriately so that you end up with whatever alignment you need. Even if the gameplay is simple, it can at times be challenging when 3 separate tribes want to attack you, so you need to bribe 2 of them before they reach you, kill one without losing too many people, grab your instruments, peace out with one of the tribes you bribed, then destroy the other. City stage was the start of the downhill. Somewhat enjoyable in the planning your cities aspect, for maximum output, but otherwise fairly simple gameplay, and too easy to get locked into a certain ending style without wanting to on higher difficulties. Space stage... I'm always of mixed minds. It gets old. By god does it get old. With no clear goal after meeting Steve... The game loses its touch, and once you've met Steve once, well, there isn't as much need to do it again. Still, every time I play I still end up enjoying it for a while. Sailing the stars, making alliances, wiping out my enemies. If it had a bit more depth to it, it could be an amazing sandbox. Unfortunately it never really reaches that stage.
It gets its criticisms for being so simple and childish, but to be honest that's something I like about it. A couple of improvements to the space stage, and it'd be all set for me. Maybe a couple of balance fixes in the City stage too. Almost everyone you talk to hates it, but me, and everyone I knew who played it when it came out, loved it, and I still do, though, not as much as some other games. Maybe its because my expectations weren't as in-depth as others, though I still had some, but either way I just still enjoy the game.
Otherwise, honestly, I'm not sure there's many games that everyone hates that I've played, let alone enough to find ones that I like. In general, games that almost everyone hates tend to be a continuation of a series that then departs drastically from its previous entries, whilst also suffering from poor execution at the time, leading to all its fans hating it and those who weren't fans not being interested or impressed [Mass Effect 3, Dragon Age II, the Final Fantasy examples, apparently FO4...], or games that are just so objectively bad that you can't help but not like them [Big Rig Truckers].