THQ Tests Open Source Waters
[tweet t=https://twitter.com/Jason_Rubin/status/279978480182128640 align=right]
The success of the humble bundle resulted in some interesting feedback for THQ.
Following on a very successful charity bundle [http://www.escapistmagazine.com/news/view/121082-THQ-Earns-Bundle-For-Charity], THQ president Jason Rubin received an interesting Tweet asking, would THQ consider publishing titles for Linux?
"I know it seems a small market," Tweeted Cheshire Theyain [https://twitter.com/Jason_Rubin/status/279978480182128640], "but look at what Valve is doing." It would seem Rubin has, and he's also been looking at the Humble Bundle results. "Evaluating cost/benefit as we speak," was Rubin's reply.
Rubin went on to Tweet, in response to a second open source question, that THQ is already using Unity, the cross-platform game engine, on one of THQ's current projects. Rubin didn't say which one; it could be any of several. Back when THQ dropped Guillermo del Toro's Insane [http://www.escapistmagazine.com/news/view/118908-Guillermo-del-Toros-Game-Has-Been-Canceled], THQ also announced that it was starting work on four other projects, none of which were named at the time.
Since then a stock price crash [http://www.escapistmagazine.com/news/view/120512-THQ-Earnings-Call-Gives-Little-Reason-for-Confidence] made THQ look like a company without much of a future, but the wildly successful bundle has shown that THQ still has some very popular IP. THQ's dalliance with open source - which Rubin himself says is only a cost/benefit study at the moment - might be one of the ways Rubin intends to put the past behind THQ.
Source: PC Gamer [http://www.pcgamer.com/2012/12/16/thq-pondering-linux-development-after-the-success-of-the-thq-humble-bundle/]
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[tweet t=https://twitter.com/Jason_Rubin/status/279978480182128640 align=right]
The success of the humble bundle resulted in some interesting feedback for THQ.
Following on a very successful charity bundle [http://www.escapistmagazine.com/news/view/121082-THQ-Earns-Bundle-For-Charity], THQ president Jason Rubin received an interesting Tweet asking, would THQ consider publishing titles for Linux?
"I know it seems a small market," Tweeted Cheshire Theyain [https://twitter.com/Jason_Rubin/status/279978480182128640], "but look at what Valve is doing." It would seem Rubin has, and he's also been looking at the Humble Bundle results. "Evaluating cost/benefit as we speak," was Rubin's reply.
Rubin went on to Tweet, in response to a second open source question, that THQ is already using Unity, the cross-platform game engine, on one of THQ's current projects. Rubin didn't say which one; it could be any of several. Back when THQ dropped Guillermo del Toro's Insane [http://www.escapistmagazine.com/news/view/118908-Guillermo-del-Toros-Game-Has-Been-Canceled], THQ also announced that it was starting work on four other projects, none of which were named at the time.
Since then a stock price crash [http://www.escapistmagazine.com/news/view/120512-THQ-Earnings-Call-Gives-Little-Reason-for-Confidence] made THQ look like a company without much of a future, but the wildly successful bundle has shown that THQ still has some very popular IP. THQ's dalliance with open source - which Rubin himself says is only a cost/benefit study at the moment - might be one of the ways Rubin intends to put the past behind THQ.
Source: PC Gamer [http://www.pcgamer.com/2012/12/16/thq-pondering-linux-development-after-the-success-of-the-thq-humble-bundle/]
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