I love it that they had to carefully engineer a scenario where the U.S. is the scrappy underdog for once, instead of using one of the multitudes and multitudes of real countries-resisting-a-foreign-oppressor-through-guerrilla-warfare stories.
I look at it this way, examine the differences between Modern Warfare and it's sequel. MW featured one player character death, and it was meaningful. The plot was well within suspension of disbelief. On the otherhand, MW2 kills the player several times, involves crazy action sequences and a convoluted plot that ultimately resolves little. If you look behind the scenes, Infinity Ward did not want to make a sequel to Modern Warfare, were pressured into it by Activision, and had a whole bunch of BS going on during development. Thus, I think the ridiculous plot and design was an act of sabotage, and that we aren't supposed to take it seriously.The Critic said:Funny, I always thought that, if anything, it was the other way around. That, or that they both want to be taken seriously.Mysnomer said:The only thing that would sell this plot is an airport bookstore. Heading off the inevitable comparison, I think MW2 was written as an over the top parody, whereas Homefront demands to be taken seriously, while being even more far-fetched.
Of course, being serious isn't always a good thing...
Interesting Insight.Mysnomer said:I look at it this way, examine the differences between Modern Warfare and it's sequel. MW featured one player character death, and it was meaningful. The plot was well within suspension of disbelief. On the otherhand, MW2 kills the player several times, involves crazy action sequences and a convoluted plot that ultimately resolves little. If you look behind the scenes, Infinity Ward did not want to make a sequel to Modern Warfare, were pressured into it by Activision, and had a whole bunch of BS going on during development. Thus, I think the ridiculous plot and design was an act of sabotage, and that we aren't supposed to take it seriously.The Critic said:Funny, I always thought that, if anything, it was the other way around. That, or that they both want to be taken seriously.Mysnomer said:The only thing that would sell this plot is an airport bookstore. Heading off the inevitable comparison, I think MW2 was written as an over the top parody, whereas Homefront demands to be taken seriously, while being even more far-fetched.
Of course, being serious isn't always a good thing...
On the other hand, Homefront promotes itself with live action footage trying to hammer home the point, "This could happen" or "This is realistic". And here this guy is, talking about how the ineffectual regime of North Korea has helped sell the game? I don't know, maybe he's never tuned in to the news, and only knows about North Korea from the alarmist rantings of some crazy far-right blogger (the kind that give normal Republicans a bad name).
In one of the trailers N Korea absorbs S Korea japan and several other island nations and becomes quite a strong military nation.DTWolfwood said:"Current events makes this speculative plot seem possible, perhaps even plausible..."
wait what? how can a country that is completely broke even take over South Korea, let alone the US. Even if we are broke, there's still the logistics of invading the US across the Pacific. i presume the premise of the game is based off the invasion of Alaska and Canada first.
Well, I could just be over-analyzing and coming up with something meaningful when what they did is say "Activision wants another Modern Warfare, but we don't want to make one. So we'll just recycle everything about the original and make it more spectacular." Essentially making a by-the-numbers sequel guaranteed to sell to get Activision off their backs.The Critic said:Interesting Insight.
I always had it figured that MW2's plot was the logical extreme of where IW wanted to take their series. The first Modern Warfare had a much faster pace than previous CoD games, while still maintaining the clear plotline that comes with a single-focus narrative, and the character death was a great shocker to cap it off. MW2's plot simply took these concepts (if you'll pardon the Spinal Tap reference) "Up To Eleven", so to speak. It was an even bigger shot of adrenaline than the first game, the plot and set pieces moved even faster, and there was more and more effort going towards trying to shock the player (in the form of multiple character deaths and the infamous "No Russian" mission). The way I see it, the distinction of being an "Over-the-top Parody" and being just plain old "Over-the-top" is a blurry one, with probable overlap between the two groups.Just my view.
I agree that Homefront's plot does seem a little bit absurd, but I'll hold off on judging it untill I see more info, or untill I play (read: rent) it myself.
You're probably right on all counts, MW2 being a recycled product, the plot of Homefront being pretty out-there, and that original antagonist was probably someone else (I personally think that they were originally planning on using China, but then decided to chose a country that would be safer, with respect to business, to antagonize). Of course, this being Red Dawn: The Game wouldn't necessarily be a bad thing, at least as far as action and gameplay would be concerned.Mysnomer said:Well, I could just be over-analyzing and coming up with something meaningful when what they did is say "Activision wants another Modern Warfare, but we don't want to make one. So we'll just recycle everything about the original and make it more spectacular." Essentially making a by-the-numbers sequel guaranteed to sell to get Activision off their backs.The Critic said:Interesting Insight.
I always had it figured that MW2's plot was the logical extreme of where IW wanted to take their series. The first Modern Warfare had a much faster pace than previous CoD games, while still maintaining the clear plotline that comes with a single-focus narrative, and the character death was a great shocker to cap it off. MW2's plot simply took these concepts (if you'll pardon the Spinal Tap reference) "Up To Eleven", so to speak. It was an even bigger shot of adrenaline than the first game, the plot and set pieces moved even faster, and there was more and more effort going towards trying to shock the player (in the form of multiple character deaths and the infamous "No Russian" mission). The way I see it, the distinction of being an "Over-the-top Parody" and being just plain old "Over-the-top" is a blurry one, with probable overlap between the two groups.Just my view.
I agree that Homefront's plot does seem a little bit absurd, but I'll hold off on judging it untill I see more info, or untill I play (read: rent) it myself.
And I'd like to clarify that I am not making any judgments about game itself, but I think the marketing is greatly flawed by trying to convince people that this is a realistic premise, as if this could be the future we're heading for.
Personally, I think they set out to make Red Dawn: the Game, but then MW2 and Bad Company 2 came out and they were like, "Oh snaps! Russians are soooo 1960's. Quick! We need a new antagonist." So they got one of those Russian fur caps (for what better hat to draw the names of communist/fascist/not-America-ist countries from?) and drew out North Korea. And they ran with it.
Actually, I remember two references to Red Dawn off the top of my head. The name of your ranger squad is the Wolverines, and there's an achievement named Red Dawn. I think there may have been a few more, but those are the ones that stand out in my mind. I forgot to add this earlier, but it was another point of reasoning towards thinking MW2 is parody.The Critic said:You're probably right on all counts, MW2 being a recycled product, the plot of Homefront being pretty out-there, and that original antagonist was probably someone else (I personally think that they were originally planning on using China, but then decided to chose a country that would be safer, with respect to business, to antagonize). Of course, this being Red Dawn: The Game wouldn't necessarily be a bad thing, at least as far as action and gameplay would be concerned.
By the way, just out of curiosity, didn't MW2 have an achievment or two that referenced Red Dawn?