Oh, so THQ sells the game to the retailer (making money).strangeotron said:When one person buys the game, THQ don't make any money - they've already sold their inventory to the retailer. The only party making money is the retailer.
If THQ are interested in people buying the copy new as opposed to through the perfectly legal and ethical secondary market (which supports the primary) then they should reduce their prices enough to attract custom. If they can't do that then hard luck.
Not sure, but I agree with it. I mean, you rent the game for what? 3 days? (unless you use Gamefly or whatever) So why should I have access to full multiplayer if im not buying the game? This may put me in the minority, but I planned on renting to see if it was any good anyways, and if it is good, Ill buy. If not, I wont. and If I like the game, but not the multiplayer, I can buy it used for cheap and not worry about it.The Red Spy said:Wasn't something similar mentioned in an Extra Credits video? Seems like a fair arrangement.
This assessment is 100% correct. When you buy a car from a dealership, you are buying the inventory the dealership has already purchased. As a matter of fact, without shops like Gamestop to sell their wares, the videogame industry would not be where it is today. It's also a fair assessment if you were to say that Gamestop pays the MSRP or very close to it, for each individual product, and most of the their money is made from selling accessories and other second or third party items for those videogames. This would also include used games.strangeotron said:When one person buys the game, THQ don't make any money - they've already sold their inventory to the retailer. The only party making money is the retailer.Baby Tea said:Because when one person buys the game, that's 1 sale. THQ makes money.
When that person sells the game, that 2 people who have had the game, THQ gets 1 sale.
When THAT person sells it, that's 3 people who have had the game. THQ makes 1 sale.
Now multiply that by the thousands and thousands of gamers who buy used, and THQ just lost a huge amount of potential income. They want to be paid for their work, and that is reasonable. And rather then alienating the used game market with no online unless you have a pass (A la EA), they still open up the multiplayer but limit it. IF people don't like it, they don't have to pay for the multiplayer. If they do like, they pay for it and THQ gets a portion of a sale. If they are happy with the limited MP, then they still enjoy the product at their used price.
How the heck is that not reasonable?
It's easy to cry 'GREED!' when it's not your business.
If THQ are interested in people buying the copy new as opposed to through the perfectly legal and ethical secondary market (which supports the primary) then they should reduce their prices enough to attract custom. If they can't do that then hard luck.
First of all, I never equated secondary sales to piracy. I never even mentioned piracy.strangeotron said:My solution to what? The only problem here is the one created by short sighted greedy publishers. ALL game shops in Britain already sell new games and trade games in, for either store credit or cash and sell them as second hand games as well, and i can absolutely promise that without that revenue stream they woudl struggle. It's not just software it's hardware as well; second hand consoles and the like.
Of course retailers would sell the used copy for less than THQ - because it's a second hand product (and as such no longer THQ's to sell). IF THQ want to make more sales from the primary market they need to reduce their primary prices. Moaning that they can't take a cut from secondary sales is as ridiculous as expecting the peopel that built your hosue to profit if you choose to sell it and move out.
And for every copy of Homefront in the secondary market, there had to be a sale from the primary market. This is NOT piracy: the act of creating new copies of the original product to profit from.
Yeah, pretty much that. PC version didn't get shafted this time, that's a first.uppitycracker said:love me some PC gaming, where my options are limited to new anyway, therefore this does not apply
dont speak so soon! there's still time for them to give us the shaft!Assassin Xaero said:Yeah, pretty much that. PC version didn't get shafted this time, that's a first.uppitycracker said:love me some PC gaming, where my options are limited to new anyway, therefore this does not apply
Oh damn, you're right... we still have another two months... :Suppitycracker said:dont speak so soon! there's still time for them to give us the shaft!Assassin Xaero said:Yeah, pretty much that. PC version didn't get shafted this time, that's a first.uppitycracker said:love me some PC gaming, where my options are limited to new anyway, therefore this does not apply
Sorry but no. Publishers need money to pay the developers. The average multiplatform game costs over 30 million to make, and that's not counting ads, commercials, and everything the publisher does to market the game. It's not as draconian as some DRM we've seen on the PC, nor is it as bad as EA's project $10. Buying the game used hurts developers a lot more than it hurts publishers. Publishers generally have more money than developrs as the can affords to pay millions to different developers for multiple projects. So you bought BFBC2 for half price. Why should you get as much content as the gamer who: A) bought it new and is therefore supporting the developers and publishers by making sure that they get money off of their creation, and B) paid twice as much as you did? You gave money to the retailer, %100 of it to retailer, and all they had to do was hand out store credit and place a sticker on the used game case. Most of the time you see a used game trade in and a just released game you'll see a used copy of the same game for five dollars less. Why the hell should the retailer get more money off of the game percentage wise then the developers, publishers, manufacturers, etc?strangeotron said:Shops that sell games aren't sponging off anyone. They are selling product, including new games. All gaming retail would stop (save perhaps online) if the secondary market was so curtailed. It has nothing to do with what was deserved, and handwaving an argument away with a childish 'whatever' constributes nothing.Bretty said:Because Gamestop did anything to deserve the profit off these games? Last time I chaecked they give nothing to the industry as a whole and just sponge off it.strangeotron said:How is this reasonable? If you sell on your copy of this game then you cede ownership to someone else, perhaps through ebay or through a bricks and mortar shop (which is paying people a job and may well be selling new games and consoles, and as such is a part of the gaming industry), then why should THQ need to make more money selling the new owner an online pass? This is pure greed made possible through simple technology. It's not remotely similar to piracy either.
Previously Used sales have hurt the console developers bottom line. This is the way around it so everyone is happy. Except those that buy pre owned, but whatever. You think you deserve the same treatment as those that pay more than you?
The amount that was paid is irrelevant; I brought BFBC2 for half the RRP, do i deserve less content? No, the product I brought was reduced in price by the retailer and brand new.
This is just a case iof sour grapes on the part of the publisher (not the developer!).
Finally! Someone is making sense.strangeotron said:When one person buys the game, THQ don't make any money - they've already sold their inventory to the retailer. The only party making money is the retailer.Baby Tea said:Because when one person buys the game, that's 1 sale. THQ makes money.
When that person sells the game, that 2 people who have had the game, THQ gets 1 sale.
When THAT person sells it, that's 3 people who have had the game. THQ makes 1 sale.
Now multiply that by the thousands and thousands of gamers who buy used, and THQ just lost a huge amount of potential income. They want to be paid for their work, and that is reasonable. And rather then alienating the used game market with no online unless you have a pass (A la EA), they still open up the multiplayer but limit it. IF people don't like it, they don't have to pay for the multiplayer. If they do like, they pay for it and THQ gets a portion of a sale. If they are happy with the limited MP, then they still enjoy the product at their used price.
How the heck is that not reasonable?
It's easy to cry 'GREED!' when it's not your business.
If THQ are interested in people buying the copy new as opposed to through the perfectly legal and ethical secondary market (which supports the primary) then they should reduce their prices enough to attract custom. If they can't do that then hard luck.
What the hell are you talking about? I can't buy Homefront second-hand on the PC because nobody sells used PC games anymore, and that has absolutely nothing to do with things like Online Pass - the used PC games market died out years ago when stores started assuming that anyone returning opened software must have copied it, so they would only allow you to exchange things, never return them.strangeotron said:Problem is that this approach disincentivises people from buying new. If they know they can't trade the game in if they turn out to hate it then are they going to bother at all. End result, noone makes money; not the publishers nor the shops.Gildan Bladeborn said:At this point it would seem things like Online Pass are here to stay, so systems like this one certainly take a more reasonable approach than simply cutting off multiplayer entirely until you fork over that $10, so I can get behind this sort of move. Not that it would have ever impacted me in the first place, it's not like I actually have the option to buy use on the PC, heh.
Also I haven't really been sold on Homefront at all to begin with - what I've seen about the multiplayer sounds interesting but I don't actually buy games for the multiplayer, so I am decidedly on the fence over whether I'll acquire it or not. This move won't be driving me away though!
And certainly not the devs who seem to have been removed from the decision making in this process.
QFTteh_gunslinger said:If THQ has a crummy business plan and needs "potential profit" to stay afloat they are doing it wrong. Even if a million people buys the same copy in some huge chain of resells and THQ only made the original sale it's not a loss for THQ. It really isn't. They just failed at doing their job.
As a fan I might want to see a company do well. As a consumer I don't care. And as the industry treats me like crap I have even less incentive to care what happens after I purchase a game.
Sorry, you said you bought it at half the RRSP. You should've specified whether or not that meant you bought it used. But in your case you have nothing to complain about. The publishers still got some of your money as profit. BFBC2 was a big success selling 6 million in a year, of course it can afford a price drop. But my point still stands. Also price reduction is an ass backwards idea. You have realize that off of a brand new game, only $27 of the $60 goes to publishers. The retailer takes $15. The retailer already takes more than half as much of the $60 than the publisher does. $7 goes to whichever console company it is that owns the console you're buying it for. (Which is why PC games tend to be arounf $10 cheaper than their console counterparts). The rest goes to distrubution and other business aspects. (http://www.escapistmagazine.com/videos/view/extra-credits/2068-Project-Ten-Dollar <---this video proves all that.)strangeotron said:YOu didn't read what I wrote did you. Something i've noticed that happens a lot in here. I didn't buy the game 2nd hand. I brought a new copy that was reduced in price.AzrealMaximillion said:Sorry but no. Publishers need money to pay the developers. The average multiplatform game costs over 30 million to make, and that's not counting ads, commercials, and everything the publisher does to market the game. It's not as draconian as some DRM we've seen on the PC, nor is it as bad as EA's project $10. Buying the game used hurts developers a lot more than it hurts publishers. Publishers generally have more money than developrs as the can affords to pay millions to different developers for multiple projects. So you bought BFBC2 for half price. Why should you get as much content as the gamer who: A) bought it new and is therefore supporting the developers and publishers by making sure that they get money off of their creation, and B) paid twice as much as you did? You gave money to the retailer, %100 of it to retailer, and all they had to do was hand out store credit and place a sticker on the used game case. Most of the time you see a used game trade in and a just released game you'll see a used copy of the same game for five dollars less. Why the hell should the retailer get more money off of the game percentage wise then the developers, publishers, manufacturers, etc?
People only buy second hand because it's cheaper. No one would choose a used game over a new one if price wasn't the issue. Interestingly, these game publishers won't consider a price reduction, only the more punitive approach. Quelle surprise.
Shutting down the secondary market will hurt the primary market. That's all there is to it.