But this will be a bit different, as it will be a post-apocalypse new york, which is markedly less popular of a setting.Ldude893 said:All hail 3-Dog, glorious DJ of the atomic wastes and player of catchy 50s music.
Seriously, I'd love to see him come back for a sequel. Perhaps they're setting the next game in New York? Then again, that city's been incredibly overused in gaming.
Obsidian doesn't own the rights to the Fallout Franchise. They were contracted by Bethesda to make New Vegas, since Obsidian is built out of former Interplay and Black Isle developers, but they are not the IP owners.felbot said:well fuck, more Bethesda fallout, i guess obsidian really couldn't be bothered to make a new game for them since they're making there own game but couldn't they have waited?
i know, when i was asking for them to wait i meant bethesda to wait until obsidian is done and then let them do it.Soviet Heavy said:Obsidian doesn't own the rights to the Fallout Franchise. They were contracted by Bethesda to make New Vegas, since Obsidian is built out of former Interplay and Black Isle developers, but they are not the IP owners.felbot said:well fuck, more Bethesda fallout, i guess obsidian really couldn't be bothered to make a new game for them since they're making there own game but couldn't they have waited?
As long as Bethesda stays the fuck away from the West Coast and continues with their ultra nuked Atlantic, they can do whatever they want.
Yeah, the game mechanics in NV were, for the most part, vastly improved. However, I just liked the setting and characters in fallout 3 so much more! I like both games, but the gameplay versus story makes it impossible for me to pick one that I prefer decisively over the other.Doom972 said:Me too. I loved the redone weapon skills, multiple factions, hardcore mode and many other mechanics. I hoped Obsidian would handle the next Fallout game while BGS would develop the next Elder Scrolls game. It seems Obsidian is preoccupied with Another Generic Fantasy RPG (aka Project Eternity), so let's hope BGS makes Fallout 4 more like NV in terms of game mechanics.Ernil Menegil said:Nonsensical.
Fallout New Vegas was so far above Fallout 3 in every respect imaginable it's not even funny. EVERYTHING MADE MORE SENSE, for starters. Fallout 3 collapses under the tiniest bit of scrutiny.
As for Fallout 4 ... well, as others have expressed, I would much rather have Obsidian handling the story.
But Bethesda isn't going to do that. If they don't have to pay a freelance developer, they can take as long as they want to make their game. If they did the Beth/Obsidian/Beth game cycle, I wouldn't mind.felbot said:i know, when i was asking for them to wait i meant bethesda to wait until obsidian is done and then let them do it.Soviet Heavy said:Obsidian doesn't own the rights to the Fallout Franchise. They were contracted by Bethesda to make New Vegas, since Obsidian is built out of former Interplay and Black Isle developers, but they are not the IP owners.felbot said:well fuck, more Bethesda fallout, i guess obsidian really couldn't be bothered to make a new game for them since they're making there own game but couldn't they have waited?
As long as Bethesda stays the fuck away from the West Coast and continues with their ultra nuked Atlantic, they can do whatever they want.
could be good.
Eh, I feel like Washington DC left a lot to be desired environment-wise. If you're going to do a metropolitan area I actually want to explore said metropolitan area. Not be stuck in the bloody subway as I would likely be in real life. DC felt too limited.Quazimofo said:Yeah, the game mechanics in NV were, for the most part, vastly improved. However, I just liked the setting and characters in fallout 3 so much more! I like both games, but the gameplay versus story makes it impossible for me to pick one that I prefer decisively over the other.
But hey, looks like more east coast shenanigans, which I totally love, because the east coast shenanigans of fallout 3 had a better atmosphere. Less dry
badum tish.
Nothing wrong with not liking him, but dont bash people that do, since it is honestly no surprise that people did enjoy him (me included), since he was just a happy voice with a bit of comedy to brighten up an otherwise bleak atmosphere.Proverbial Jon said:Seriously? People actually LIKED Three-Dog? His voice grated on me after only a few hours in. I'll be excited for some more Fallout but Three-Dog isn't going to be the thing that sells it.
Genocidicles said:They better not bring back that overly happy cow that runs the shop in megaton too.
Yeah, It was a bit limited, but I very much enjoyed the areas above ground that I WAS able to explore. That, and the subway tunnels aren't to bad, they are just all the same (but of course, thats kinda how it should be).Cowabungaa said:snip
Eh, I feel like Washington DC left a lot to be desired environment-wise. If you're going to do a metropolitan area I actually want to explore said metropolitan area. Not be stuck in the bloody subway as I would likely be in real life. DC felt too limited.Quazimofo said:Yeah, the game mechanics in NV were, for the most part, vastly improved. However, I just liked the setting and characters in fallout 3 so much more! I like both games, but the gameplay versus story makes it impossible for me to pick one that I prefer decisively over the other.
But hey, looks like more east coast shenanigans, which I totally love, because the east coast shenanigans of fallout 3 had a better atmosphere. Less dry
badum tish.
But so did New Vegas. Or rather, it didn't have to be if only they hadn't cut it up into teeny tiny bits.
not to mention the "screen" they had to let you view your character made it fucking impossible to see what you actually made before it was too late. I mean, i get immersion and all that by having a character creation screen be some kinda device they have in the game, but I'm more than willing to ignore that little detail if I can actually see my goddamn character before I hit the OK button.Soviet Heavy said:One thing that I want to see is A FUCKING CHARACTER CREATION SYSTEM THAT DOESN'T SUCK.
Seriously, why do I have to go into the bloody G.E.C.K to make a character that doesn't look like absolute shit?
Dirt and sand can be great. World of Warcraft succeeded fantastically with the Tanaris area, especially combined with that haunting music [http://www.youtube.com/watch?v=Eemwik5vzBY] playing. But New Vegas' desolation felt a bit...eh, off to me. Not really very desolate. Tanaris had a lot of ambiance while the Mojave lacked any of it.Quazimofo said:Yeah, It was a bit limited, but I very much enjoyed the areas above ground that I WAS able to explore. That, and the subway tunnels aren't to bad, they are just all the same (but of course, thats kinda how it should be).
Though I agree that new vegas was much more open (with the exception of new vegas itself ironically). It was just more open in a bad way, which is to say it felt much more empty. But that's mostly just a by-product of it taking place in the friggin desert. If new vegas had a bit more foliage, or some trees or little mini-oasis type places to break up the monotony of the desert, then I would have loved it much much more. Grand open plains are great, just if they have more than dirt and sand.
Oh yeah! I completely forgot about Tanaris. I haven't played Wow in years, and it was even longer before that when I ventured into that area.Cowabungaa said:Dirt and sand can be great. World of Warcraft succeeded fantastically with the Tanaris area, especially combined with that haunting music [http://www.youtube.com/watch?v=Eemwik5vzBY] playing. But New Vegas' desolation felt a bit...eh, off to me. Not really very desolate. Tanaris had a lot of ambiance while the Mojave lacked any of it.Quazimofo said:Yeah, It was a bit limited, but I very much enjoyed the areas above ground that I WAS able to explore. That, and the subway tunnels aren't to bad, they are just all the same (but of course, thats kinda how it should be).
Though I agree that new vegas was much more open (with the exception of new vegas itself ironically). It was just more open in a bad way, which is to say it felt much more empty. But that's mostly just a by-product of it taking place in the friggin desert. If new vegas had a bit more foliage, or some trees or little mini-oasis type places to break up the monotony of the desert, then I would have loved it much much more. Grand open plains are great, just if they have more than dirt and sand.
I'm somehow inclined to blame the engine as I felt 3 lacked ambiance as well (except for the Dunwich building...) but then I'm reminded of every New Vegas expansion out there and I remember that it was quite possible to create meaningful environments with the tools at hand.
snippity