Three Million Copies or No Sequel for Medal of Honor

Sebenko

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Dec 23, 2008
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Good. I hope it ends. There are far too many games that are just long strings of sequels.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Daveman said:
WHY did it get all these sounds? WHY does it have to be the real noise? WHY spend all that money when it could easily have been made cheaply in a recording sutdio? WHY WHY WHY?

Seriously, games are about as real as anybody wants them, can't we just make them fun?
Have you played Bad Company 2?

The sound in it is absolutely stunning and completely adds to your experience more than any other game I've ever played. Dice's sound department are the best in the biz IMO.
 

Javex

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Mar 15, 2010
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I already used my disposable income to pre-order it. Played the beta, and while it was rough, and not as good as MW2 or B:BC2, I thought it had potential. Still, Another competitor in the FPS market will bring nothing but competition and new ideas. Hopefully there's a new sequel.
 

2up

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Jun 15, 2009
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Yeah I'll pass on another FPS war game just like I passed on Call of Dookie 2. I really hope Goodrich keeps his promise and it means that DICE gets to work on something original.
 

Faky

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Oct 15, 2009
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Moh:AA was the only game in the franchise that i really really liked. Quite original and fun - played countless hours in MP.

These new games are just clones of whatever is selling best at the moment. No loss for me here if they never make another clone again.
 

snowman6251

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Nov 9, 2009
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Not sure if I'm going to buy it. I'll buy it over Black Ops but since I bought TF2 and found it to be infinitely more fun than MW2 I'm not sure if I'll even bother with this.
 

mythgraven

No One Is Special
Mar 9, 2010
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When did it become acceptable for game companies/producers to tell the consumers how much of the product they were required to buy?

This recalls an article where the producers of Chrono Trigger (<3) made mention that the reason why no further sequels were made, was directly based off of the sales of Chrono Cross, and the DS remake. Well, Im sorry, people arent going to give more than a passing nod of nostalgia to a game thats over 10 years old, and available on no less then 3 platforms.

If we, as gamers, accept statements like "10 million copies or no sequel" as "ok", then we can rest assured that our beloved franchises will become hostages to our wallet, and the producers greed.

(Disclaimer: Im not saying MoH is a beloved franchise.)
(Disclaimer 2: I dont need a lesson on econmics, 'voting with your wallet' or any other capitalistic notions. I understand how it works. Its still insulting to have game producers tell us how many copies we need to buy.)


Whiskey Echo!!
mythgraven
 

thethingthatlurks

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Feb 16, 2010
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Why yes, O Almighty EA Overlords, I shall buy one of three million copies, so that I and my fellow peons can enjoy another brown sequel to a completely generic brown shooter where you shoot brown people (though admittedly, that's still better than vodka drenched russians). Speaking of brown, the latest Stolen Pixels covered it nicely...

mythgraven said:
When did it become acceptable for game companies/producers to tell the consumers how much of the product they were required to buy?

This recalls an article where the producers of Chrono Trigger (<3) made mention that the reason why no further sequels were made, was directly based off of the sales of Chrono Cross, and the DS remake. Well, Im sorry, people arent going to give more than a passing nod of nostalgia to a game thats over 10 years old, and available on no less then 3 platforms.

If we, as gamers, accept statements like "10 million copies or no sequel" as "ok", then we can rest assured that our beloved franchises will become hostages to our wallet, and the producers greed.

(Disclaimer: Im not saying MoH is a beloved franchise.)
(Disclaimer 2: I dont need a lesson on econmics, 'voting with your wallet' or any other capitalistic notions. I understand how it works. Its still insulting to have game producers tell us how many copies we need to buy.)


Whiskey Echo!!
mythgraven
I couldn't agree more with you!
 

Ironic Pirate

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May 21, 2009
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The Great JT said:
No one buy it! Send a message to these jerks and tell them "no more repetitive shooters! We demand innovation and imagination!"
*twitch*

There are plenty of innovative games for you to play, and plenty of shooters for me. If you ever actually tried them, you'd discover they played differently. But, I suppose it is easier to tell people that they have to have fun the way you do, isn't it?

Because god damnit, I've never told anyone not to play innovative games, or that they mostly end up being made solely for the sake of innovation, rather than having a good idea. Because they know if the make a gimmick important enough, people will buy it to be different.

Because I'm not a member of the Fun Police, and I think people can have fun however they want as long as it isn't illegal or compromising someone else.
 

Lillowh

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Oct 22, 2007
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The Great JT said:
No, because if it sells well, it means that they'll just keep making sequels that don't add anything new to the gameplay and is completely carried by the online multiplayer.

Halo, Madden and Call of Duty get away with it, and they're horrible enough as it is. I don't want to see more game franchises get away with re-hashing their first games with next to no additions.
Hearing that from you is kinda weird. You don't have Xbox Live Gold, and haven't played ODST which means you most likely didn't get into the Reach Beta which which showed that it's a different game. Reach is quite different from halo 3 but still feels like Halo. I will agree with the statement when talking about Madden and COD but Reach does not apply in that statement. Also, don't rip on the other halo games either because those were different from each previous games as well. I mean they didn't completely overhaul the gameplay but if you completely change the gameplay it just doesn't fell right when you're playing it. Example: http://www.escapistmagazine.com/news/view/103389-Portal-2-Originally-Lacked-Portals
Portal 2 Originally lacked portals because the developers wanted to change Game play and it just didn't sit right with the players. Don't get me wrong, I love me some innovation (Backbreaker>Madden by far IMO) but just because a developer makes a sequel to their game using the elements that made their game good in the first place doesn't make it bad, but alot of innovation can stem from one small change within a game.
 

Jumplion

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Mar 10, 2008
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In all honesty, I'm probably going to buy it just to spite the controversy surrounding it.

But remember;

[HEADING=2]Don't use the "It's just a game" excuse! That completely undermines the entire point of the game and only further proves their point that the game is tasteless![/HEADING]