SomeBritishDude said:
Quite simply games are so, so far behind in the story department. People call Bioshock a great game story, which it is. But compare it to any book or movie given half as much praise, it just looks childish and rediculous, barly up to scratch. Gamers have really low expectations when it comes to game storys, and until this bar is raised we will continue to get subpare story telling and we will continue to let it slide.
I don't really know whether such an emphasis on story really is that important to begin with. Part of the reason why movies, books and comics get to have better stories is that they're carefully crafted experiences that have been pre-baked for the viewer. Games? Not so much.[b/] In fact, the current way of doing story in games, I feel, is inadequate. The game and the story in a game are basically two separate things and you play the game to see the next pre-baked cutscene.[/b] If you want a strong narrative, the
game will probably suffer from that. [b/]It's an interesting dilemma but I don't really think just "better writers" from some other field will solve that.[/b]