Timed Mission Hell

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Netrigan

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Seems the hatred of timed missions is in the air because of AC: Brotherhood. Time to vent. What are the timed missions that went above and beyond reasonable?

Dark Forces 2: Jedi Knight. The old classic escape from the crashing ship level. Not a lot of extra time, a mazelike interior, and just for fun everything is at a 45 degree angle making jump puzzles even tougher.

Assassin's Creed 2. One of the contract jobs has you killing three randomly placed moving targets, not a lot of time, and just to twist the knife a bit more the targets can't see you.... rather odd since you can kill them publically with no penalty, but target sees you a second before you slip the blade in, it's an insta-fail.
 

Mr. GameBrain

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Aug 10, 2009
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Dead Rising/Dead Rising 2 I'd bet would be games that would infuriate most gamers.
that game runs like a timetable.

Don't matter to me much though. I tend to not take it too seriously, and I generally get a very good session out of those games.

I think time missions can only be bad if they act basically as a giant roadblock in the flow of a game.

So long as there is a way around, or something else to do apart from it, then its not too bad.
 

Baron von Blitztank

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May 7, 2010
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I'm probably going to go with the final boss of Prototype.
Ok, the timer doesn't really kick in until around a third of his health is gone. But he still runs faster than you, hits you hard, blocks most attacks and has a tendency to do a 1-hit KO attack that takes up the range of half the battlefield, and you have to do kill him in around 3 minutes.
 

lvl9000_woot

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[HEADING=1]Every timed mission ever.[/HEADING]

I cannot stand them.

I don't like being rushed through a game I'm trying to enjoy.
 

Rusty Bucket

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Baron von Blitztank said:
I'm probably going to go with the final boss of Prototype.
Ok, the timer doesn't really kick in until around a third of his health is gone. But he still runs faster than you, hits you hard, blocks most attacks and has a tendency to do a 1-hit KO attack that takes up the range of half the battlefield, and you have to do kill him in around 3 minutes.
I've seen loads of people complaining about Prototype's final boss lately. I must have fought a different one, I had no problems whatsoever with him, he was actually one of the easiest bosses in the game imo. All I did was jump kick him repeatedly. He never 1 hit me, rarely blocked my attacks and I never even noticed a timer.

OT: Speaking of Prototype, there were these side missions where you had to find and consume specific people within a time limit. One of the later ones was pretty much impossible. I tried for about 2 hours and never managed it. If you messed up once, missed a jump or ran up the wrong wall, that was it, you'd never make it.
 

AnAngryMoose

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In City of Heroes you'd occassionally get timed missions without warning (especially in User-Made content) so you would frequently complete your final mission for the day before logging off, go back to your contact to turn it in and grab the next one only to find out that it's timed and by the time you log on again you've failed it.
 

SnootyEnglishman

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Timed Missions are okay and i can handle most of them. Escort missions however, i have a different thing to say about them but i'll reserve that for another time.
 

zfactor

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lvl9000_woot said:
[HEADING=1]Every timed mission ever.[/HEADING]

I cannot stand them.

I don't like being rushed through a game I'm trying to enjoy.
Me too, unless it fits with what is going on. So if the main bad guy sets a bomb or something then a timer makes sense. If it is an arbitrary "you have 10 minutes to kill this guy. Why ten minutes? Because we said so *****, deal with it." then I get annoyed...
 

Rock Beefchest

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RetroVortex said:
Dead Rising/Dead Rising 2 I'd bet would be games that would infuriate most gamers.
that game runs like a timetable.

Don't matter to me much though. I tend to not take it too seriously, and I generally get a very good session out of those games.

I think time missions can only be bad if they act basically as a giant roadblock in the flow of a game.

So long as there is a way around, or something else to do apart from it, then its not too bad.
Yes dead rising. I never understood the theory. They made a very fun game to just screw around with enjoying the sheer pleasure of the various ways to kill zombies, but then tack on the time limitation so that you cannot enjoy yourself for fear of not being able to complete the game. F them and everything about that.
 

Distorted Stu

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The elimination races in spilt/second take the fuck.

Not so much time based, well, sorta. I mean if you touch the wall, YOU ARE FUCKED. These missions tramatized me as a kid.

 

afaceforradio

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The entirety of Dead Rising (and it's sequel and DLC prequel) - I hate timed missions, let alone timed games!! Alien 3 was the same (from what I recall), you had X amount of time to get to your teammates or ASDFAJSDGH alien chow.

Probably why I dislike GTA. I mean it's fun to just dick around on, but the timed missions annoy the crapola outta me!
 

Palademon

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Distorted Stu said:
The elimination races in spilt/second take the fuck.
I was so proud when all my retries on Split/Second for the time trials that literally involve split-second accuracy, finally got me the achievement for Gold in everything.
 

Jack Cheal

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Aug 25, 2010
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the timed races in Spyro, if you wanted to actually finish the game, you needed to do them, which was really bloody annoying
 

thegrimfandango

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lvl9000_woot said:
[HEADING=1]Every timed mission ever.[/HEADING]

I cannot stand them.

I don't like being rushed through a game I'm trying to enjoy.
I agree with this. Timed missions can fuck off as much as escort missions, and timed escort missions doubly so. In the type of games I play, timed missions just feel like an artificial way of generating tension, when there are subtler, more masterful ways to do that.