While there are games that do take advantage of analogue input (Rocket League immediately comes to mind), most (if not all) shooters generally don't give the player much reason to move any speed other than "full speed" and "silently." What's more, it's physically faster to switch between 'a' and 'd' than it is to move an analogue stick left to right. It isn't always apparent in a game like Titanfall-- a game designed largely with a casual audience in mind and relatively little serious competitive play-- compared to games such as Quake, Counter-strike, or UT-- which all have (or have had) numerous competitions and often require extremely advanced movement at the top level. I'm not aware of a single instance of someone winning or even placing top 4 using an analogue stick for movement.Saelune said:I mean, I think alot of the stuff argued against controllers is subjective bullshit, but if Mouse has controllers beat on accuracy, then controllers got it beat on movement.
Bias? Maybe no one has tried it? Doubtful. The reason I brought up competitive play is because it's one of the best ways of objectively gauging what is and isn't advantageous. If there were a significant advantage to analogue input, I'd imagine that people would have found out by now. What's more, I'm exceedingly skeptical that an analogue stick can consistently strafe jump in Quake, properly counter-strafe in Counter-strike, or dodge-chain fluidly in UT.
Does this mean you can't use a controller? No. Many people are certainly more comfortable using controllers and not everyone is concerned with absolute maximum performance. With that said, there are material reasons to use a mouse and keyboard over a controller in a first person shooter.
Challenge? If anything, this is confirmation. I don't know if you realize, but the way auto aim is implemented in this is completely indistinguishable from a aggressively configured low profile aimbot, something that people get banned from using in other games. It wouldn't be an issue if both KB+M and controller users benefited from the assist, but the controller is being given an artificial advantage over the KB+M user. I'd say that it'd wouldn't be any different if a controller player was given three times as much health and did double damage, but I'm not entirely convinced that this isn't worse. Is it the end of the world? No, but it makes it hard to take the game seriously.Saelune said:I personally favor accommodating everyone, but, usually PC elitists make this claim that it can never fairly happen, though Titanfall 2 seems to want to challenge that, and thats fine by me.