Good fucking grief, is this what we have come to?
Is AAA so complacent, so reliant on one-note shit tropes that they're complaining about how it is hard to market GAMEPLAY for a VIDEO GAME?
Drew McCoy said:
"It's actually been really tough trying to accurately market Titanfall...If you look at what we've done, its a lot different than what most FPS games do. Without a bunch of highly scripted [single player] moments to recam from different angles, the usual 'movie like' trailer is just about right out."
I fail to see the problem here, because those highly scripted moments? THEY FUCKING SUCK.
They rip control out of the player's hands, occasionally barf up a shitty quick-time-event, and worst of all, none of the awesome stuff is happening because of anything the player did except enter the trigger zone for the script.
That "movie like" experience is not something you should be aiming for in the first place as far as I'm concerned, because when I play a video game, I expect the GAMEPLAY to be the focus.
I expect a "game like experience".
So pardon me for not feeling terribly sympathetic here.
McCoy claims that the sheer depth of Titanfall's gameplay can make it hard to accurately represent. "There's a huge amount of gameplay mechanics available at any one time, and encompassing them in a few minutes is actually quite hard to do."
HOLY FUCK! HOW DO WE SHOW THE MASSES HOW CLIMBING INTO A MECH WORKS?!
OR WALL RUNNING?! OR SHOOTING!?
How about with a short demo? Like a pre-game demo even.
What's that? You don't know what those are?
Well, back in the day, most games had these things called "Demos" (or Splash Demos, pre-game demos) that would play if you let the Starting/Splash screen idle for too long. It stemmed from an old practice used in arcade cabinets to prevent screen burn-in and advertise the game in proximity.
The practice continued on consoles until old CRT TVs were effectively phased out of production.
In either case, the demo also served a neat, albeit limited purpose: showing the player what could happen in the game they were about to play. The cuts weren't all that long, usually no more than a minute or two and sometimes employed edits to other parts of the game.
But the core thing here was THEY SHOWED STRAIGHT UP GAMEPLAY FOOTAGE. Not just doctored action scenes ripped from a James Bond film.
I think you guys could learn a thing of two from that. Just sayin'.