To break the fourth wall

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Impluse_101

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Jun 25, 2009
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HontooNoNeko said:
I love it when games break the fourth wall I was never a big fan of serious games anyways.

One of my favorites was in Atelier Iris appropriately named ESRB

[Sorry its in the atrocious English dub can't find it in Japanese)

Mind. Blown.
 

burningdragoon

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Jul 27, 2009
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Saltyk said:
Holy crap, that clip is awesome!

I think it is awesome when done well and not overdone. Metal Gear is probably as serious/realistic as a game should be if it's gonna be breaking the 4th wall.
 

foxtrot3100

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Mar 8, 2010
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No more heroes has broken the 4th wall a few times for a few funny moments, but it wasn't really much more than a small joke. However there was a scene in No More Heroes 2 in which the 4th wall wasn't necessarily broken, but instead, Travis declares to Sylvia and indirectly to the player that he and all the other assassins in the game are truly alive. In fact, he claims that ALL characters, whether they be from a video game, book, anime, and so on, are all living beings.
It was an interesting look into what makes one alive and the brings up the question of free will. Unfortunately, (or perhaps fortunately depending on your viewpoint) the game doesn't really explore this idea very long and jumps right back into the game.

It's in the scene after the fight:
http://www.youtube.com/watch?v=eKd-Ly40C98
 

Blind Sight

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May 16, 2010
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I can't find it on youtube, but there's a great fourth wall breaking in Tim Burton's Ed Wood. Basically the whole film is black and white, but one of the actresses asks a stagehand if he likes her red dress or her green dress. He says "doesn't really matter to me that much, I'm colourblind, but I like the dark gray one."
 

Good morning blues

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Sep 24, 2008
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It is so unbelievably overdone that I just get kind of angry when I see it now. It's funny the fist time you see it, and very rarely again.
 

ProfessorLayton

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Nov 6, 2008
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LustFull0ne said:
I remember that. I was laughing at myself for a while.

But, this will always stay in my mind.


Oh Metal Gear, you always make me feel like you notice me.
I was playing that at midnight for the first time and it actually scared me a bit... when he told you to turn off the console I froze... it might have been because I was super tired but it still freaked me out.
 

Saltyk

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Sep 12, 2010
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HontooNoNeko said:
I love it when games break the fourth wall I was never a big fan of serious games anyways.

One of my favorites was in Atelier Iris appropriately named ESRB

[Sorry its in the atrocious English dub can't find it in Japanese)

That was surprisingly funny! Was that the original dialog? Or did they completely change it?

burningdragoon said:
Saltyk said:
Holy crap, that clip is awesome!

I think it is awesome when done well and not overdone. Metal Gear is probably as serious/realistic as a game should be if it's gonna be breaking the 4th wall.
Thanks. I found that clip completely by luck. Just wanted a good video for this post and that was one of the first ones to show up. It was just perfect for this whole topic.

Agreed. A good break in the fourth wall is great. Others can be kind of lame. When it's forced or overdone it just falls flat. But a good subtle one that they don't over emphasize is perfect. Especially when you don't expect it.
 

D Moness

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Sep 16, 2010
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Baiten kaitos did it a lot. The main character would turn towards the screen(like looking at you directly) and ask questions. You play a kind of guardian angel that has been kind of bound to Kalas. I thought it was a very interesting idea
 

Griphphin

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Jul 4, 2009
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The Jack & Daxter games are pretty good at this, as they don't take themselves too seriously. If done right, they are very nice, but you need that immersion into the game for that excerpt to really make you double take.
 

JaymesFogarty

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Unabletothinkofname said:
I loved that bit in MGS2. However there was another breaking the fourth wall moment that scared the shit out of me a few minutes before.

"Raiden, you've been playing for far too long. You'll damage your eyes. Turn off the console."

Me, 14, having played it all day: O_O
*curls up in a ball*
You know, the entire main plot of MGS2 is about the confused and cluttered state of digital information; Campbell is a metaphor for it, spouting nonsense about previous games, as well as other sentences that completely lack context, or meaning. It pulls a Bioshock on you, making you question the very nature of a video game. Why did you just do that? It was because you were told. Why did you feel the need to obey? Because to obey the rules of finishing the game, you must obey the, (objectives) and never before have objectives seemed more objective.
 

tahrey

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Thaius / Forgotten Prodigy: Phew, I was hoping we weren't going to end up in some kind of wierd vortex where MGS2 was the groundbreaker, and all the slight wallbreaking touches in the PSX original were forgotten...

I'm going to make the controller shake... you like... Xenogears... and all that stuff.
 

Epiku

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Sep 11, 2010
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I have a game for the PS2 that pretty much is a breaking of the fourth wall.
I believe it was called something along the lines of Lifeline.
It's not so much that characters briefly reveal that they may be aware of the player's presence, but more that the player is a character in their world (in this case, I believe you were called Operator. I also think you had a girlfriend. Naomi, was it?).

I never got to beat that game, though, as my PS2 headset broke and my other ones don't work. T_T
 

Saltyk

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Epiku said:
I have a game for the PS2 that pretty much is a breaking of the fourth wall.
I believe it was called something along the lines of Lifeline.
It's not so much that characters briefly reveal that they may be aware of the player's presence, but more that the player is a character in their world (in this case, I believe you were called Operator. I also think you had a girlfriend. Naomi, was it?).

I never got to beat that game, though, as my PS2 headset broke and my other ones don't work. T_T
Lifeline? You mean this game?
 

Azure-Supernova

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Aug 5, 2009
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Almost every Metal Gear title has had a crack at the 4th wall. My personal favourite would be from Snake Eater where Snake and The Boss are remarking on being able to use their senses, to which Snake points out that he can't smell. The Boss then says that you'll "just have to rely on your instincts as a gamer."

Another would be in Metal Gear, where Big Boss tells the player to turn off the console. This is right before Snake learns that Big Boss is actually the head of Outer Heaven, I thought it was pretty clever (especially considering at the age of 10 I obeyed).
 

Epiku

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Saltyk said:
Lifeline? You mean this game?
Yes! That's the game~
However, (while I know many, MANY had problems with the speech recognition) I never really had that much of a problem with it. Granted, I had to remain calm in combat (when, I want to say her name was Riku, was low on health, I would start to get flustered and would talk too fast for her to understand me). And another oddity was that I had to pronounce the "t" at the end of words like, Lef-ta. Righ-ta. Af-ta. It was a little weird of an adjustment for me. But it wasn't deal breaking or unbearable.
But, still.. I enjoyed the difficulty of the puzzles (at least, to where I made it) and the general break from the normal found in most games.

As for something in relation to the OP: I am not a very good RTS player, but I have played a few. I remember having to explain to my friends what the... I think it was the knight (the basic military unit for the humans) in WarCraft III would say how his actions were guided by the "floating metal hand in the sky."
Also, in another PC game known as Majesty, some of my favorite little guys were these people you would make at the Nature/Chaos temple-thing (it was the same temple). They would refer to things they saw such as a star that appears over the heads of units that would level up and say something like, "Ooh, pretty star" and other such sillies.

(I'm really bad at explaining things.. v_v' )