Mind. Blown.HontooNoNeko said:I love it when games break the fourth wall I was never a big fan of serious games anyways.
One of my favorites was in Atelier Iris appropriately named ESRB
[Sorry its in the atrocious English dub can't find it in Japanese)
Holy crap, that clip is awesome!Saltyk said:
I was playing that at midnight for the first time and it actually scared me a bit... when he told you to turn off the console I froze... it might have been because I was super tired but it still freaked me out.LustFull0ne said:I remember that. I was laughing at myself for a while.
But, this will always stay in my mind.
Oh Metal Gear, you always make me feel like you notice me.
That was surprisingly funny! Was that the original dialog? Or did they completely change it?HontooNoNeko said:I love it when games break the fourth wall I was never a big fan of serious games anyways.
One of my favorites was in Atelier Iris appropriately named ESRB
[Sorry its in the atrocious English dub can't find it in Japanese)
Thanks. I found that clip completely by luck. Just wanted a good video for this post and that was one of the first ones to show up. It was just perfect for this whole topic.burningdragoon said:Holy crap, that clip is awesome!Saltyk said:
I think it is awesome when done well and not overdone. Metal Gear is probably as serious/realistic as a game should be if it's gonna be breaking the 4th wall.
You know, the entire main plot of MGS2 is about the confused and cluttered state of digital information; Campbell is a metaphor for it, spouting nonsense about previous games, as well as other sentences that completely lack context, or meaning. It pulls a Bioshock on you, making you question the very nature of a video game. Why did you just do that? It was because you were told. Why did you feel the need to obey? Because to obey the rules of finishing the game, you must obey the, (objectives) and never before have objectives seemed more objective.Unabletothinkofname said:I loved that bit in MGS2. However there was another breaking the fourth wall moment that scared the shit out of me a few minutes before.
"Raiden, you've been playing for far too long. You'll damage your eyes. Turn off the console."
Me, 14, having played it all day: O_O
*curls up in a ball*
Lifeline? You mean this game?Epiku said:I have a game for the PS2 that pretty much is a breaking of the fourth wall.
I believe it was called something along the lines of Lifeline.
It's not so much that characters briefly reveal that they may be aware of the player's presence, but more that the player is a character in their world (in this case, I believe you were called Operator. I also think you had a girlfriend. Naomi, was it?).
I never got to beat that game, though, as my PS2 headset broke and my other ones don't work. T_T
Yes! That's the game~Saltyk said:Lifeline? You mean this game?