Hey all!
Many of you will probably know about MMOs. A smaller amount will have heard of Guild Wars 2. An even less amount of people will know about the production-cycle (of an MMO).
Guildwars 2 has been announced in 2007 as The MMO who will do things radically different. Their aim was to innovate and be original. Now the production has been taking many years, and will most likely take another year at least, and for that reason I ended up in a discussion with several friends about missing the perfect oppertunity to release.
The innovative aspects that are implemented as copied by other MMO('s producers), like Firefall, with a dynamic combat system and dynamic events effecting the environment if not completed succesfully. (A merchant is not around if a town is destroyed by a horde of enemies unless you stop them. etc.) These other MMO's are actually announced much later and are finished already, or are soon to be finished.
By the time Guild Wars 2 reaches the shelves their 'originality' is long gone. That is, to my idea, the reason why Guild Wars 2 has missed its prime moment to launch the game.
I know people are still excited for the game, but it makes me wonder. People who have heard of the project years back, and who are less fans than the GW1-players, might have already given up on the game due to its long production cycle.
TLDR; Is it possible for a developer to take too long to produce a game so that the hype is lost over the years time? And thus, is launched with a smaller impact as it might had halfway through the development cycle?
Many of you will probably know about MMOs. A smaller amount will have heard of Guild Wars 2. An even less amount of people will know about the production-cycle (of an MMO).
Guildwars 2 has been announced in 2007 as The MMO who will do things radically different. Their aim was to innovate and be original. Now the production has been taking many years, and will most likely take another year at least, and for that reason I ended up in a discussion with several friends about missing the perfect oppertunity to release.
The innovative aspects that are implemented as copied by other MMO('s producers), like Firefall, with a dynamic combat system and dynamic events effecting the environment if not completed succesfully. (A merchant is not around if a town is destroyed by a horde of enemies unless you stop them. etc.) These other MMO's are actually announced much later and are finished already, or are soon to be finished.
By the time Guild Wars 2 reaches the shelves their 'originality' is long gone. That is, to my idea, the reason why Guild Wars 2 has missed its prime moment to launch the game.
I know people are still excited for the game, but it makes me wonder. People who have heard of the project years back, and who are less fans than the GW1-players, might have already given up on the game due to its long production cycle.
TLDR; Is it possible for a developer to take too long to produce a game so that the hype is lost over the years time? And thus, is launched with a smaller impact as it might had halfway through the development cycle?