To prolong console gaming.

Recommended Videos

gillnavisingh

Stick a Cupca- AUGH!
Jan 13, 2010
58
0
0
We all know that console gaming is approaching a singularity where it basically just becomes a games-only PC. The PS4 and XBONE being the prime examples, while Nintendo focuses on innovation (or gimmicks in some cases) to prolong console gaming's lifespan.

Regardless of your opinion on which platform is best, there is no denying that the biggest market for games in in fact the PORTABLE demographic.

Games released on iPhone, Android and even Windows 7/8 Phones tend to sell incredibly well versus console games.
For the most part, this may be due to the fact that the games are FAR cheaper, but another obvious answer is that mobile platforms have more to offer than normal games machines do.

The Playstation Vita in fact had the capability to pay console-quality games, and came with smartphone standard apps, and the possibility of playing your games over a cellular network as well as Wi-Fi, but as we all know, the Vita is pretty much a flop.

Even the 3DS, which is doing incredibly well, can't compare to the DS family before it, perhaps due to the ubiquity of smartphones.

As I was pondering on this the other day, I came across an ad for the NVIDIA Shield, which was on sale for $200. Seeing how the Shield was basically an 360-esque controller built into a small screen, I got to thinking that there could be some physical design to allow button based console games to continue onward.

Of course the obvious hurdles would revolve around having a console small, powerful and portable, all while boasting a decent battery life.

Here are the specs of the Shield, for the unenlightened:



CPU: NVIDIA Tegra 4 Quad-Core with 2GB LPDDR3 RAM.
2.3 GHz Max Clock Speed
60 GPU Cores
Display: 5" 720p retinal-quality display. (294 PPI)
Storage: 16 GB Flash Memory Built-in (Expandable by Micro-SD Card)
Wireless: 802.11n MIMO 2.4GHz and 5GHz Wi-Fi + Bluetooth 4.0 + GPS
OS: Android 4.4 KitKat
Battery Life: 6-10 Hours on average settings



Being Android based, the Shield has access to all the apps and content that your Android Phone has to offer.

Consider Nintendo for a second...
They really try to stick to their guns, it's not likely we'll see them release something new until they've milked the Wii U and 3DS dry, but I do worry that their next console/handheld iterations will be just like the ones that came before it.

Yahtzee seemed to say it best:


"
The difficulty is that Nintendo's name is so closely tied to dedicated games machines that you wouldn't take anything else they did seriously. In the mind of the masses, "the new smart phone from Nintendo" sounds akin to "the new washing machine from Etch A Sketch."
"
~ Yahtzee Croshow, Zero Punctuation - The Legend of Zelda: A Link Between Worlds


Now here's the million dollar question...
Would this sort of model work for the console manufacturers, if/when people decide they've had enough of consoles?
 

tippy2k2

Beloved Tyrant
Legacy
Mar 15, 2008
15,016
2,676
118
I would hate that.

I have a 3DS...it sits here and collects dust. There are a handful of games on the handheld that interest me but for the most part, if I'm going to be gaming, I want it to be with my console rather than something portable. With portables, you have to deal with screen size limitations and more importantly (to me at least), battery limitations.

To me, consoles need to go back to what made them great if they want to survive; ease of use.

"Time to play 'Super Awesome Video Game 9!" yells a gleeful tippy2k2. "System update...damn it, fine. Hurry up...."
*Two Minutes Later*
"Alright! NOW time to play SAVG9!" says a happy tippy2k2. "Game update...come on....fine.....just.....hurry up"
*One Minute Later*
"Alright! NOW it's time to play SAVG9!" says tippy2k2. "Must install to hard drive...thirty...minute....wait..."
*Gunshot*

Maybe at this point the tech is too far and getting back to what made consoles great just isn't possible anymore. However, if I want all the drawbacks of a PC (with none of the pros), I would rather learn how to PC game. At least if I'm getting F'ed on the PC I get it from a nice and cheap Steam Sale.
 

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
20,021
4,731
118
I haven't owned a portable gaming device since the Game Boy, also gathering dust on a shelf right in front of me as I write. I just hate staring at a teeny bit cell phone screen for more than 20 minutes at this point.
 

Ubiquitous Duck

New member
Jan 16, 2014
472
0
0
If you are saying that the PSVita was a flop, why would Sony's response be: DITCH THE PS4, LET'S MAKE MORE HANDHELDS!

The big spectacle nature of lots of PS4/Xbone graphically-intensive, epic games just aren't done justice on tiny screens. The same way I don't watch Netflix or movies on my phone (I'm sure people do, but it's definitely not my preference), I wouldn't want Mass Effect on my phone instead of my PC.

I think the 3DS games don't have this crux or requirement, as graphics and big visuals haven't been there thing for a large number of their products, so they can suit these handhelds a lot better.

And if you are talking small, you are talking issues of power (in both spec and battery) that necessitate the device be a hell of a lot more expensive, if it were to be significantly powerful. And this would be monumentally expensive, if it were to achieve a good battery life, so would probably end up like gaming laptops and be forever-plugged-in.

I think we need quite a while longer to be able to affordably produce these excessively powerful mini-machines.
 

verdant monkai

New member
Oct 30, 2011
1,519
0
0
gillnavisingh said:
We all know that console gaming is approaching a singularity where it basically just becomes a games-only PC.

Games released on iPhone, Android and even Windows 7/8 Phones tend to sell incredibly well versus console games.
Phone games sell more because not everyone needs a gaming console. Whereas everyone tends to have a phone. Its' no wonder phones make more money, they are seen as a necessity whereas gaming consoles are a luxury.
I cant't get behind you're logic. Have you seen whats happening to Capcom recently? they are branching into mobile games and smaller titles, and they are reporting losses already.

Crappy IOS and Android games are NOT the future for consoles.


The majority of PC gamers on this site seem to think the console is some sort of dying star about to explode, which will usher in a new era of PC gaming. Few of you seem to understand the appeal of the simplicity of consoles.
If I wanted to play a new game I'd play it on my 360. It takes up less of my time to install and is guaranteed to run on my system. I don't have worry about my specs or hardware I just play it.

People will pay for convenience and compared to PC's thats what consoles are convenient. To PC gamers its all fun tinkering with the settings and graphics and hardware but a lot of people just want to play the game and not bother about mods or ultra setting graphics.
PC's are great. I love my PC I use it for mods and emulators and I'm glad I have it. PC gaming just isn't the ultimate answer you think it is.
 

Ushiromiya Battler

Oddly satisfied
Feb 7, 2010
601
0
0
verdant monkai said:
The majority of PC gamers on this site seem to think the console is some sort of dying star about to explode, which will usher in a new era of PC gaming. Few of you seem to understand the appeal of the simplicity of consoles.
If I wanted to play a new game I'd play it on my 360. It takes up less of my time to install and is guaranteed to run on my system. I don't have worry about my specs or hardware I just play it.

People will pay for convenience and compared to PC's thats what consoles are convenient. To PC gamers its all fun tinkering with the settings and graphics and hardware but a lot of people just want to play the game and not bother about mods or ultra setting graphics.
PC's are great. I love my PC I use it for mods and emulators and I'm glad I have it. PC gaming just isn't the ultimate answer you think it is.
I actually disagree with this. As Tippy2k2 mentioned consoles are becoming more and more like pc's while pc's are becoming more and more like how consoles used to be.
Nowadays you just click install and play because everything has already been optimized for your computer.
The only reason you have to touch the option screen is get that perfect look you yourself want, but it's not necessary.

What I do agree with is that consoles aren't dying, but I think it's for a different reason.
People that are used to play on consoles are more likely to continue to play on them.
If you want to play fps's it's better to have a console, because everything on the pc is pretty much crappy ports.
It all comes down to what you are used to and what you want to play.
 

DrOswald

New member
Apr 22, 2011
1,443
0
0
gillnavisingh said:
We all know that console gaming is approaching a singularity where it basically just becomes a games-only PC. The PS4 and XBONE being the prime examples, while Nintendo focuses on innovation (or gimmicks in some cases) to prolong console gaming's lifespan.

Regardless of your opinion on which platform is best, there is no denying that the biggest market for games in in fact the PORTABLE demographic.

Games released on iPhone, Android and even Windows 7/8 Phones tend to sell incredibly well versus console games.
For the most part, this may be due to the fact that the games are FAR cheaper, but another obvious answer is that mobile platforms have more to offer than normal games machines do.

The Playstation Vita in fact had the capability to pay console-quality games, and came with smartphone standard apps, and the possibility of playing your games over a cellular network as well as Wi-Fi, but as we all know, the Vita is pretty much a flop.

Even the 3DS, which is doing incredibly well, can't compare to the DS family before it, perhaps due to the ubiquity of smartphones.

As I was pondering on this the other day, I came across an ad for the NVIDIA Shield, which was on sale for $200. Seeing how the Shield was basically an 360-esque controller built into a small screen, I got to thinking that there could be some physical design to allow button based console games to continue onward.

Of course the obvious hurdles would revolve around having a console small, powerful and portable, all while boasting a decent battery life.

Here are the specs of the Shield, for the unenlightened:



CPU: NVIDIA Tegra 4 Quad-Core with 2GB LPDDR3 RAM.
2.3 GHz Max Clock Speed
60 GPU Cores
Display: 5" 720p retinal-quality display. (294 PPI)
Storage: 16 GB Flash Memory Built-in (Expandable by Micro-SD Card)
Wireless: 802.11n MIMO 2.4GHz and 5GHz Wi-Fi + Bluetooth 4.0 + GPS
OS: Android 4.4 KitKat
Battery Life: 6-10 Hours on average settings



Being Android based, the Shield has access to all the apps and content that your Android Phone has to offer.

Consider Nintendo for a second...
They really try to stick to their guns, it's not likely we'll see them release something new until they've milked the Wii U and 3DS dry, but I do worry that their next console/handheld iterations will be just like the ones that came before it.

Yahtzee seemed to say it best:


"
The difficulty is that Nintendo's name is so closely tied to dedicated games machines that you wouldn't take anything else they did seriously. In the mind of the masses, "the new smart phone from Nintendo" sounds akin to "the new washing machine from Etch A Sketch."
"
~ Yahtzee Croshow, Zero Punctuation - The Legend of Zelda: A Link Between Worlds


Now here's the million dollar question...
Would this sort of model work for the console manufacturers, if/when people decide they've had enough of consoles?
The mobile market is only big because everyone already has a phone in their pocket. The only games that really do well on mobile devices are shallow meme games because anything deeper than that doesn't catch the interest of the average business person.

Also, phone games do not sell incredibly well. A phone game might sell incredibly well, but if you look at averages then phone games sell less than any other type of game.

In addition, the phone game market is just full of shit. There is no other market even half as bad. Even if you were to look at just steam greenlight games, a market that is currently getting serious criticism for lack of QC, the general quality of the games would be far higher than the phone game market. This means people have absolutely no confidence in any game on the market, meaning no one can sell a game at a reasonable price.

Last of all, the market is absolutely flooded. There are so many games that no one game ever has a reasonable chance of being noticed without heavy advertising, which cannot be done on the budget of a phone game (due to the considerations of the last paragraph driving down the price of mobile games.) This means that a title might occasionally get big by word of mouth, but all other titles just get lost in the flood of shit.

All in all, the mobile market (outside of dedicated handhelds) is possibly the worst market anyone could try to get into.
 

Fonejackerjon

New member
Aug 23, 2012
338
0
0
Hello?

Screen mirroring and HDMI outs are far more common on tablets and handhelds now and it will get better and better. When they reach console power parity with console (which will happen in a few years the galaxy 5 and note are gaming beasts!) the console is finished, Simple. Who wouldn.t want a portable full screen console bestof both worlds.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,756
0
0
gillnavisingh said:
Games released on iPhone, Android and even Windows 7/8 Phones tend to sell incredibly well versus console games.
You mean those dollar or free games that nickel and dime you with locked content that can cost more than a console title in the long run?

I'm not sure any of this helps prolong gaming. Smartphone games sell in part because of a low cost of entry and in part because phones are more ubiquitous. Even tablets have their own, unique selling points. There's a reason the Shield was on sale.