You got some good taste. My favorite missions from the first game are tied between infiltrating that power plant in Norway where the nazis were making material for their atomic bomb and breaking into the V2 rocket plant to blow the whole damn thing up, with a V2 rocket.gyroscopeboy said:I'd love to see another quality WWII shooter, haven't had one in a while amidst the sea of "gritty" modern shooters.
Something like MoH:Frontline, with an epic soundtrack and great story...and historical places!
Man, i'm gonna have to whip out the PS2 and play that badboy again!
Actually, there's a bit of a logical progression from douchebro to death machine. Take for example, the takedown skills. Before you can purchase the skills, you have to perform a set number of takedowns, melee kills, or extremely situational kills. In other words, you have to practice in order to get better. Then there are the more ridiculous skills, which you can only get after reaching a particular checkpoint in the main quests. So the game doesn't just hand you everything from the get go.hermes200 said:I don't understand all the emphasis Yatzhee puts in "character arc" in Far Cry 3. It makes me think he was playing a different game. To me, the character arc was incredible. The main character goes from a smug, shitty tourist to being able to stab people in the eye with a machete from 50 yards in the spam of 1 hour. In the opening he is barely able to run in the jungle and gets freaked out by everything, and 10 minutes later he is able to kill (and skin) a tiger using a bow?
Agreed and agreed. There was a lot of room with the super generic story and Alice quotes to make this something akin to Silent Hill or (so I've heard) Spec Ops the Line.hermes200 said:Say what you will about the carrier soldier trope, but at least it makes sense for someone like him to be able to handle a AK47 effortlessly. Brody goes from white boy to ultimate badass in a few hours and no one bats an eye at it. I was expecting some Matrix-like revelation some time along the way.
I can't speak for 'generic shooters', having not played any of the military multiplayers, but the story was garbage imo. My only emotional bond was to hope Vaas or Buck succeeded in horribly maiming or selling them all into slavery. Or learning that perhaps Vaas and Brody were the same person (see above).Bertylicious said:The story in Far Cry 3, and therefore the emotional bond with it, is objectively better than a generic shooter's in both content and delivery. Also you could defeat your enemies by literally releasing the tigers. That counts for a lot.
This is one of those few games I'd recommend turning down the difficulty for enjoyment. I don't think I ever set it harder than medium, and in reading your comment I wonder if I'd have an even better time set at Easy.mjc0961 said:And the gameplay. Oh look you made up a bunch of special ways to kill people for bonus points. Okay, too bad that it's useless because you threw in crap regenerating health, so after I take a few shots I have to promptly abandon doing anything cool and find some cover to snuggle
People are different, but FC1 is my favorite linear shooter, Crysis[1] probably 2nd favorite, and I find FC3 mediocre. The open world waters it down. Just my opinion.Sgt. Sykes said:Is FC3 worse than Crysis or FC1? That's a question.
Yes it can be argued that there's some progression, but it kind of goes out the window when he's still saying 'eww gross' while skinning animals at the very end of the game, or switches from howling about how great a flamethrower is or howling in ecstacy to hyperventilating at the prospect of superficially roughing up his little brother.romxxii said:snip
Should he really be whooping it up? Should his character progression really go from whooping before taking shots and skydiving out of an airplane to whooping after clumsily rescuing Liza and killing four dozen people? If that's his character progression then he goes from being an upper class white bro to an upper class white murderous sociopath...bro. Shouldn't he be so alienated that he develops a 1000 yard stare and loses the ability to meaningfully communicate properly with others, thus fulfilling the ironic twist that he becomes a monster to save what he loves?romxxii said:Such that he's actually whooping it up by the time he's rescued Liza, while she's the one freaking out.
But that's exactly what happens! The whole point of that scene was that he's starting to creepily enjoy the whole murderous hero routine. He starts alienating his friends, and is by rights near the end, a monster that Western bro-douche society can't -- or shouldn't -- accept.Do4600 said:Should he really be whooping it up? Should his character progression really go from whooping before taking shots and skydiving out of an airplane to whooping after clumsily rescuing Liza and killing four dozen people? If that's his character progression then he goes from being an upper class white bro to an upper class white murderous sociopath...bro. Shouldn't he be so alienated that he develops a 1000 yard stare and loses the ability to meaningfully communicate properly with others, thus fulfilling the ironic twist that he becomes a monster to save what he loves?romxxii said:Such that he's actually whooping it up by the time he's rescued Liza, while she's the one freaking out.
Heh, some poeple might get angry and call that a spoiler. I call that the type of story I'd like to experience in a game Reminds me of a book called "Devils in Exile" about a soldier that comes to the US from Iraq and lives a shitty life, until a mysterious Golf War veteran convinces him to join him and his group in a questionable vigilante operation to bring down the local drug lords, by stating that "society doesn't accept the soldiers when they come back, they want them tamed because on the battlefield they were akin to kings, and society just can't have that". Great book.romxxii said:But that's exactly what happens! The whole point of that scene was that he's starting to creepily enjoy the whole murderous hero routine. He starts alienating his friends, and is by rights near the end, a monster that Western bro-douche society can't -- or shouldn't -- accept.Do4600 said:Should he really be whooping it up? Should his character progression really go from whooping before taking shots and skydiving out of an airplane to whooping after clumsily rescuing Liza and killing four dozen people? If that's his character progression then he goes from being an upper class white bro to an upper class white murderous sociopath...bro. Shouldn't he be so alienated that he develops a 1000 yard stare and loses the ability to meaningfully communicate properly with others, thus fulfilling the ironic twist that he becomes a monster to save what he loves?romxxii said:Such that he's actually whooping it up by the time he's rescued Liza, while she's the one freaking out.
I agree. Now that we've moved on from it, as Yahtzee mentioned, I think a more tongue-in-cheek approach to WW2 would make for an interesting game, provided that the gameplay still works. Back when we were getting tired of WW2 games, they were always treated so seriously. I'd like to see a game with more wacky nazis.gyroscopeboy said:I'd love to see another quality WWII shooter, haven't had one in a while amidst the sea of "gritty" modern shooters.
Something like MoH:Frontline, with an epic soundtrack and great story...and historical places!
Man, i'm gonna have to whip out the PS2 and play that badboy again!
The inevitable problem of reviews & upon reflection. The bias associated with comparing games to the ones before it. Being completely objective is not possible but subjective opinion based off the games that have come before is what we can do and sometimes we forgot about how big the margin is between good and bad, only comparing to whats come out recently.Yahtzee Croshaw said:Because lately I've been thinking back to some FPSes I've lambasted in the past for being generic or witless or a bit too fond of chest high walls. And quite a few of them in retrospect are starting to look better, now that I've seen how bad things can get: