Actually, I tried WoW and roughly 7 other MMORPGs from 2004-2008. This isn't an outsider's perspective you're getting.AcidLillies said:People who don't play MMO's have a strange perception of grind. WOW (if you're interested in MMO's) has the least bland grind in any MMO, period.
I agree that World of Warcraft was indeed the best overall MMORPG (by a large margin), but you know what's interesting?
That fact did not make my experience any less boring.
Grind is still grind at the end of the day. It's pointless, boring busywork. Occasionally plonking down some cool boss monsters/items didn't help to alleviate the boredom enough.
Really. I tried to get into these games. I socialized, raided, PvPed, PKed, etc. and there were good moments, but so much of that was drowned out by the overwhelming amount of grind the genre requires.
And they make you grind because it increases their profit margins.
They make you grind because it provokes a proven psychological response to completing a tedious task.
The passage of time makes a task seem more difficult than it actually is. Based on my observations and experience, this is the #1 reason people tolerate farming/grinding, and it's sickeningly effective. It also has the direct benefit of giving the developers more time to design "new" content (which even in WoW's case, is mostly comprised of making more of the same crap, but with a new skin. You MIGHT have to adjust your spell/attack flowchart slightly, but it never deviates that far from your core.)
In any other genre (excluding RPGs, because they are partly inclusive to MMORPG), this practice would seem absolutely ludicrous. Imagine that in order to access the boss doors in a Megaman game, I had to play Simon Says for an hour.
The more needless busywork you do, the longer it takes, and the more enticing those convenience options look (or the more monthly payments they can wring out of you, depending on the business model).
The best option is to play with friends, and this was the only time I enjoyed myself.
As I later discovered, I can't attribute that to the game, but rather, to my relationship with my friends.
So, if you do take up an MMO, either try to make friends pronto, or bring some of your real-life friends into the fold.
If you just want to solo, then there are far better games (nay, activities) you could play.
You could also just do the "little bit at a time" MMORPG style of play, but even then there are still better options.
And they make you grind because it increases their profit margins.
They make you grind because it provokes a proven psychological response to completing a tedious task.
The passage of time makes a task seem more difficult than it actually is. Based on my observations and experience, this is the #1 reason people tolerate farming/grinding, and it's sickeningly effective. It also has the direct benefit of giving the developers more time to design "new" content (which even in WoW's case, is mostly comprised of making more of the same crap, but with a new skin. You MIGHT have to adjust your spell/attack flowchart slightly, but it never deviates that far from your core.)
In any other genre (excluding RPGs, because they are partly inclusive to MMORPG), this practice would seem absolutely ludicrous. Imagine that in order to access the boss doors in a Megaman game, I had to play Simon Says for an hour.
The more needless busywork you do, the longer it takes, and the more enticing those convenience options look (or the more monthly payments they can wring out of you, depending on the business model).
The best option is to play with friends, and this was the only time I enjoyed myself.
As I later discovered, I can't attribute that to the game, but rather, to my relationship with my friends.
So, if you do take up an MMO, either try to make friends pronto, or bring some of your real-life friends into the fold.
If you just want to solo, then there are far better games (nay, activities) you could play.
You could also just do the "little bit at a time" MMORPG style of play, but even then there are still better options.
Summary: I've tried to be fair to WoW and MMORPGs in general, but the grind is just too much to justify playing them when there are numerous better/less boring alternatives available.