Personally, I think games (and movies, TV...media in general) desensitizes us to a certain degree. We've all seen Locusts get sawn in half (In all it's blood spattering splendor) or someone place a well sized piece of lead through another persons head. And again drawing on Saving Private Ryan, we've also seen people's faces reduced to craters, seen someone getting stabbed very slowly and what happens when a high explosive goes off when a person is still carrying it.
Yes, it does desensitize us, but all it really does is make us not flinch as much (If at all...) when we see it. It doesn't make it seem like an appealing concept for real-life actions. Indeed some games are more of an outlet without reprecussions for those with such urgings, which let's face it, happens to all of us at one point. Who hasn't felt better after the aformentioned chainsawing? People play GTA to do everything you've secretly wanted to do all your life, and now you can without serving 25 to life. The difference between the 99.9% of gamers that live normal lives and the .1 that go to malls in Omaha or places of learning like Virginia and Columbine, is a sort of switch in the mind that says "Ok, I can to X Y and Z in GTA, but if I do that here I'll end up dead or in jail for life." I suppose that switch simply isn't present in those select individuals, and such their violence is more a product of mental instability than the games they play...
Yes, it does desensitize us, but all it really does is make us not flinch as much (If at all...) when we see it. It doesn't make it seem like an appealing concept for real-life actions. Indeed some games are more of an outlet without reprecussions for those with such urgings, which let's face it, happens to all of us at one point. Who hasn't felt better after the aformentioned chainsawing? People play GTA to do everything you've secretly wanted to do all your life, and now you can without serving 25 to life. The difference between the 99.9% of gamers that live normal lives and the .1 that go to malls in Omaha or places of learning like Virginia and Columbine, is a sort of switch in the mind that says "Ok, I can to X Y and Z in GTA, but if I do that here I'll end up dead or in jail for life." I suppose that switch simply isn't present in those select individuals, and such their violence is more a product of mental instability than the games they play...