Tomb Raider Made Money Despite Publisher's Early Disappointment

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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MrHide-Patten said:
Square Enix, squeeling at the first sign of displeasure, but the market is patient.
the market, of course, isn't bound to shareholders to explain lost revenues and/or operating losses.

TristanBelmont said:
This, along with Square Enix's news about how Dogs and Absolution "failed" is why I'm really sad they own Eidos. They're just gonna keep blaming their successful western developers so they can ignore the fact that Final Fantasy is complete garbage.
Final Fantasy still sells like hotcakes, doesn't it?

Anyway, Sleeping Dogs became a long-term success too, so there might just be a lesson in here.

However, they were still horribly unrealistic in both marketing and expectations (and possibly budgeting).

lacktheknack said:
Reading these comments, I can only assume that half the commenters didn't actually read the OP.

Again.
Not exactly surprising.

Mark B said:
No really its not a cash grab....
There's a rather vast difference between "cash grab" and "not fiscally feasible."
 

Khanht Cope

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Jul 22, 2011
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They should consider this for what it is: a successful game, a fortunate escape, and a lesson how the market cannot sustain 30 blockbuster releases a year that each need 4-5 million sales plus DLC change to make back their costs; and won't be able to again for decades, potentially. The credit bubble popped, the losses we dumped on the masses, and consumers have debts to service on decaying incomes and rising living costs.

As much as I liked the game, at least half of that was the representation of what it could and should have been. Many of the interesting things about the game were heavily marketed and despite their promise, ended up being little more than compromised window dressing transplanted onto a lowest common denominator action game with regenerating health.

They sold me a survival-focused Tomb Raider game driven by an origin story focusing on a sophisticated character arc; that's the experience I signed up for, but it wasn't the reality of what I bought.

It's because of this coward-stricken broad ambition with its conflicted systems and wasted features, that I don't think it deserved to do much better than it did; in terms of commercial success and GOTY recognition. I hope they take the opportunity with the planning for the sequel for a re-think in terms of gameplay direction, so they get something smarter with a genuinely coherent focus that's greater than the sum of its parts.

In this games case, it should have meant more hunter/gathering for subsistence and resources, scampering to throw dirt in attackers eyes and working through Lara's anxieties in navigating deep dark scary caves; and less arrows layed nonsensically across your path for the next ridiculous shoot-out later on. Though that boat has now sailed, I still think more emergent gameplay and a lower bodycount should paradoxically be on the cards..
 

Clankenbeard

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Mar 29, 2009
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StewShearer said:
Amos dismisses, in turn, the idea that the <a href=http://www.escapistmagazine.com/news/view/130327-Tomb-Raider-Definitive-Edition-Coming-to-Next-Gen-Consoles>Tomb Raider: Definite Edition, which will add new content and improved visuals for the PS4 and Xbox One, will be just a cash grab on the part of the publisher.
The DEFINITE edition? In case you weren't sure you bought a Tomb Raider game, this next one is definitely Tomb Raider. No more Lori Kropht. Maybe some pistols instead of bow and arrow.

Hmmm. I am starting to see why my daughter enfuriates me. I think she may have picked up some of my snarking traits. Yeah. Definitively.
 

immortalfrieza

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May 12, 2011
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reiniat said:
ShirowShirow said:
"Why expecting a game with a big budget to sell Call of Duty numbers just because it has a big budget is stupid, lesson number 319"

I played and Liked Tomb Raider, but I don't think it was ever going to sell ten bazillion and set the world on fire. Especially not with the Tomb Raider series having such a spotty track record. It certainly didn't need a marketing budget as big as the game's itself.
Marketing budgets are usually around 2 to 4 times more the cost of the game itself... I wouldnt even be surprised if the game only costed 25 millions and all the rest was marketing.
Thats one of the laws of modern capitalism; what really matters is to make your clients believe your product is good, the actual products quality comes in second place.
What makes the fact that these companies are spending such ridiculously high amounts even more stupid is that these days it's actually pretty easy to get the word out to millions of people for nothing or next to nothing, mostly thanks to the internet.
 

m19

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Jun 13, 2012
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Oh so all they had to do is give it a chance and not be drama queens because it didn't make a bucket-load of cash in the ridiculous 3 weeks they waited before calling it a failure.

What a surprise...
 

Seracen

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Sep 20, 2009
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m19 said:
Oh so all they had to do is give it a chance and not be drama queens because it didn't make a bucket-load of cash in the ridiculous 3 weeks they waited before calling it a failure.

What a surprise...
Agreed. Although, I have to say, the original rendition looked good enough. I really don't see what this Definitive Edition can possible add that won't come across as a cheap cash grab.

If nothing else, it's a middle finger to all the PC adopters, unless an update is provided.

Also have to agree with this youtuber who calls it "fraud edition."


Makes no sense to charge full price for this again.