Credit where it's due, this thought is partly due to the Immersion section of this week's Extra Punctuation [http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/8243-Extra-Punctuation-A-Handy-Glossary-of-Yahtzee-Terms]. It's on the second page.
Have you ever found a game to be too good to be immersive? It's easy to point out games with glitches that break immersion, but sometimes a game can do something so unexpected, so good, that you think "I can't believe the developers managed to code that!" and *poof* the immersion is gone.
I find this quite a lot in the STALKER games, one of my all-time favorite franchises (helped a lot by the "Complete" mod for Clear Sky, admitedly. No more laser-guided grenades!). I'll be wondering along at night and something will happen, usually a sound clip, that's pretty scary and I find myself thinking "this sound is fantastic, the sound guys did a really good job". Or sometimes after trudging through mud and eating my last can of stale dog food before sliding my one remaining clip of ammo into my assault rifle and trying to sneak by the local bandits I hit one of those moments where you fully emphathise with your character and just want to get out of the Zone and go home (questions of my mental health are prefered to be passed over, thanks). Then I blink and remember that actually I'm having fun, I don't want to escape the zone.
Both times the developers broke immersion by doing their job a little too well, can anybody think of other games that did this?
Have you ever found a game to be too good to be immersive? It's easy to point out games with glitches that break immersion, but sometimes a game can do something so unexpected, so good, that you think "I can't believe the developers managed to code that!" and *poof* the immersion is gone.
I find this quite a lot in the STALKER games, one of my all-time favorite franchises (helped a lot by the "Complete" mod for Clear Sky, admitedly. No more laser-guided grenades!). I'll be wondering along at night and something will happen, usually a sound clip, that's pretty scary and I find myself thinking "this sound is fantastic, the sound guys did a really good job". Or sometimes after trudging through mud and eating my last can of stale dog food before sliding my one remaining clip of ammo into my assault rifle and trying to sneak by the local bandits I hit one of those moments where you fully emphathise with your character and just want to get out of the Zone and go home (questions of my mental health are prefered to be passed over, thanks). Then I blink and remember that actually I'm having fun, I don't want to escape the zone.
Both times the developers broke immersion by doing their job a little too well, can anybody think of other games that did this?